supertux.git
19 years ago- Italian translations by Iknos
Ryan Flegel [Thu, 21 Oct 2004 19:16:44 +0000 (19:16 +0000)]
- Italian translations by Iknos

SVN-Revision: 2047

19 years agoBugfix: enemies below half the screen were not appearing and were causing problems...
Ricardo Cruz [Thu, 21 Oct 2004 18:34:13 +0000 (18:34 +0000)]
Bugfix: enemies below half the screen were not appearing and were causing problems at level begin.
Dunno how did this bug only showed up after my changes, since it doesn't seem to be related.

SVN-Revision: 2046

19 years agoBadguys from the start of the level were not appearing. Fixed.
Ricardo Cruz [Thu, 21 Oct 2004 18:03:23 +0000 (18:03 +0000)]
Badguys from the start of the level were not appearing. Fixed.

SVN-Revision: 2045

19 years agoFixed level to be "executable".
Ricardo Cruz [Thu, 21 Oct 2004 17:56:01 +0000 (17:56 +0000)]
Fixed level to be "executable".

SVN-Revision: 2044

19 years agoBugfix: only level 1 title and statistics were being displayed in worldmap.
Ricardo Cruz [Thu, 21 Oct 2004 17:08:17 +0000 (17:08 +0000)]
Bugfix: only level 1 title and statistics were being displayed in worldmap.

SVN-Revision: 2043

19 years agoApply filters when reloading Surfaces.
Ricardo Cruz [Wed, 20 Oct 2004 21:08:51 +0000 (21:08 +0000)]
Apply filters when reloading Surfaces.
Fixes bug that after changing video mode, player only looked right and enemies left.

SVN-Revision: 2042

19 years agoupdated Italian translation
Ryan Flegel [Wed, 20 Oct 2004 20:41:33 +0000 (20:41 +0000)]
updated Italian translation

SVN-Revision: 2041

19 years agoupdated Italian translation
Ryan Flegel [Wed, 20 Oct 2004 20:06:18 +0000 (20:06 +0000)]
updated Italian translation

SVN-Revision: 2040

19 years agoupdated po/LINGUAS
Ryan Flegel [Wed, 20 Oct 2004 17:50:48 +0000 (17:50 +0000)]
updated po/LINGUAS

SVN-Revision: 2039

19 years agoadded Italian translation by Iknos
Ryan Flegel [Wed, 20 Oct 2004 17:39:09 +0000 (17:39 +0000)]
added Italian translation by Iknos

SVN-Revision: 2038

19 years agoRemoving bad guys facing right images.
Ricardo Cruz [Tue, 19 Oct 2004 18:01:31 +0000 (18:01 +0000)]
Removing bad guys facing right images.
No longer needed, since it is now mirrored in code.
There might be more images that are not needed.

SVN-Revision: 2037

19 years agoBugfix: Jumpy and Flying Snowball faced player even when dead.
Ricardo Cruz [Tue, 19 Oct 2004 17:54:24 +0000 (17:54 +0000)]
Bugfix: Jumpy and Flying Snowball faced player even when dead.
Bug reported by Marek.

SVN-Revision: 2036

19 years agoMirror actions now cache the horizontal flipped Surfaces, rather than flipping them...
Ricardo Cruz [Tue, 19 Oct 2004 17:48:23 +0000 (17:48 +0000)]
Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them during blitting.
It wastes more memory, but the problem is that SDL fontend got considered slower, especially when a vertical flipping was done at the same time (ie. Bad Guy falling facing right).

SVN-Revision: 2035

19 years agoAdded filter to horizontal flip Surfaces.
Ricardo Cruz [Tue, 19 Oct 2004 17:45:38 +0000 (17:45 +0000)]
Added filter to horizontal flip Surfaces.

SVN-Revision: 2034

19 years agoBugfix: enemies ordinary pictures were not being displayed in the leveleditor's selec...
Ricardo Cruz [Tue, 19 Oct 2004 16:27:50 +0000 (16:27 +0000)]
Bugfix: enemies ordinary pictures were not being displayed in the leveleditor's selection bar.
Bugfix: removed Bomb badguy from selection bar.
Also, changed in badguy's when activate() happens: <= 0...

