Arvid Norlander [Sat, 15 Jul 2006 21:26:37 +0000 (21:26 +0000)]
Added some tiles to tilegroups in tiles.strf
SVN-Revision: 4024
Wolfgang Becker [Sat, 15 Jul 2006 16:22:27 +0000 (16:22 +0000)]
Fixed multi hit bricks, adjust comments in trampoline
SVN-Revision: 4022
Christoph Sommer [Sat, 15 Jul 2006 15:52:24 +0000 (15:52 +0000)]
Made trampolines less likely to interfere with level design:
Portables can (again) only be grabbed from the side, so taking a trampoline and using it at the same time is no longer possible.
Tux can no longer run while carrying a portable, so a gap that can only be jumped when running cannot be crossed with a trampoline.
Reduced level C1's difficulty and replaced level_flip with trampoline.
SVN-Revision: 4021
Wolfgang Becker [Sat, 15 Jul 2006 15:19:10 +0000 (15:19 +0000)]
Portable and fixed trampoline.
SVN-Revision: 4020
Matthias Braun [Sat, 15 Jul 2006 07:53:39 +0000 (07:53 +0000)]
fixed trampoline animation and made behaviour a bit more mario like
SVN-Revision: 4017
Wolfgang Becker [Sat, 15 Jul 2006 00:47:29 +0000 (00:47 +0000)]
Start trampoline's animation after using it.
SVN-Revision: 4013
Wolfgang Becker [Sat, 15 Jul 2006 00:06:34 +0000 (00:06 +0000)]
Trampoline.
SVN-Revision: 4012
Wolfgang Becker [Fri, 14 Jul 2006 18:07:05 +0000 (18:07 +0000)]
Badguys break bricks based on hitbox instead of position.
SVN-Revision: 4005
Wolfgang Becker [Fri, 14 Jul 2006 17:01:26 +0000 (17:01 +0000)]
'hop' sound
SVN-Revision: 4004
Wolfgang Becker [Fri, 14 Jul 2006 15:34:28 +0000 (15:34 +0000)]
Sound for connecting totems.
SVN-Revision: 4002
Ingo Ruhnke [Thu, 13 Jul 2006 22:07:29 +0000 (22:07 +0000)]
- removed unneeded and incorrect extern
SVN-Revision: 4000
Ingo Ruhnke [Thu, 13 Jul 2006 22:05:24 +0000 (22:05 +0000)]
- fixed include guarts
SVN-Revision: 3999
Ingo Ruhnke [Thu, 13 Jul 2006 21:36:12 +0000 (21:36 +0000)]
- prettier grouping for castle
SVN-Revision: 3998
Christoph Sommer [Thu, 13 Jul 2006 21:24:29 +0000 (21:24 +0000)]
merged two levels
SVN-Revision: 3997
Christoph Sommer [Thu, 13 Jul 2006 01:15:24 +0000 (01:15 +0000)]
Sorry, missed a file
SVN-Revision: 3996
Christoph Sommer [Thu, 13 Jul 2006 00:44:58 +0000 (00:44 +0000)]
Reworked Thunderstorm scripting
SVN-Revision: 3995
Christoph Sommer [Thu, 13 Jul 2006 00:08:15 +0000 (00:08 +0000)]
Thunderstorm
SVN-Revision: 3994
Wolfgang Becker [Wed, 12 Jul 2006 23:04:09 +0000 (23:04 +0000)]
Bonusblock and Bricks now break themself when hit by MrIceblock or Snail.
SVN-Revision: 3993
Christoph Sommer [Wed, 12 Jul 2006 20:00:34 +0000 (20:00 +0000)]
Playing around with Ghost forest tiles
SVN-Revision: 3992
Christoph Sommer [Wed, 12 Jul 2006 16:39:03 +0000 (16:39 +0000)]
Two more "WalkingBadguy"s
SVN-Revision: 3991
Wolfgang Becker [Wed, 12 Jul 2006 15:59:55 +0000 (15:59 +0000)]
Skully jumps again.
