grumbel [Mon, 1 Mar 2010 17:07:53 +0000 (17:07 +0000)]
 
Use proper background tiles for secret area
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6495 
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grumbel [Mon, 1 Mar 2010 16:58:16 +0000 (16:58 +0000)]
 
Turned the run-blockade into a staircase, to allow backtracking
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6494 
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grumbel [Mon, 1 Mar 2010 16:49:43 +0000 (16:49 +0000)]
 
Fine tuned the enemy placement and removed lots of useless enemies
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6493 
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florianf [Mon, 1 Mar 2010 16:07:21 +0000 (16:07 +0000)]
 
object/unstable_tile.[ch]pp: Implement third state, "shake".
The order of the states is now:
  shake → dissolve → fall-down
Each state is optional. The tile will be made non-solid at the end of
"dissolve". If that action is missing in the sprite, the tile will be solid
when it falls down, making it possible to jump off of it.
Jumping off of a falling tile works better than I had expected. I've changed
the gravity modifier to 0.98 nonetheless, so that the tile falls slightly
slower than Tux does.
The "unstable_tile" and "castleblock" sprites now use the "shake" action and
not the "dissolve" action.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6492 
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grumbel [Mon, 1 Mar 2010 11:31:30 +0000 (11:31 +0000)]
 
Resized background to 800x600 to work around bug drawing bug seen in data/levels/bonus2/level20.stl, current background code requires background images of the same size
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6486 
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florianf [Mon, 1 Mar 2010 11:26:20 +0000 (11:26 +0000)]
 
sdl_texture.cpp: Rewrite the optimize() function.
The changes made by tuxdev in revision 6192 broke alpha handling in the SDL
renderer for me (SDL 1.2.7). This commit fixes handling of semi-transparent
surfaces / pixels and improves the function towards readability.
It starts by categorizing pixels into three categories: transparent,
semi-transparent and opaque.
* If semi-transparent pixels are present, "SDL_DisplayFormatAlpha" is used.
* If only opaque pixels are present, "SDL_DisplayFormat" is used.
* If only opaque and transparent pixels are present, "SDL_SetColorKey" is used
  for 1-bit alpha.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6485 
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grumbel [Mon, 1 Mar 2010 11:25:23 +0000 (11:25 +0000)]
 
Implemented proper clipping
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6484 
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grumbel [Mon, 1 Mar 2010 11:25:01 +0000 (11:25 +0000)]
 
Added DrawingContext::get_cliprect()
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6483 
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grumbel [Mon, 1 Mar 2010 11:24:30 +0000 (11:24 +0000)]
 
Added constructor te Rectf() that takes a Sizef
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6482 
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anmaster [Sun, 28 Feb 2010 22:32:23 +0000 (22:32 +0000)]
 
Try to fix level20 by adding a black image at top and bottom. Note a bug currently makes this render incorrectly for the top part.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6481 
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anmaster [Sun, 28 Feb 2010 21:15:40 +0000 (21:15 +0000)]
 
Expand bonus2/level20.stl to fill new max resolution. The background looks somewhat strange due to not being large enough to fill up the level height, but it doesn't look unacceptably bad.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6480 
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florianf [Sun, 28 Feb 2010 21:08:34 +0000 (21:08 +0000)]
 
Unstable tile: Dissolve, then disappear without falling down.
The new behavior is as follows: If the sprite has a "dissolve" action, it is
triggered on contact. If the "dissolve" animation ends, or if the sprite
doesn't have a "dissolve" action, the "fall-down" action is triggered. If that
animation is done, or if the sprite doesn't have a "fall-down" action, the
object is removed.
Possible future improvements:
- Make the tile non-solid at the end of "dissolve", rather than at the
  beginning of "fall-down". This way falling only sprites would still be solid.
  For this to be of use the collision detection needs to be improved, though.
- Also, remove the object after is has hit a solid object or has fallen out of
  the screen. The "remove at end of animation" behavior is more of a dirty
  hack.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6479 
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anmaster [Sun, 28 Feb 2010 21:05:17 +0000 (21:05 +0000)]
 