SVN-Revision: 2033

19 years agoDo fading for Contrib Worldmaps, as well.
Ricardo Cruz [Tue, 19 Oct 2004 16:25:51 +0000 (16:25 +0000)]
Do fading for Contrib Worldmaps, as well.

SVN-Revision: 2032

19 years agoBugfix: bomb ticking always has the left direction.
Ricardo Cruz [Tue, 19 Oct 2004 12:27:51 +0000 (12:27 +0000)]
Bugfix: bomb ticking always has the left direction.

SVN-Revision: 2031

19 years agoMade Jumy and Flying Snowball look at player. And maybe other stuff.
Ricardo Cruz [Mon, 18 Oct 2004 21:41:17 +0000 (21:41 +0000)]
Made Jumy and Flying Snowball look at player. And maybe other stuff.

SVN-Revision: 2030

19 years agoJust organized into sections: Player / Bad Guys / Game elements / Game Objects sprites.
Ricardo Cruz [Mon, 18 Oct 2004 21:10:35 +0000 (21:10 +0000)]
Just organized into sections: Player / Bad Guys / Game elements / Game Objects sprites.

SVN-Revision: 2029

19 years agoImplemented mirror actions correctly. Bugfix: right direction of bad guys now working.
Ricardo Cruz [Mon, 18 Oct 2004 21:09:28 +0000 (21:09 +0000)]
Implemented mirror actions correctly. Bugfix: right direction of bad guys now working.
Also fixed bomb exploding animation and also badguys being draw in top left of level.

SVN-Revision: 2028

19 years agoOoops. I've alligned help text on center to test draw_text() and mistakely commit it.
Ricardo Cruz [Mon, 18 Oct 2004 20:42:11 +0000 (20:42 +0000)]
Ooops. I've alligned help text on center to test draw_text() and mistakely commit it.

SVN-Revision: 2027

19 years agoInstall badguys.strf.
Ricardo Cruz [Mon, 18 Oct 2004 20:33:56 +0000 (20:33 +0000)]
Install badguys.strf.
Bug reported by unDEFER.

SVN-Revision: 2026

19 years agoI had to change badguys sprite to organize them using actions.
Ricardo Cruz [Mon, 18 Oct 2004 16:54:13 +0000 (16:54 +0000)]
I had to change badguys sprite to organize them using actions.

SVN-Revision: 2025

19 years agoUploading badguys config file.
Ricardo Cruz [Mon, 18 Oct 2004 16:53:36 +0000 (16:53 +0000)]
Uploading badguys config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.

SVN-Revision: 2024

19 years agoThis is a first implementation of a bridge from BadGuys objects to a config file.
Ricardo Cruz [Mon, 18 Oct 2004 16:52:28 +0000 (16:52 +0000)]
This is a first implementation of a bridge from BadGuys objects to a config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.

A lot of bugs like enemies with a different face might occur! Feel free to make a list of the issues, but I'd really appreaciate if you'd fix yourself. ;)

SVN-Revision: 2023

19 years agoadded the rest of the melody to ghost forest 2
Marek Moeckel [Mon, 18 Oct 2004 12:21:13 +0000 (12:21 +0000)]
added the rest of the melody to ghost forest 2
(not yet finished though, still needs some cleanup)

SVN-Revision: 2022

19 years agofixed one of the ghost forest tune - made the choir sound less staccatoish
Marek Moeckel [Sun, 17 Oct 2004 23:06:22 +0000 (23:06 +0000)]
fixed one of the ghost forest tune - made the choir sound less staccatoish

SVN-Revision: 2021

19 years agoupdated (i.e. shortened) scary.mod
Marek Moeckel [Sun, 17 Oct 2004 10:25:02 +0000 (10:25 +0000)]
updated (i.e. shortened) scary.mod
(not sure if it is useful at all)
added two work-in-progress ghost forest tunes for you to criticize :)

SVN-Revision: 2020

19 years agoabout to update music files - removing some old files
Marek Moeckel [Sun, 17 Oct 2004 10:07:45 +0000 (10:07 +0000)]
about to update music files - removing some old files

SVN-Revision: 2019

19 years agoget_text_width() was broken. Fixed.
Ricardo Cruz [Sat, 16 Oct 2004 11:20:28 +0000 (11:20 +0000)]
get_text_width() was broken. Fixed.
Also, made all text being alligned in draw_text(), instead of a floated alligned text. Might be good to allow a setup of this.

