Arvid Norlander [Sun, 28 Feb 2010 21:15:40 +0000 (21:15 +0000)]
Expand bonus2/level20.stl to fill new max resolution. The background looks somewhat strange due to not being large enough to fill up the level height, but it doesn't look unacceptably bad.
SVN-Revision: 6480
Florian Forster [Sun, 28 Feb 2010 21:08:34 +0000 (21:08 +0000)]
Unstable tile: Dissolve, then disappear without falling down.
The new behavior is as follows: If the sprite has a "dissolve" action, it is
triggered on contact. If the "dissolve" animation ends, or if the sprite
doesn't have a "dissolve" action, the "fall-down" action is triggered. If that
animation is done, or if the sprite doesn't have a "fall-down" action, the
object is removed.
Possible future improvements:
- Make the tile non-solid at the end of "dissolve", rather than at the
beginning of "fall-down". This way falling only sprites would still be solid.
For this to be of use the collision detection needs to be improved, though.
- Also, remove the object after is has hit a solid object or has fallen out of
the screen. The "remove at end of animation" behavior is more of a dirty
hack.
SVN-Revision: 6479
Arvid Norlander [Sun, 28 Feb 2010 21:05:17 +0000 (21:05 +0000)]
Expand bonus2/level17.stl to fill new max resolution.
SVN-Revision: 6478
Mathnerd314 [Sun, 28 Feb 2010 20:57:18 +0000 (20:57 +0000)]
Clean up test levels a bit.
SVN-Revision: 6477
Arvid Norlander [Sun, 28 Feb 2010 20:56:25 +0000 (20:56 +0000)]
Expand bonus2/level19.stl to fill new max resolution. Also fix bug in that level: fg layer was incorrectly set to solid.
SVN-Revision: 6476
Arvid Norlander [Sun, 28 Feb 2010 20:46:06 +0000 (20:46 +0000)]
Expand bonus1/thompson-level1.stl to fill new max resolution.
SVN-Revision: 6475
Arvid Norlander [Sun, 28 Feb 2010 20:42:03 +0000 (20:42 +0000)]
Expand bonus1/bonus-level5.stl to fill new max resolution.
SVN-Revision: 6474
Ingo Ruhnke [Sun, 28 Feb 2010 20:41:02 +0000 (20:41 +0000)]
Compiler warning fix, init variables to 0
SVN-Revision: 6473
Ingo Ruhnke [Sun, 28 Feb 2010 20:39:02 +0000 (20:39 +0000)]
Compiler warning fix, init variables to 0
SVN-Revision: 6472
Arvid Norlander [Sun, 28 Feb 2010 20:21:30 +0000 (20:21 +0000)]
Expand bonus1/bonus-level4.stl to fill new max resolution.
SVN-Revision: 6471
Mathnerd314 [Sun, 28 Feb 2010 20:01:20 +0000 (20:01 +0000)]
Remove last vestiges of DEBUG
SVN-Revision: 6470
Arvid Norlander [Sun, 28 Feb 2010 20:00:38 +0000 (20:00 +0000)]
Expand bonus1/bonus-level3.stl to fill new max resolution.
SVN-Revision: 6469
Mathnerd314 [Sun, 28 Feb 2010 19:57:14 +0000 (19:57 +0000)]
Small ctor change.
SVN-Revision: 6468
Arvid Norlander [Sun, 28 Feb 2010 19:52:09 +0000 (19:52 +0000)]
Expand bonus1/bonus-level2.stl to fill new max resolution.
SVN-Revision: 6467
Florian Forster [Sun, 28 Feb 2010 19:45:53 +0000 (19:45 +0000)]
lisp/parser.cpp: Remove a forgotten debug message.
SVN-Revision: 6466
Arvid Norlander [Sun, 28 Feb 2010 19:32:11 +0000 (19:32 +0000)]
Expand bonus-level1.stl to fill new max resolution.
SVN-Revision: 6465
Mathnerd314 [Sun, 28 Feb 2010 18:37:56 +0000 (18:37 +0000)]
Change secret area signature to use editor-only tiles.