Expand bonus2/level17.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6478 
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mathnerd314 [Sun, 28 Feb 2010 20:57:18 +0000 (20:57 +0000)]
 
Clean up test levels a bit.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6477 
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anmaster [Sun, 28 Feb 2010 20:56:25 +0000 (20:56 +0000)]
 
Expand bonus2/level19.stl to fill new max resolution. Also fix bug in that level: fg layer was incorrectly set to solid.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6476 
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anmaster [Sun, 28 Feb 2010 20:46:06 +0000 (20:46 +0000)]
 
Expand bonus1/thompson-level1.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6475 
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anmaster [Sun, 28 Feb 2010 20:42:03 +0000 (20:42 +0000)]
 
Expand bonus1/bonus-level5.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6474 
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grumbel [Sun, 28 Feb 2010 20:41:02 +0000 (20:41 +0000)]
 
Compiler warning fix, init variables to 0
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6473 
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grumbel [Sun, 28 Feb 2010 20:39:02 +0000 (20:39 +0000)]
 
Compiler warning fix, init variables to 0
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6472 
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anmaster [Sun, 28 Feb 2010 20:21:30 +0000 (20:21 +0000)]
 
Expand bonus1/bonus-level4.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6471 
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mathnerd314 [Sun, 28 Feb 2010 20:01:20 +0000 (20:01 +0000)]
 
Remove last vestiges of DEBUG
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6470 
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anmaster [Sun, 28 Feb 2010 20:00:38 +0000 (20:00 +0000)]
 
Expand bonus1/bonus-level3.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6469 
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mathnerd314 [Sun, 28 Feb 2010 19:57:14 +0000 (19:57 +0000)]
 
Small ctor change.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6468 
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anmaster [Sun, 28 Feb 2010 19:52:09 +0000 (19:52 +0000)]
 
Expand bonus1/bonus-level2.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6467 
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florianf [Sun, 28 Feb 2010 19:45:53 +0000 (19:45 +0000)]
 
lisp/parser.cpp: Remove a forgotten debug message.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6466 
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anmaster [Sun, 28 Feb 2010 19:32:11 +0000 (19:32 +0000)]
 
Expand bonus-level1.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6465 
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mathnerd314 [Sun, 28 Feb 2010 18:37:56 +0000 (18:37 +0000)]
 
Change secret area signature to use editor-only tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6463 
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anmaster [Sun, 28 Feb 2010 18:35:30 +0000 (18:35 +0000)]
 
Run tools/normalize-po-files.sh on all *.po files to make sure they reflect the current messages.pot file. Some were very outdated. Note that ru.po for the levels (world1, world2, bonus1, bonus2) give fatal errors (duplicate messages). That file was thus not changed, but ru.po will need to be fixed for things to work.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6462 
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anmaster [Sun, 28 Feb 2010 18:23:12 +0000 (18:23 +0000)]
 
Update some Swedish translations.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6461 
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anmaster [Sun, 28 Feb 2010 18:13:39 +0000 (18:13 +0000)]
 
Commiting fix for world1, level25 from bug #586 "Arctic Ruins background too small for new resolution".
Thanks to lazure for this fix. This replaces ocean.jpg with new split images. Note that ocean.jpg is
still used in some other levels, and thus it can't be removed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6460 
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mathnerd314 [Sun, 28 Feb 2010 18:12:10 +0000 (18:12 +0000)]
 
Fix Sprite class once and for all.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6459 
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florianf [Sun, 28 Feb 2010 18:07:19 +0000 (18:07 +0000)]
 
Added a test level for "Haywire".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6458 
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florianf [Sun, 28 Feb 2010 18:03:30 +0000 (18:03 +0000)]
 
lisp/parser.cpp: Use absolute directory when talking to the dictionary manager.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6457 
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anmaster [Sun, 28 Feb 2010 17:36:13 +0000 (17:36 +0000)]
 