SVN-Revision: 2018

19 years ago- fixed warnings--hopefully this doesn't break anything (ie error checking)
Ryan Flegel [Fri, 15 Oct 2004 22:40:47 +0000 (22:40 +0000)]
- fixed warnings--hopefully this doesn't break anything (ie error checking)

SVN-Revision: 2017

19 years agoUpdated translations. Including the new Spanish translation by Demon Night from the...
Ricardo Cruz [Tue, 12 Oct 2004 18:32:55 +0000 (18:32 +0000)]
Updated translations. Including the new Spanish translation by Demon Night from the list.

SVN-Revision: 2016

19 years ago- fix pointed out by Matt Mets
Ryan Flegel [Tue, 12 Oct 2004 06:27:13 +0000 (06:27 +0000)]
- fix pointed out by Matt Mets

SVN-Revision: 2015

19 years agoducking fire tux now wears his helmet. :-)
Benjamin P. Jung [Mon, 11 Oct 2004 11:44:22 +0000 (11:44 +0000)]
ducking fire tux now wears his helmet. :-)

SVN-Revision: 2014

19 years agoDid a (very poor) head of tux (ducking) whilst wearing the firefighter helmet...
Benjamin P. Jung [Mon, 11 Oct 2004 11:42:41 +0000 (11:42 +0000)]
Did a (very poor) head of tux (ducking) whilst wearing the firefighter helmet...

SVN-Revision: 2013

19 years agoLeft offsets fixed by Joeri Samson.
Ricardo Cruz [Mon, 11 Oct 2004 08:49:23 +0000 (08:49 +0000)]
Left offsets fixed by Joeri Samson.
Also changed duck fire Tux.

SVN-Revision: 2012

19 years agoGot rid of some of the debugging messages.
Ricardo Cruz [Sat, 9 Oct 2004 22:55:56 +0000 (22:55 +0000)]
Got rid of some of the debugging messages.

SVN-Revision: 2011

19 years agoFixed crash when exiting level editor.
Ricardo Cruz [Sat, 9 Oct 2004 22:54:58 +0000 (22:54 +0000)]
Fixed crash when exiting level editor.

SVN-Revision: 2010

19 years agoBugfix: change of level or level_subset is possible now.
Ricardo Cruz [Sat, 9 Oct 2004 22:49:39 +0000 (22:49 +0000)]
Bugfix: change of level or level_subset is possible now.
This should make Level Editor usable.

SVN-Revision: 2009

19 years agoJust took out unncessary declaration.
Ricardo Cruz [Sat, 9 Oct 2004 21:27:30 +0000 (21:27 +0000)]
Just took out unncessary declaration.

SVN-Revision: 2008

19 years agoAdded info files for both worlds.
Ricardo Cruz [Sat, 9 Oct 2004 21:26:10 +0000 (21:26 +0000)]
Added info files for both worlds.

SVN-Revision: 2007

19 years agoAdded a "hide-from-contribs" tag for info files.
Ricardo Cruz [Sat, 9 Oct 2004 21:25:09 +0000 (21:25 +0000)]
Added a "hide-from-contribs" tag for info files.

SVN-Revision: 2006

19 years agoBugfix: its finally possible to open a levelsubset.
Ricardo Cruz [Sat, 9 Oct 2004 21:04:23 +0000 (21:04 +0000)]
Bugfix: its finally possible to open a levelsubset.
However, there seems to exist problems with changing levels and levelsubsets. I'll look at these issues later.