SVN-Revision: 6463
Arvid Norlander [Sun, 28 Feb 2010 18:35:30 +0000 (18:35 +0000)]
Run tools/normalize-po-files.sh on all *.po files to make sure they reflect the current messages.pot file. Some were very outdated. Note that ru.po for the levels (world1, world2, bonus1, bonus2) give fatal errors (duplicate messages). That file was thus not changed, but ru.po will need to be fixed for things to work.
SVN-Revision: 6462
Arvid Norlander [Sun, 28 Feb 2010 18:23:12 +0000 (18:23 +0000)]
Update some Swedish translations.
SVN-Revision: 6461
Arvid Norlander [Sun, 28 Feb 2010 18:13:39 +0000 (18:13 +0000)]
Commiting fix for world1, level25 from bug #586 "Arctic Ruins background too small for new resolution".
Thanks to lazure for this fix. This replaces ocean.jpg with new split images. Note that ocean.jpg is
still used in some other levels, and thus it can't be removed.
SVN-Revision: 6460
Mathnerd314 [Sun, 28 Feb 2010 18:12:10 +0000 (18:12 +0000)]
Fix Sprite class once and for all.
SVN-Revision: 6459
Florian Forster [Sun, 28 Feb 2010 18:07:19 +0000 (18:07 +0000)]
Added a test level for "Haywire".
SVN-Revision: 6458
Florian Forster [Sun, 28 Feb 2010 18:03:30 +0000 (18:03 +0000)]
lisp/parser.cpp: Use absolute directory when talking to the dictionary manager.
SVN-Revision: 6457
Arvid Norlander [Sun, 28 Feb 2010 17:36:13 +0000 (17:36 +0000)]
Update bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea why it used ISO-8859-15 before...
SVN-Revision: 6456
Arvid Norlander [Sun, 28 Feb 2010 17:04:20 +0000 (17:04 +0000)]
Fix some header issues in the top sv.po (for the strings in the C++ code that is).
SVN-Revision: 6455
Florian Forster [Sun, 28 Feb 2010 16:51:24 +0000 (16:51 +0000)]
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
It caused problems for me and lazure reported an identical problem on IRC.
SVN-Revision: 6454
Arvid Norlander [Sun, 28 Feb 2010 16:27:15 +0000 (16:27 +0000)]
Update Swedish translation of code. NOTE: Levels are still left to update translation for.
SVN-Revision: 6453
Florian Forster [Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)]
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
Rather than calling Sector::get_nearest_player() directly.
SVN-Revision: 6452
Florian Forster [Sun, 28 Feb 2010 11:08:43 +0000 (11:08 +0000)]
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
SVN-Revision: 6451
Florian Forster [Sun, 28 Feb 2010 10:54:02 +0000 (10:54 +0000)]
Icecrusher and Haywire: Use the bounding box to find the nearest player.
SVN-Revision: 6450
Florian Forster [Sun, 28 Feb 2010 10:53:34 +0000 (10:53 +0000)]
supertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.
This way the bouding box can be passed to the method. No need to calculate an
anchor point everywhere.
SVN-Revision: 6449
Florian Forster [Sun, 28 Feb 2010 10:52:17 +0000 (10:52 +0000)]
supertux/sector.cpp: Use Rectf::distance().
This is a lot cleaner.
SVN-Revision: 6448
Florian Forster [Sun, 28 Feb 2010 10:51:32 +0000 (10:51 +0000)]
Rectf: Implement distance().
Calculates the distance from this rectangle to another rectangle or a vector.
SVN-Revision: 6447
Florian Forster [Sun, 28 Feb 2010 10:30:54 +0000 (10:30 +0000)]
Haywire: Walk towards the player if possible.
This is a simple version of the "follow the player" behavior proposed in the
Milestone 2 design document.
SVN-Revision: 6446
Florian Forster [Sun, 28 Feb 2010 10:29:35 +0000 (10:29 +0000)]
Icecrusher: Use Sector::get_nearest_player().
The icecrusher's own implementation has been removed.
SVN-Revision: 6445
Florian Forster [Sun, 28 Feb 2010 10:28:49 +0000 (10:28 +0000)]
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.