SVN-Revision: 3990
Christoph Sommer [Wed, 12 Jul 2006 15:00:05 +0000 (15:00 +0000)]
New test level "Dan Morial"
SVN-Revision: 3989
Wolfgang Becker [Wed, 12 Jul 2006 14:51:52 +0000 (14:51 +0000)]
No more shooting Igel from behind.
SVN-Revision: 3988
Wolfgang Becker [Wed, 12 Jul 2006 12:49:33 +0000 (12:49 +0000)]
remove fireball when hitting badguy
SVN-Revision: 3987
Arvid Norlander [Tue, 11 Jul 2006 19:30:40 +0000 (19:30 +0000)]
Changed some minor things in airkey.stl.
SVN-Revision: 3986
Christoph Sommer [Tue, 11 Jul 2006 15:17:07 +0000 (15:17 +0000)]
Straw block lights nearby straw blocks. See demo level.
SVN-Revision: 3985
Stephen Groundwater [Tue, 11 Jul 2006 01:44:54 +0000 (01:44 +0000)]
Added a bottom and top section to grumbel's blue mountain background. Extended 23-Airborne level to use this new bg and have a longer screen area for drops. Changed mr-bomb to be the blue version in all ice levels.
SVN-Revision: 3984
Christoph Sommer [Mon, 10 Jul 2006 20:56:42 +0000 (20:56 +0000)]
Stumpy no longer moonwalks while dizzy /
Mr.Tree's particle effects are a bit more subtle
SVN-Revision: 3983
Wolfgang Becker [Mon, 10 Jul 2006 20:41:50 +0000 (20:41 +0000)]
joystick button off by one
SVN-Revision: 3982
Christoph Sommer [Mon, 10 Jul 2006 20:23:45 +0000 (20:23 +0000)]
Split off Mr.Tree's small form as new Badguy "Stumpy"
SVN-Revision: 3981
Christoph Sommer [Mon, 10 Jul 2006 19:55:56 +0000 (19:55 +0000)]
Fixed MrTree floating in the air when squished /
Two more WalkingBadguys
SVN-Revision: 3980
Wolfgang Becker [Mon, 10 Jul 2006 15:45:40 +0000 (15:45 +0000)]
Tree, snail: only turn around when hit from front.
SVN-Revision: 3979
Matthias Braun [Mon, 10 Jul 2006 15:34:40 +0000 (15:34 +0000)]
fix for bad hit structure
SVN-Revision: 3978
Christoph Sommer [Mon, 10 Jul 2006 01:57:10 +0000 (01:57 +0000)]
Testing new base class "WalkingBadguy"
SVN-Revision: 3977
Christoph Sommer [Mon, 10 Jul 2006 01:56:01 +0000 (01:56 +0000)]
Testing new base class "WalkingBadguy"
SVN-Revision: 3976
Christoph Sommer [Mon, 10 Jul 2006 00:48:50 +0000 (00:48 +0000)]
Stay-on-platform Badguys no longer go crazy when falling down
SVN-Revision: 3975
Wolfgang Becker [Mon, 10 Jul 2006 00:28:12 +0000 (00:28 +0000)]
Don't report collisions if nothing got hit
SVN-Revision: 3974
Wolfgang Becker [Sun, 9 Jul 2006 23:38:24 +0000 (23:38 +0000)]
Made Snail and Mr.Tree change direction only once per active_update.
Riding down a moving platform still lokes strange; Mr.Tree walks uphill,
but not down again.
SVN-Revision: 3973
Christoph Sommer [Sun, 9 Jul 2006 16:29:12 +0000 (16:29 +0000)]
A little work on Dart and DartTrap
SVN-Revision: 3972
Christoph Sommer [Sun, 9 Jul 2006 15:44:42 +0000 (15:44 +0000)]
Added evil trap to "A short visit to El Castillo"
SVN-Revision: 3971
Wolfgang Becker [Sun, 9 Jul 2006 15:08:30 +0000 (15:08 +0000)]
Adjust to new door.