SVN-Revision: 2005

19 years agofurther tweaked flapping, finally found a speed setting that seems okay
Marek Moeckel [Sat, 9 Oct 2004 18:01:02 +0000 (18:01 +0000)]
further tweaked flapping, finally found a speed setting that seems okay

SVN-Revision: 2004

19 years agoBugfix: images/shared/smalltux and images/shared/bigtux were not being installed...
Ricardo Cruz [Sat, 9 Oct 2004 15:36:31 +0000 (15:36 +0000)]
Bugfix: images/shared/smalltux and images/shared/bigtux were not being installed on the system.
Bug reported by unDEFER on the mailing list.

SVN-Revision: 2003

19 years agoDon't output level filenames on Contribs.
Ricardo Cruz [Sat, 9 Oct 2004 15:32:06 +0000 (15:32 +0000)]
Don't output level filenames on Contribs.

SVN-Revision: 2002

19 years ago- menu patch from Matt Mets
Ryan Flegel [Sat, 9 Oct 2004 08:19:17 +0000 (08:19 +0000)]
- menu patch from Matt Mets

SVN-Revision: 2001

19 years ago- rest of 64bit fix.. missed some vars
Ryan Flegel [Sat, 9 Oct 2004 07:04:04 +0000 (07:04 +0000)]
- rest of 64bit fix.. missed some vars

SVN-Revision: 2000

19 years agofound some values for tux' flapping speed that feel okay when running (still a little...
Marek Moeckel [Fri, 8 Oct 2004 23:16:06 +0000 (23:16 +0000)]
found some values for tux' flapping speed that feel okay when running (still a little too fast, maybe).
Problem is, it's pure coincidence that they fit, since they don't depend on any other speed setting. However, this formula might serve as a basis on which the optimum flapping speed could be calculated.

SVN-Revision: 1999

19 years agoFading level's name text.
Ricardo Cruz [Fri, 8 Oct 2004 21:59:25 +0000 (21:59 +0000)]
Fading level's name text.

SVN-Revision: 1998

19 years ago- fixed blackscreen on amd64 (and likely other 64bit archs), thanks to bug
Ryan Flegel [Fri, 8 Oct 2004 17:45:07 +0000 (17:45 +0000)]
- fixed blackscreen on amd64 (and likely other 64bit archs), thanks to bug
  hunting done by cibomahto

SVN-Revision: 1997

19 years agochanging directions while flapping now works
Marek Moeckel [Fri, 8 Oct 2004 15:56:19 +0000 (15:56 +0000)]
changing directions while flapping now works
added some comments

SVN-Revision: 1996

19 years agowhen flapping, Tux' x-velocity decreases slowly now
Marek Moeckel [Fri, 8 Oct 2004 15:33:54 +0000 (15:33 +0000)]
when flapping, Tux' x-velocity decreases slowly now
values still need some adjustment, and changing directions while flapping doesn't work yet.

SVN-Revision: 1995

19 years agoMinor changes and additions to comply with the desktop entry standard.
Benjamin P. Jung [Fri, 8 Oct 2004 14:37:15 +0000 (14:37 +0000)]
Minor changes and additions to comply with the desktop entry standard.

SVN-Revision: 1994

19 years agoput both Ryan's and my flapping code into player.cpp with mine currently activated.
Marek Moeckel [Fri, 8 Oct 2004 14:28:42 +0000 (14:28 +0000)]
put both Ryan's and my flapping code into player.cpp with mine currently activated.
I'm trying to find a way to slowly decrease Tux' x-velocity when flapping, rather than instantly setting it to walk-speed.

SVN-Revision: 1993

19 years agoAdded two lines in .cvsignore to make people (that are as dumb as me) using Eclipse...
Benjamin P. Jung [Fri, 8 Oct 2004 14:27:51 +0000 (14:27 +0000)]
Added two lines in .cvsignore to make people (that are as dumb as me) using Eclipse for CVS operations happy:
.project and .cdtproject files are now ignored from cvs commits.

SVN-Revision: 1992

19 years agoBugfix: don't show weird number when level editing a level feed from the command...
Ricardo Cruz [Fri, 8 Oct 2004 12:19:05 +0000 (12:19 +0000)]
Bugfix: don't show weird number when level editing a level feed from the command line.