SVN-Revision: 6444
Florian Forster [Sun, 28 Feb 2010 09:32:24 +0000 (09:32 +0000)]
Haywire: Implemented a first version of the "crazy bomb".
Sprites and bode are based on Mr. Bomb, of course. Haywire behaves like Mr.
Bomb until jumped upon. If jumped upon, he will run around (walk with twice the
speed) for five seconds, then explode. While running around Haywire will
iterate through a number of different colors.
When jumped upon - even when already ticking - Haywire is stunned for half a
second. This does not interrupt the explosion timer, though.
SVN-Revision: 6443
Florian Forster [Sun, 28 Feb 2010 09:23:36 +0000 (09:23 +0000)]
Walking badguy: Implemented {get,set}_walk_speed.
SVN-Revision: 6442
Florian Forster [Sat, 27 Feb 2010 23:55:44 +0000 (23:55 +0000)]
Level 1-09: Set the direction of a Bouncing Snowball.
This way Bouncy doesn't jump directly onto the player if Tux respawns at the
reset point. Also, a couple more snowballs have been replaced by Mrs. Snowball.
SVN-Revision: 6439
Florian Forster [Sat, 27 Feb 2010 23:21:31 +0000 (23:21 +0000)]
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
SVN-Revision: 6438
Florian Forster [Sat, 27 Feb 2010 23:05:47 +0000 (23:05 +0000)]
Level 1-17 "Or is it just me": Add a Cannon shooting Snowshots.
SVN-Revision: 6437
Florian Forster [Sat, 27 Feb 2010 22:19:01 +0000 (22:19 +0000)]
locale/de.po: Updated German translation.
SVN-Revision: 6436
Mathnerd314 [Sat, 27 Feb 2010 21:56:12 +0000 (21:56 +0000)]
Fix frame out of range error for -O2 release build (may or may not fix on other systems/compilers)
SVN-Revision: 6435
Florian Forster [Sat, 27 Feb 2010 21:44:40 +0000 (21:44 +0000)]
Update copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"
SVN-Revision: 6434
Ryan Flegel [Sat, 27 Feb 2010 21:16:23 +0000 (21:16 +0000)]
add -Wno-unused-parameter to disable warnings for unused parameters. This warning isn't very helpful and it's annoying.
SVN-Revision: 6433
Florian Forster [Sat, 27 Feb 2010 21:02:31 +0000 (21:02 +0000)]
Level 1-24 "The Shattered Bridge": Replace background image with a gradient.
The grackground image isn't high enough for the level.
SVN-Revision: 6432
Florian Forster [Sat, 27 Feb 2010 20:34:00 +0000 (20:34 +0000)]
Level 1-27 "No More Mr Ice Guy": Move spawn point to the left.
As suggested by sik0fewl.
SVN-Revision: 6431
Florian Forster [Sat, 27 Feb 2010 20:28:47 +0000 (20:28 +0000)]
Yeti: Move start position so Yeti doesn't jump on Tux' head.
SVN-Revision: 6430
Florian Forster [Sat, 27 Feb 2010 20:21:10 +0000 (20:21 +0000)]
Yeti: In the second phase, drop stalactites in pairs.
SVN-Revision: 6429
Florian Forster [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
Yeti: Give the yeti five lives only.
The stalactite patterns are now 5-3 lives and 2-1 lives.
SVN-Revision: 6428
Florian Forster [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
SVN-Revision: 6427
Florian Forster [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.
SVN-Revision: 6426
Florian Forster [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
tiles.strf: Make Crystal cave tiles non-solid.
The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)
SVN-Revision: 6425
Florian Forster [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".
SVN-Revision: 6424
Florian Forster [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
Snowman: Spawn the Snowball exactly where the Snowman's head was.
This feels a lot more natural.
SVN-Revision: 6420
Mathnerd314 [Sat, 27 Feb 2010 13:50:15 +0000 (13:50 +0000)]
Possible new Milestone1-like worldmap
SVN-Revision: 6419
Mathnerd314 [Sat, 27 Feb 2010 13:21:53 +0000 (13:21 +0000)]
Snowman turns into snowball when stomped.