SVN-Revision: 3970
Marek Moeckel [Sun, 9 Jul 2006 14:15:35 +0000 (14:15 +0000)]
more work on level
SVN-Revision: 3969
Wolfgang Becker [Sun, 9 Jul 2006 12:43:56 +0000 (12:43 +0000)]
save config to ~/.supertux2 to avoid collision with MS1.
SVN-Revision: 3968
Wolfgang Becker [Sun, 9 Jul 2006 12:05:26 +0000 (12:05 +0000)]
Mr Bomb turns arround again when colliding with other badguys.
SVN-Revision: 3967
Wolfgang Becker [Sun, 9 Jul 2006 11:54:48 +0000 (11:54 +0000)]
minor adjustments to new cd
SVN-Revision: 3966
Matthias Braun [Sun, 9 Jul 2006 11:33:57 +0000 (11:33 +0000)]
fix correctly
SVN-Revision: 3965
Matthias Braun [Sun, 9 Jul 2006 11:28:07 +0000 (11:28 +0000)]
fix mriceblock for now, something similar should be done for the other badguys...
SVN-Revision: 3964
Marek Moeckel [Sun, 9 Jul 2006 11:16:24 +0000 (11:16 +0000)]
moved badguys away from spawn point so they don't kill Tux instantly on
respawn
SVN-Revision: 3963
Matthias Braun [Sun, 9 Jul 2006 10:32:59 +0000 (10:32 +0000)]
merged new collision detection branch back into mainline
SVN-Revision: 3962
Wolfgang Becker [Sat, 8 Jul 2006 22:48:47 +0000 (22:48 +0000)]
Tux can peek to the left and to the right as far as the camera would move in best case.
SVN-Revision: 3960
Wolfgang Becker [Sat, 8 Jul 2006 19:56:22 +0000 (19:56 +0000)]
Nolok's statue as six 32x32 tiles. (Problem with the existing
two 32x96 version: if you go downwards it will disappear as soon
as the top 32 pixels are ot of view.)
SVN-Revision: 3958
Wolfgang Becker [Sat, 8 Jul 2006 17:53:17 +0000 (17:53 +0000)]
More fish, less coins.
SVN-Revision: 3957
Arvid Norlander [Sat, 8 Jul 2006 16:24:04 +0000 (16:24 +0000)]
Changed airkey.stl a bit.
SVN-Revision: 3955
Christoph Sommer [Sat, 8 Jul 2006 16:12:39 +0000 (16:12 +0000)]
Made levels a bit easier to beat
SVN-Revision: 3954
Christoph Sommer [Sat, 8 Jul 2006 15:48:23 +0000 (15:48 +0000)]
Moved door towards background
SVN-Revision: 3953
Arvid Norlander [Sat, 8 Jul 2006 15:42:29 +0000 (15:42 +0000)]
Updated airkey.stl level (added badguys, reset points and general cleanup)
SVN-Revision: 3952
Arvid Norlander [Sat, 8 Jul 2006 15:01:40 +0000 (15:01 +0000)]
Updated airkey.stl level (added cutscene and a few other things)
SVN-Revision: 3951
Arvid Norlander [Sat, 8 Jul 2006 14:25:37 +0000 (14:25 +0000)]
Updated airkey.stl level (still not finished, please tell me of problems in it).
SVN-Revision: 3948
Arvid Norlander [Sat, 8 Jul 2006 14:12:57 +0000 (14:12 +0000)]
Updated airkey.stl level (still not finished).