SVN-Revision: 1991

19 years agoFixed following bug from level editor:
Ricardo Cruz [Fri, 8 Oct 2004 11:07:38 +0000 (11:07 +0000)]
Fixed following bug from level editor:
- impossibility to add bad guys from a certain range.
- while mouse was pressed, tiles change was happening all the time.
- it's possible to make enemies out of tiles squares now.

Zoom is still broken on change() and on selection. It should also be supported on tilemap.

SVN-Revision: 1990

19 years ago- [sort of] reverted flapping to it's old form
Ryan Flegel [Thu, 7 Oct 2004 23:03:07 +0000 (23:03 +0000)]
- [sort of] reverted flapping to it's old form

SVN-Revision: 1989

19 years agoSometime ago I asked what keys ppl would prefer, made the changes now to reflect...
Ricardo Cruz [Thu, 7 Oct 2004 17:50:21 +0000 (17:50 +0000)]
Sometime ago I asked what keys ppl would prefer, made the changes now to reflect that.
Please, test this on a joystick.

TODO: add Up and Down level viewing.

SVN-Revision: 1988

19 years agoTwo leveleditor related bug fixes:
Ricardo Cruz [Thu, 7 Oct 2004 17:10:28 +0000 (17:10 +0000)]
Two leveleditor related bug fixes:
- don't show empty tiles on tiles board;
- don't show weird tiles when viewing stuff outside the level margins.

SVN-Revision: 1987

19 years agoUpdated worldmaps to reflext changes on worldmap format.
Ricardo Cruz [Wed, 6 Oct 2004 21:38:54 +0000 (21:38 +0000)]
Updated worldmaps to reflext changes on worldmap format.

SVN-Revision: 1986

19 years agoUpdated documentation with new syntax.
Ricardo Cruz [Wed, 6 Oct 2004 21:38:20 +0000 (21:38 +0000)]
Updated documentation with new syntax.

SVN-Revision: 1985

19 years agoSplited out level stuff from SpecialTile to a Level struct (similar to old one).
Ricardo Cruz [Wed, 6 Oct 2004 21:37:51 +0000 (21:37 +0000)]
Splited out level stuff from SpecialTile to a Level struct (similar to old one).

SVN-Revision: 1984

19 years agoAdded a != operator.
Ricardo Cruz [Wed, 6 Oct 2004 21:36:51 +0000 (21:36 +0000)]
Added a != operator.

SVN-Revision: 1983

19 years ago- tweaked flapping a bit, let me know what you think
Ryan Flegel [Wed, 6 Oct 2004 05:20:07 +0000 (05:20 +0000)]
- tweaked flapping a bit, let me know what you think
   - it currently sets y accel to 0.5 + 0.6*xr to float
   - 0.5 is the minimum acceleration upwards (vs gravity)
   - 0.6 is how much more you can achieve with maximum x velocity
   - xr is a ratio of x-vel/max-x-vel
   - default gravity is -0.1, so at max speed with flapping you slowly gain
     a little height

SVN-Revision: 1982

19 years agoremoved one of the flapping levels since it doesn't work anymore
Marek Moeckel [Tue, 5 Oct 2004 22:47:08 +0000 (22:47 +0000)]
removed one of the flapping levels since it doesn't work anymore

SVN-Revision: 1981

19 years agoadded another forest-themed level
Marek Moeckel [Tue, 5 Oct 2004 22:40:30 +0000 (22:40 +0000)]
added another forest-themed level
it is still unfinished, by which I mean "able to annoy the crap out of you", among other things. So be warned. :-)

SVN-Revision: 1980

19 years agoadded some tiles created by David Kamphausen
Marek Moeckel [Tue, 5 Oct 2004 14:38:52 +0000 (14:38 +0000)]
added some tiles created by David Kamphausen
created a new forest-themed test level

SVN-Revision: 1979

19 years agoadded spikes that point in different directions
Marek Moeckel [Tue, 5 Oct 2004 12:21:02 +0000 (12:21 +0000)]
added spikes that point in different directions
out-commented para-background-tiles from supertux.stgt because they crash flexlay

SVN-Revision: 1978

19 years agoOnly show combo messages after 5 combos, as suggested by guys from IRC.
Ricardo Cruz [Mon, 4 Oct 2004 21:13:16 +0000 (21:13 +0000)]
Only show combo messages after 5 combos, as suggested by guys from IRC.
I don't particularly like this, but it's better than the current. I'd prefer to keep combos messages being shown after combos been made...