SVN-Revision: 6418
Mathnerd314 [Sat, 27 Feb 2010 13:00:42 +0000 (13:00 +0000)]
Some documentation for physic and what it does
SVN-Revision: 6417
Mathnerd314 [Sat, 27 Feb 2010 12:59:35 +0000 (12:59 +0000)]
Slightly more interesting yeti_stalactites.
SVN-Revision: 6416
Mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)
SVN-Revision: 6415
Florian Forster [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).
SVN-Revision: 6414
Florian Forster [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.
SVN-Revision: 6413
Florian Forster [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
Remove Mr. Rocket.
Use Kamikaze Snowball instead.
SVN-Revision: 6408
Florian Forster [Fri, 26 Feb 2010 20:46:21 +0000 (20:46 +0000)]
world2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.
Preparation for removing Mr. Rocket.
SVN-Revision: 6407
Florian Forster [Fri, 26 Feb 2010 20:10:53 +0000 (20:10 +0000)]
Level 1-14 "Entrance to the Cave": Added two IceCrushers.
SVN-Revision: 6406
Florian Forster [Fri, 26 Feb 2010 19:48:40 +0000 (19:48 +0000)]
IceCrusher: Implemented a cooldown timer.
The timing is probably awful, but the code is there and fine-tuning the timing
should be easy now.
SVN-Revision: 6405
Florian Forster [Fri, 26 Feb 2010 19:37:58 +0000 (19:37 +0000)]
Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.
SVN-Revision: 6404
Florian Forster [Fri, 26 Feb 2010 19:16:59 +0000 (19:16 +0000)]
IceCrusher: Use gavitation rather than linear speed when "crushing".
Moving up is still done using a linear speed because it felt better.
SVN-Revision: 6403
Florian Forster [Fri, 26 Feb 2010 17:38:14 +0000 (17:38 +0000)]
WHATSNEW.txt: Added some information for version 0.3.3.
SVN-Revision: 6402
Florian Forster [Fri, 26 Feb 2010 17:30:31 +0000 (17:30 +0000)]
README: Added note about the development nature of the package.
Especially point out that the fate of the Forest is up for discussion.
SVN-Revision: 6401
Florian Forster [Fri, 26 Feb 2010 16:28:03 +0000 (16:28 +0000)]
Level 1-11 "Night Chill": Added crumbling tiles.
They are used twice: At a "save" position first, where Tux doesn't die if he
falls down, and at the end where proceeding fast it not an issue, because there
is no enemy to fear. So it shouldn't make the level (much) more complicated.
SVN-Revision: 6400
Florian Forster [Fri, 26 Feb 2010 12:20:14 +0000 (12:20 +0000)]
castle/chain.png: Added tiles for chains.
Chains fit well into the overall appearance of castles. A test level is
included.
SVN-Revision: 6399
Mathnerd314 [Mon, 22 Feb 2010 21:37:52 +0000 (21:37 +0000)]
Forgot a file from r6396
SVN-Revision: 6398
Mathnerd314 [Mon, 22 Feb 2010 21:30:54 +0000 (21:30 +0000)]
Change version to 0.3.3 as agreed upon in IRC.
SVN-Revision: 6397
Mathnerd314 [Mon, 22 Feb 2010 21:26:44 +0000 (21:26 +0000)]
Revert API changes of findlocale
SVN-Revision: 6396
Ingo Ruhnke [Mon, 22 Feb 2010 20:10:50 +0000 (20:10 +0000)]
Compiler warning fix
SVN-Revision: 6395
Ingo Ruhnke [Mon, 22 Feb 2010 18:12:17 +0000 (18:12 +0000)]
Register snowman in ObjectFactory
SVN-Revision: 6394
Ingo Ruhnke [Mon, 22 Feb 2010 18:11:57 +0000 (18:11 +0000)]
Use bright red instead of hard to see dark grey for debugging of collision
SVN-Revision: 6393
Ingo Ruhnke [Mon, 22 Feb 2010 17:28:37 +0000 (17:28 +0000)]
Added some code for a very basic snowman
SVN-Revision: 6392
Ingo Ruhnke [Mon, 22 Feb 2010 17:11:21 +0000 (17:11 +0000)]
Snowman walk animation
SVN-Revision: 6391
Florian Forster [Mon, 22 Feb 2010 10:21:22 +0000 (10:21 +0000)]
supertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.