SVN-Revision: 3947
Matthias Braun [Sat, 8 Jul 2006 13:45:11 +0000 (13:45 +0000)]
new slope test level from branch
SVN-Revision: 3946
Matthias Braun [Sat, 8 Jul 2006 13:45:00 +0000 (13:45 +0000)]
new slope test level from branch
SVN-Revision: 3945
Arvid Norlander [Sat, 8 Jul 2006 13:30:25 +0000 (13:30 +0000)]
Updated airkey.stl level (still not finished).
SVN-Revision: 3943
Marek Moeckel [Sat, 8 Jul 2006 12:51:22 +0000 (12:51 +0000)]
more work on the level
SVN-Revision: 3942
Arvid Norlander [Sat, 8 Jul 2006 11:46:00 +0000 (11:46 +0000)]
Made a new air key level, still not finished. Editor: Fixed some minor non-important things.
SVN-Revision: 3940
Wolfgang Becker [Sat, 8 Jul 2006 01:21:49 +0000 (01:21 +0000)]
Detour extended edition.
SVN-Revision: 3938
Wolfgang Becker [Sat, 8 Jul 2006 01:13:06 +0000 (01:13 +0000)]
Detour extended edition.
SVN-Revision: 3937
Ingo Ruhnke [Fri, 7 Jul 2006 23:32:07 +0000 (23:32 +0000)]
brown castle tiles
SVN-Revision: 3936
Arvid Norlander [Fri, 7 Jul 2006 22:13:44 +0000 (22:13 +0000)]
Removed timer and fixed some edge tiles and bg tiles in world2/updown.stl
SVN-Revision: 3935
Ingo Ruhnke [Fri, 7 Jul 2006 21:36:51 +0000 (21:36 +0000)]
- added experimental 'brown' castletiles
SVN-Revision: 3934
Wolfgang Becker [Fri, 7 Jul 2006 19:01:18 +0000 (19:01 +0000)]
Fixed uninitialized random problem on starting level via command line.
SVN-Revision: 3933
Wolfgang Becker [Fri, 7 Jul 2006 16:13:52 +0000 (16:13 +0000)]
New level with platforms. Bugfix for village.
SVN-Revision: 3932
Christoph Sommer [Fri, 7 Jul 2006 13:32:28 +0000 (13:32 +0000)]
Removed broken chain() function
SVN-Revision: 3931
Stephen Groundwater [Fri, 7 Jul 2006 11:50:31 +0000 (11:50 +0000)]
Adjusted pogonia to look more dangerous.
SVN-Revision: 3930
Ryan Flegel [Fri, 7 Jul 2006 07:49:14 +0000 (07:49 +0000)]
RNG patch from Allen King
SVN-Revision: 3929
Christoph Sommer [Fri, 7 Jul 2006 00:17:59 +0000 (00:17 +0000)]
Removed all spikes from all levels. Decreased difficulty to a saner
level.
SVN-Revision: 3928
Arvid Norlander [Thu, 6 Jul 2006 22:46:50 +0000 (22:46 +0000)]
Cleaned up edge tiles, added extra bg/fg where needed and other minor fixes in some of sommers's levels
SVN-Revision: 3927
Stephen Groundwater [Thu, 6 Jul 2006 22:44:16 +0000 (22:44 +0000)]
Finished cherrybomb ( red forest bomb) and juicebox (blue iceworld bomb).
SVN-Revision: 3925
Matthias Braun [Thu, 6 Jul 2006 21:59:52 +0000 (21:59 +0000)]
applied farnkerls patch to handle the jam commandline limitation problems
SVN-Revision: 3923
Christoph Sommer [Thu, 6 Jul 2006 14:28:39 +0000 (14:28 +0000)]
Made SpriteParticle work around possible bug in Sprite::set_action. /
Invincibility sparkle mixes short/long sparkles to make trail a bit
fuzzy. /
When Invincibility wears off, sparkles darken.