Also, messages could be improved. Suggestions?

SVN-Revision: 1977

19 years agoAdded support for tile animation on worldmap.
Ricardo Cruz [Mon, 4 Oct 2004 21:11:24 +0000 (21:11 +0000)]
Added support for tile animation on worldmap.

SVN-Revision: 1976

19 years agoAdded the source XCF of the big tux's body parts.
Benjamin P. Jung [Mon, 4 Oct 2004 12:20:43 +0000 (12:20 +0000)]
Added the source XCF of the big tux's body parts.

SVN-Revision: 1975

19 years agoAdded the source XCF of the small tux's body parts.
Benjamin P. Jung [Mon, 4 Oct 2004 12:15:32 +0000 (12:15 +0000)]
Added the source XCF of the small tux's body parts.

SVN-Revision: 1974

19 years agoAdded the sources for the current hand-written Super Tux fonts. That might come in...
Benjamin P. Jung [Mon, 4 Oct 2004 12:01:45 +0000 (12:01 +0000)]
Added the sources for the current hand-written Super Tux fonts. That might come in handy if someone wishes to extend the current charset and doesn't know how the original fonts have been done...

SVN-Revision: 1973

19 years ago-made flapping less powerful by reducing speed and height
Marek Moeckel [Sun, 3 Oct 2004 10:58:04 +0000 (10:58 +0000)]
-made flapping less powerful by reducing speed and height
-updated testing parcours accordingly
TODO: The sliding glitch (see test/level13) sometimes happens happens here, too, after climbing onto an edge by flapping.

SVN-Revision: 1972

19 years agoremoved outdated comment
Matthias Braun [Fri, 24 Sep 2004 21:33:59 +0000 (21:33 +0000)]
removed outdated comment

SVN-Revision: 1971

19 years agoadded another, extremely boring :-) flapping/combo testing level
Marek Moeckel [Fri, 24 Sep 2004 21:20:36 +0000 (21:20 +0000)]
added another, extremely boring :-) flapping/combo testing level

SVN-Revision: 1970

19 years agoremoved unused function whcih caused compile errors
Matthias Braun [Fri, 24 Sep 2004 21:19:25 +0000 (21:19 +0000)]
removed unused function whcih caused compile errors

SVN-Revision: 1969

19 years agoAdded a function to draw text on center of screen for comodity.
Ricardo Cruz [Fri, 24 Sep 2004 18:13:27 +0000 (18:13 +0000)]
Added a function to draw text on center of screen for comodity.

SVN-Revision: 1968

19 years agoMade changes to reflect change of way that alpha applied is handled.
Ricardo Cruz [Fri, 24 Sep 2004 18:01:42 +0000 (18:01 +0000)]
Made changes to reflect change of way that alpha applied is handled.

SVN-Revision: 1967

19 years agoAdded an alpha parameter for transformation and got rid of ugly alpha draw_font(...
Ricardo Cruz [Fri, 24 Sep 2004 18:00:46 +0000 (18:00 +0000)]
Added an alpha parameter for transformation and got rid of ugly alpha draw_font() parameter.

SVN-Revision: 1966

19 years agoOoops, forgot to upload level editor images!
Ricardo Cruz [Fri, 24 Sep 2004 17:32:15 +0000 (17:32 +0000)]
Ooops, forgot to upload level editor images!

SVN-Revision: 1965

19 years agoUploading the level editor I was working on - It isn't still usable, but it was only...
Ricardo Cruz [Fri, 24 Sep 2004 15:10:10 +0000 (15:10 +0000)]
Uploading the level editor I was working on - It isn't still usable, but it was only getting dust and getting obsolete due to changes on API.
Also, made the necessary changes on other stuff. Some bugs were introduced (others were already there :)).

SVN-Revision: 1964

19 years agoCompletely re-written from scratch of buttons code.
Ricardo Cruz [Fri, 24 Sep 2004 15:08:04 +0000 (15:08 +0000)]
Completely re-written from scratch of buttons code.