Update bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea why it used ISO-8859-15 before...
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6456 
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anmaster [Sun, 28 Feb 2010 17:04:20 +0000 (17:04 +0000)]
 
Fix some header issues in the top sv.po (for the strings in the C++ code that is).
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6455 
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florianf [Sun, 28 Feb 2010 16:51:24 +0000 (16:51 +0000)]
 
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
It caused problems for me and lazure reported an identical problem on IRC.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6454 
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anmaster [Sun, 28 Feb 2010 16:27:15 +0000 (16:27 +0000)]
 
Update Swedish translation of code. NOTE: Levels are still left to update translation for.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6453 
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florianf [Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)]
 
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
Rather than calling Sector::get_nearest_player() directly.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6452 
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florianf [Sun, 28 Feb 2010 11:08:43 +0000 (11:08 +0000)]
 
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6451 
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florianf [Sun, 28 Feb 2010 10:54:02 +0000 (10:54 +0000)]
 
Icecrusher and Haywire: Use the bounding box to find the nearest player.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6450 
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florianf [Sun, 28 Feb 2010 10:53:34 +0000 (10:53 +0000)]
 
supertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.
This way the bouding box can be passed to the method. No need to calculate an
anchor point everywhere.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6449 
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florianf [Sun, 28 Feb 2010 10:52:17 +0000 (10:52 +0000)]
 
supertux/sector.cpp: Use Rectf::distance().
This is a lot cleaner.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6448 
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florianf [Sun, 28 Feb 2010 10:51:32 +0000 (10:51 +0000)]
 
Rectf: Implement distance().
Calculates the distance from this rectangle to another rectangle or a vector.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6447 
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florianf [Sun, 28 Feb 2010 10:30:54 +0000 (10:30 +0000)]
 
Haywire: Walk towards the player if possible.
This is a simple version of the "follow the player" behavior proposed in the
Milestone 2 design document.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6446 
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florianf [Sun, 28 Feb 2010 10:29:35 +0000 (10:29 +0000)]
 
Icecrusher: Use Sector::get_nearest_player().
The icecrusher's own implementation has been removed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6445 
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florianf [Sun, 28 Feb 2010 10:28:49 +0000 (10:28 +0000)]
 
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6444 
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florianf [Sun, 28 Feb 2010 09:32:24 +0000 (09:32 +0000)]
 
Haywire: Implemented a first version of the "crazy bomb".
Sprites and bode are based on Mr. Bomb, of course. Haywire behaves like Mr.
Bomb until jumped upon. If jumped upon, he will run around (walk with twice the
speed) for five seconds, then explode. While running around Haywire will
iterate through a number of different colors.
When jumped upon - even when already ticking - Haywire is stunned for half a
second. This does not interrupt the explosion timer, though.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6443 
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florianf [Sun, 28 Feb 2010 09:23:36 +0000 (09:23 +0000)]
 
Walking badguy: Implemented {get,set}_walk_speed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6442 
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florianf [Sat, 27 Feb 2010 23:55:44 +0000 (23:55 +0000)]
 
Level 1-09: Set the direction of a Bouncing Snowball.
This way Bouncy doesn't jump directly onto the player if Tux respawns at the
reset point. Also, a couple more snowballs have been replaced by Mrs. Snowball.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6439 
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florianf [Sat, 27 Feb 2010 23:21:31 +0000 (23:21 +0000)]
 
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6438 
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florianf [Sat, 27 Feb 2010 23:05:47 +0000 (23:05 +0000)]
 
Level 1-17 "Or is it just me": Add a Cannon shooting Snowshots.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6437 
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florianf [Sat, 27 Feb 2010 22:19:01 +0000 (22:19 +0000)]
 
locale/de.po: Updated German translation.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6436 
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mathnerd314 [Sat, 27 Feb 2010 21:56:12 +0000 (21:56 +0000)]
 