SVN-Revision: 3919
Wolfgang Becker [Thu, 6 Jul 2006 14:23:08 +0000 (14:23 +0000)]
fixed direction of badguy
SVN-Revision: 3918
Wolfgang Becker [Thu, 6 Jul 2006 14:03:25 +0000 (14:03 +0000)]
Testlevel for auto direction
SVN-Revision: 3917
Christoph Sommer [Thu, 6 Jul 2006 13:57:57 +0000 (13:57 +0000)]
Expanded sleeping Spiky's wakeup range
SVN-Revision: 3916
Christoph Sommer [Thu, 6 Jul 2006 13:49:37 +0000 (13:49 +0000)]
Made badguys face right when spawning onscreen and to the left of the
nearest player
SVN-Revision: 3915
Stephen Groundwater [Thu, 6 Jul 2006 11:53:59 +0000 (11:53 +0000)]
Updating cherrybomb, adding juicebox (blue bomb).
SVN-Revision: 3914
Wolfgang Becker [Thu, 6 Jul 2006 11:07:12 +0000 (11:07 +0000)]
Tuxdev's patch to fix death by falling when invincible.
SVN-Revision: 3913
Wolfgang Becker [Thu, 6 Jul 2006 01:15:14 +0000 (01:15 +0000)]
no more flying mr bomb
SVN-Revision: 3912
Wolfgang Becker [Thu, 6 Jul 2006 00:22:56 +0000 (00:22 +0000)]
Mr. Bomb now supports custom sprites.
SVN-Revision: 3911
Christoph Sommer [Wed, 5 Jul 2006 23:34:08 +0000 (23:34 +0000)]
Fixed problems with Rockets and Cannons sometimes reversing direction on
re-activation by making the start direction a property of Badguy
SVN-Revision: 3910
Christoph Sommer [Wed, 5 Jul 2006 22:42:39 +0000 (22:42 +0000)]
Changed sprintfs to snprintfs, updated translation
SVN-Revision: 3909
Ingo Ruhnke [Wed, 5 Jul 2006 21:05:34 +0000 (21:05 +0000)]
- fixed edges a bit
SVN-Revision: 3906
Arvid Norlander [Wed, 5 Jul 2006 14:54:20 +0000 (14:54 +0000)]
Fixed stalactites in some world1 levels. (Thanks to Markus Engel for the patch.)
SVN-Revision: 3895
Christoph Sommer [Wed, 5 Jul 2006 13:52:13 +0000 (13:52 +0000)]
Shrunk cherry bomb a little, fixed bounding boxes. /
Bomb explosion is now bigger than the bomb
SVN-Revision: 3893
Stephen Groundwater [Wed, 5 Jul 2006 12:08:04 +0000 (12:08 +0000)]
Changed color on cherrybomb - as test- to attempt better match ice/forest worlds.
SVN-Revision: 3892
Christoph Sommer [Wed, 5 Jul 2006 11:05:22 +0000 (11:05 +0000)]
FlipLevelTransformer takes care of (Bonus)Blocks that move
SVN-Revision: 3891
Wolfgang Becker [Wed, 5 Jul 2006 10:40:36 +0000 (10:40 +0000)]
Fixed ambient sound scripting
SVN-Revision: 3890
Christoph Sommer [Wed, 5 Jul 2006 02:27:11 +0000 (02:27 +0000)]
AmbientSound scripting patch from tuxdev
SVN-Revision: 3889
Wolfgang Becker [Tue, 4 Jul 2006 23:59:04 +0000 (23:59 +0000)]
Invisible Player is now in COLGROUP_DISABLED.
SVN-Revision: 3888
Stephen Groundwater [Tue, 4 Jul 2006 23:12:13 +0000 (23:12 +0000)]
A little Mr_Tree cleanup
SVN-Revision: 3887
Wolfgang Becker [Tue, 4 Jul 2006 23:05:19 +0000 (23:05 +0000)]
Editor fixes.
SVN-Revision: 3886
Wolfgang Becker [Tue, 4 Jul 2006 22:18:02 +0000 (22:18 +0000)]
Can set firefly's sprite.
SVN-Revision: 3885