SVN-Revision: 1963

19 years agoTweaks.
Ricardo Cruz [Fri, 24 Sep 2004 15:07:22 +0000 (15:07 +0000)]
Tweaks.

SVN-Revision: 1962

19 years agocustom messages for combos, depending on how many badguys were killed
Marek Moeckel [Thu, 23 Sep 2004 19:40:31 +0000 (19:40 +0000)]
custom messages for combos, depending on how many badguys were killed
FIXME: Messages are currently generated in method "bounce" - should be moved out of there, but I didn't know how, sorry :)

SVN-Revision: 1961

19 years agoShow a message when more than one bad guys is killed in a row.
Ricardo Cruz [Thu, 23 Sep 2004 17:47:49 +0000 (17:47 +0000)]
Show a message when more than one bad guys is killed in a row.

SVN-Revision: 1960

19 years agoadded two levels contributed by SuperTux players
Marek Moeckel [Wed, 22 Sep 2004 20:48:20 +0000 (20:48 +0000)]
added two levels contributed by SuperTux players

SVN-Revision: 1959

19 years ago- newgame player status bugfix
Ryan Flegel [Wed, 22 Sep 2004 17:04:22 +0000 (17:04 +0000)]
- newgame player status bugfix

SVN-Revision: 1958

19 years ago- fixed warnings pointed out by Frank
Ryan Flegel [Tue, 21 Sep 2004 22:03:32 +0000 (22:03 +0000)]
- fixed warnings pointed out by Frank

SVN-Revision: 1957

19 years agofixed some more buggy AC_ENABLE usage
Matthias Braun [Tue, 21 Sep 2004 11:13:09 +0000 (11:13 +0000)]
fixed some more buggy AC_ENABLE usage

SVN-Revision: 1956

19 years agofix check for debug flag
Matthias Braun [Tue, 21 Sep 2004 11:04:01 +0000 (11:04 +0000)]
fix check for debug flag

SVN-Revision: 1955

19 years ago- fixed bug reported by Frank van der Loo
Ryan Flegel [Mon, 20 Sep 2004 19:57:47 +0000 (19:57 +0000)]
- fixed bug reported by Frank van der Loo

SVN-Revision: 1954

19 years agoBugfix: Don't kill badguys when they are already dying or in a certain mode (bombs...
Ricardo Cruz [Mon, 20 Sep 2004 19:30:30 +0000 (19:30 +0000)]
Bugfix: Don't kill badguys when they are already dying or in a certain mode (bombs exploding or ticking).
Reported by Frank van der Loo.

SVN-Revision: 1953

19 years agoChanged FloatingScore to support text (changed name to FloatingText). I guess this...
Ricardo Cruz [Mon, 20 Sep 2004 19:17:29 +0000 (19:17 +0000)]
Changed FloatingScore to support text (changed name to FloatingText). I guess this could be usefull for some stuff, saying "Bonus" and whatever.
Also made a fading animation when disapearing.

SVN-Revision: 1952

19 years agoFixed layout on worldmap message.
Ricardo Cruz [Mon, 20 Sep 2004 19:04:02 +0000 (19:04 +0000)]
Fixed layout on worldmap message.
Fixed displaying on level/game over messages.

SVN-Revision: 1951

19 years agoWhen swap keep statistics so far. (not tested - I'd appreaciate if someone would...
Ricardo Cruz [Mon, 20 Sep 2004 19:02:46 +0000 (19:02 +0000)]
When swap keep statistics so far. (not tested - I'd appreaciate if someone would test this)
Also, when you go to some swap, you'll always stay there, even if you die before it - requested by various players.

SVN-Revision: 1950

19 years agofurther updated flapping parcours
Marek Moeckel [Sat, 18 Sep 2004 17:49:42 +0000 (17:49 +0000)]
further updated flapping parcours

SVN-Revision: 1949

19 years agoTux can now flap after bouncing off an enemy
Marek Moeckel [Sat, 18 Sep 2004 16:58:16 +0000 (16:58 +0000)]
Tux can now flap after bouncing off an enemy

SVN-Revision: 1948