badguy/haywire.cpp: Use BadGuy::get_nearest_player().
authorflorianf <florianf@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)
committerflorianf <florianf@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)
Rather than calling Sector::get_nearest_player() directly.

git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6452 837edb03-e0f3-0310-88ca-d4d4e8b29345

src/badguy/haywire.cpp

index f0aaa39..b07c569 100644 (file)
@@ -131,7 +131,7 @@ Haywire::active_update(float elapsed_time)
   }
 
   if (is_exploding && !turn_around_timer.started()) {
-    Player *p = Sector::current()->get_nearest_player (this->get_bbox ());
+    Player *p = this->get_nearest_player ();
 
     if (p) {
       Direction player_dir = LEFT;