Fix frame out of range error for -O2 release build (may or may not fix on other systems/compilers)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6435 
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florianf [Sat, 27 Feb 2010 21:44:40 +0000 (21:44 +0000)]
 
Update copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6434 
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sik0fewl [Sat, 27 Feb 2010 21:16:23 +0000 (21:16 +0000)]
 
add -Wno-unused-parameter to disable warnings for unused parameters. This warning isn't very helpful and it's annoying.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6433 
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florianf [Sat, 27 Feb 2010 21:02:31 +0000 (21:02 +0000)]
 
Level 1-24 "The Shattered Bridge": Replace background image with a gradient.
The grackground image isn't high enough for the level.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6432 
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florianf [Sat, 27 Feb 2010 20:34:00 +0000 (20:34 +0000)]
 
Level 1-27 "No More Mr Ice Guy": Move spawn point to the left.
As suggested by sik0fewl.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6431 
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florianf [Sat, 27 Feb 2010 20:28:47 +0000 (20:28 +0000)]
 
Yeti: Move start position so Yeti doesn't jump on Tux' head.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6430 
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florianf [Sat, 27 Feb 2010 20:21:10 +0000 (20:21 +0000)]
 
Yeti: In the second phase, drop stalactites in pairs.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6429 
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florianf [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
 
Yeti: Give the yeti five lives only.
The stalactite patterns are now 5-3 lives and 2-1 lives.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6428 
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florianf [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
 
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6427 
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florianf [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
 
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6426 
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florianf [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
 
tiles.strf: Make Crystal cave tiles non-solid.
The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6425 
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florianf [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
 
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6424 
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florianf [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
 
Snowman: Spawn the Snowball exactly where the Snowman's head was.
This feels a lot more natural.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6420 
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mathnerd314 [Sat, 27 Feb 2010 13:50:15 +0000 (13:50 +0000)]
 
Possible new Milestone1-like worldmap
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6419 
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mathnerd314 [Sat, 27 Feb 2010 13:21:53 +0000 (13:21 +0000)]
 
Snowman turns into snowball when stomped.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6418 
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mathnerd314 [Sat, 27 Feb 2010 13:00:42 +0000 (13:00 +0000)]
 
Some documentation for physic and what it does
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6417 
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mathnerd314 [Sat, 27 Feb 2010 12:59:35 +0000 (12:59 +0000)]
 
Slightly more interesting yeti_stalactites.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6416 
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mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
 
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6415 
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florianf [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
 
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6414 
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florianf [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
 
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6413 
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florianf [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
 
Remove Mr. Rocket.
Use Kamikaze Snowball instead.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6408 
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florianf [Fri, 26 Feb 2010 20:46:21 +0000 (20:46 +0000)]
 
world2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.
Preparation for removing Mr. Rocket.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6407 
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florianf [Fri, 26 Feb 2010 20:10:53 +0000 (20:10 +0000)]
 
Level 1-14 "Entrance to the Cave": Added two IceCrushers.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6406 
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florianf [Fri, 26 Feb 2010 19:48:40 +0000 (19:48 +0000)]
 
IceCrusher: Implemented a cooldown timer.
The timing is probably awful, but the code is there and fine-tuning the timing
should be easy now.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6405 
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florianf [Fri, 26 Feb 2010 19:37:58 +0000 (19:37 +0000)]
 
Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6404 
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florianf [Fri, 26 Feb 2010 19:16:59 +0000 (19:16 +0000)]
 
IceCrusher: Use gavitation rather than linear speed when "crushing".
Moving up is still done using a linear speed because it felt better.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6403 
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florianf [Fri, 26 Feb 2010 17:38:14 +0000 (17:38 +0000)]
 
WHATSNEW.txt: Added some information for version 0.3.3.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6402 
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florianf [Fri, 26 Feb 2010 17:30:31 +0000 (17:30 +0000)]
 