Assume Tux is falling down with speed 2 and onto a downward moving tilemap with
speed 1. With the current constraints, his vertical motion will be set to zero,
possibly resulting in a hopping motion.
With normal, solid tiles this reset cannot be observed due to the way ground
movement is handled. With unisolid tiles, this results in said hopping.
This commit should be a non-functional change, i.e. the implementation differs
but the overall functionality should be unchanged.
SVN-Revision: 6389
Florian Forster [Mon, 22 Feb 2010 07:10:29 +0000 (07:10 +0000)]
object/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().
SVN-Revision: 6388
Florian Forster [Mon, 22 Feb 2010 07:06:44 +0000 (07:06 +0000)]
supertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used everywhere.
Also added little comments to give the argument a name.
SVN-Revision: 6387
Florian Forster [Mon, 22 Feb 2010 06:54:19 +0000 (06:54 +0000)]
test/crystalcave.stl: Added name for the level.
SVN-Revision: 6386
Mathnerd314 [Sun, 21 Feb 2010 23:23:51 +0000 (23:23 +0000)]
Simplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested on MSVC)
SVN-Revision: 6384
Mathnerd314 [Sun, 21 Feb 2010 23:20:41 +0000 (23:20 +0000)]
Remove domain from findlocale + some unused stuff under windows
SVN-Revision: 6383
Mathnerd314 [Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)]
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)
SVN-Revision: 6382
Mathnerd314 [Sun, 21 Feb 2010 23:09:21 +0000 (23:09 +0000)]
Use decal for forest worldmap.
SVN-Revision: 6381
Ingo Ruhnke [Sun, 21 Feb 2010 21:36:24 +0000 (21:36 +0000)]
Another experimental tileset
SVN-Revision: 6380
Ingo Ruhnke [Sun, 21 Feb 2010 18:57:37 +0000 (18:57 +0000)]
Updated tiles.strf
SVN-Revision: 6379
Florian Forster [Sun, 21 Feb 2010 16:44:18 +0000 (16:44 +0000)]
Level 1-20 "End of the Tunnel": Resize level to height 25 tiles.
SVN-Revision: 6378
Florian Forster [Sun, 21 Feb 2010 16:40:49 +0000 (16:40 +0000)]
Level 1-19 "Miyamoto Monument": Resize level to height 25 tiles.
SVN-Revision: 6377
Florian Forster [Sun, 21 Feb 2010 16:34:21 +0000 (16:34 +0000)]
Level 1-18 "Ice in the Hole": Resize level to height 25 tiles.
Also added fading tilemaps for the secret areas.
SVN-Revision: 6376
Florian Forster [Sun, 21 Feb 2010 16:06:55 +0000 (16:06 +0000)]
Level 1-16 "Living in a Fridge": Resize level to height 25 tiles.
SVN-Revision: 6375
Florian Forster [Sun, 21 Feb 2010 15:58:15 +0000 (15:58 +0000)]
Level 1-25 "Arctic Ruins": Resize level to height 25 tiles.
SVN-Revision: 6374
Ingo Ruhnke [Sun, 21 Feb 2010 15:53:14 +0000 (15:53 +0000)]
Limit max visible area to 1280x800
SVN-Revision: 6373
Florian Forster [Sun, 21 Feb 2010 15:53:05 +0000 (15:53 +0000)]
Level 1-23 "The Escape": Resize level to height 25 tiles.
SVN-Revision: 6372
Florian Forster [Sun, 21 Feb 2010 15:42:59 +0000 (15:42 +0000)]
Level 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.
SVN-Revision: 6371
Florian Forster [Sun, 21 Feb 2010 15:35:45 +0000 (15:35 +0000)]
Level 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.
SVN-Revision: 6370
Florian Forster [Sun, 21 Feb 2010 15:29:42 +0000 (15:29 +0000)]
Level 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.
SVN-Revision: 6369