README: Added note about the development nature of the package.
Especially point out that the fate of the Forest is up for discussion.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6401 
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florianf [Fri, 26 Feb 2010 16:28:03 +0000 (16:28 +0000)]
 
Level 1-11 "Night Chill": Added crumbling tiles.
They are used twice: At a "save" position first, where Tux doesn't die if he
falls down, and at the end where proceeding fast it not an issue, because there
is no enemy to fear. So it shouldn't make the level (much) more complicated.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6400 
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florianf [Fri, 26 Feb 2010 12:20:14 +0000 (12:20 +0000)]
 
castle/chain.png: Added tiles for chains.
Chains fit well into the overall appearance of castles. A test level is
included.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6399 
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mathnerd314 [Mon, 22 Feb 2010 21:37:52 +0000 (21:37 +0000)]
 
Forgot a file from r6396
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6398 
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mathnerd314 [Mon, 22 Feb 2010 21:30:54 +0000 (21:30 +0000)]
 
Change version to 0.3.3 as agreed upon in IRC.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6397 
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mathnerd314 [Mon, 22 Feb 2010 21:26:44 +0000 (21:26 +0000)]
 
Revert API changes of findlocale
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6396 
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grumbel [Mon, 22 Feb 2010 20:10:50 +0000 (20:10 +0000)]
 
Compiler warning fix
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6395 
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grumbel [Mon, 22 Feb 2010 18:12:17 +0000 (18:12 +0000)]
 
Register snowman in ObjectFactory
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6394 
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grumbel [Mon, 22 Feb 2010 18:11:57 +0000 (18:11 +0000)]
 
Use bright red instead of hard to see dark grey for debugging of collision
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6393 
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grumbel [Mon, 22 Feb 2010 17:28:37 +0000 (17:28 +0000)]
 
Added some code for a very basic snowman
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6392 
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grumbel [Mon, 22 Feb 2010 17:11:21 +0000 (17:11 +0000)]
 
Snowman walk animation
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6391 
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florianf [Mon, 22 Feb 2010 10:21:22 +0000 (10:21 +0000)]
 
supertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.
Assume Tux is falling down with speed 2 and onto a downward moving tilemap with
speed 1. With the current constraints, his vertical motion will be set to zero,
possibly resulting in a hopping motion.
With normal, solid tiles this reset cannot be observed due to the way ground
movement is handled. With unisolid tiles, this results in said hopping.
This commit should be a non-functional change, i.e. the implementation differs
but the overall functionality should be unchanged.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6389 
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florianf [Mon, 22 Feb 2010 07:10:29 +0000 (07:10 +0000)]
 
object/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6388 
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florianf [Mon, 22 Feb 2010 07:06:44 +0000 (07:06 +0000)]
 
supertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used everywhere.
Also added little comments to give the argument a name.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6387 
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florianf [Mon, 22 Feb 2010 06:54:19 +0000 (06:54 +0000)]
 
test/crystalcave.stl: Added name for the level.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6386 
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mathnerd314 [Sun, 21 Feb 2010 23:23:51 +0000 (23:23 +0000)]
 
Simplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested on MSVC)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6384 
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mathnerd314 [Sun, 21 Feb 2010 23:20:41 +0000 (23:20 +0000)]
 
Remove domain from findlocale + some unused stuff under windows
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6383 
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mathnerd314 [Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)]
 
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6382 
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mathnerd314 [Sun, 21 Feb 2010 23:09:21 +0000 (23:09 +0000)]
 
Use decal for forest worldmap.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6381 
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grumbel [Sun, 21 Feb 2010 21:36:24 +0000 (21:36 +0000)]
 
Another experimental tileset
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6380 
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grumbel [Sun, 21 Feb 2010 18:57:37 +0000 (18:57 +0000)]
 
Updated tiles.strf
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6379 
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