supertux.git
14 years agoUnstable tile: Dissolve, then disappear without falling down.
Florian Forster [Sun, 28 Feb 2010 21:08:34 +0000 (21:08 +0000)]
Unstable tile: Dissolve, then disappear without falling down.

The new behavior is as follows: If the sprite has a "dissolve" action, it is
triggered on contact. If the "dissolve" animation ends, or if the sprite
doesn't have a "dissolve" action, the "fall-down" action is triggered. If that
animation is done, or if the sprite doesn't have a "fall-down" action, the
object is removed.

Possible future improvements:
- Make the tile non-solid at the end of "dissolve", rather than at the
  beginning of "fall-down". This way falling only sprites would still be solid.
  For this to be of use the collision detection needs to be improved, though.
- Also, remove the object after is has hit a solid object or has fallen out of
  the screen. The "remove at end of animation" behavior is more of a dirty
  hack.

SVN-Revision: 6479

14 years agoExpand bonus2/level17.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 21:05:17 +0000 (21:05 +0000)]
Expand bonus2/level17.stl to fill new max resolution.

SVN-Revision: 6478

14 years agoClean up test levels a bit.
Mathnerd314 [Sun, 28 Feb 2010 20:57:18 +0000 (20:57 +0000)]
Clean up test levels a bit.

SVN-Revision: 6477

14 years agoExpand bonus2/level19.stl to fill new max resolution. Also fix bug in that level...
Arvid Norlander [Sun, 28 Feb 2010 20:56:25 +0000 (20:56 +0000)]
Expand bonus2/level19.stl to fill new max resolution. Also fix bug in that level: fg layer was incorrectly set to solid.

SVN-Revision: 6476

14 years agoExpand bonus1/thompson-level1.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:46:06 +0000 (20:46 +0000)]
Expand bonus1/thompson-level1.stl to fill new max resolution.

SVN-Revision: 6475

14 years agoExpand bonus1/bonus-level5.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:42:03 +0000 (20:42 +0000)]
Expand bonus1/bonus-level5.stl to fill new max resolution.

SVN-Revision: 6474

14 years agoCompiler warning fix, init variables to 0
Ingo Ruhnke [Sun, 28 Feb 2010 20:41:02 +0000 (20:41 +0000)]
Compiler warning fix, init variables to 0

SVN-Revision: 6473

14 years agoCompiler warning fix, init variables to 0
Ingo Ruhnke [Sun, 28 Feb 2010 20:39:02 +0000 (20:39 +0000)]
Compiler warning fix, init variables to 0

SVN-Revision: 6472

14 years agoExpand bonus1/bonus-level4.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:21:30 +0000 (20:21 +0000)]
Expand bonus1/bonus-level4.stl to fill new max resolution.

SVN-Revision: 6471

14 years agoRemove last vestiges of DEBUG
Mathnerd314 [Sun, 28 Feb 2010 20:01:20 +0000 (20:01 +0000)]
Remove last vestiges of DEBUG

SVN-Revision: 6470

14 years agoExpand bonus1/bonus-level3.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:00:38 +0000 (20:00 +0000)]
Expand bonus1/bonus-level3.stl to fill new max resolution.

SVN-Revision: 6469

14 years agoSmall ctor change.
Mathnerd314 [Sun, 28 Feb 2010 19:57:14 +0000 (19:57 +0000)]
Small ctor change.

SVN-Revision: 6468

14 years agoExpand bonus1/bonus-level2.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 19:52:09 +0000 (19:52 +0000)]
Expand bonus1/bonus-level2.stl to fill new max resolution.

SVN-Revision: 6467

14 years agolisp/parser.cpp: Remove a forgotten debug message.
Florian Forster [Sun, 28 Feb 2010 19:45:53 +0000 (19:45 +0000)]
lisp/parser.cpp: Remove a forgotten debug message.

SVN-Revision: 6466

14 years agoExpand bonus-level1.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 19:32:11 +0000 (19:32 +0000)]
Expand bonus-level1.stl to fill new max resolution.

SVN-Revision: 6465

14 years agoChange secret area signature to use editor-only tiles.
Mathnerd314 [Sun, 28 Feb 2010 18:37:56 +0000 (18:37 +0000)]
Change secret area signature to use editor-only tiles.

SVN-Revision: 6463

14 years agoRun tools/normalize-po-files.sh on all *.po files to make sure they reflect the curre...
Arvid Norlander [Sun, 28 Feb 2010 18:35:30 +0000 (18:35 +0000)]
Run tools/normalize-po-files.sh on all *.po files to make sure they reflect the current messages.pot file. Some were very outdated. Note that ru.po for the levels (world1, world2, bonus1, bonus2) give fatal errors (duplicate messages). That file was thus not changed, but ru.po will need to be fixed for things to work.

SVN-Revision: 6462

14 years agoUpdate some Swedish translations.
Arvid Norlander [Sun, 28 Feb 2010 18:23:12 +0000 (18:23 +0000)]
Update some Swedish translations.

SVN-Revision: 6461

14 years agoCommiting fix for world1, level25 from bug #586 "Arctic Ruins background too small...
Arvid Norlander [Sun, 28 Feb 2010 18:13:39 +0000 (18:13 +0000)]
Commiting fix for world1, level25 from bug #586 "Arctic Ruins background too small for new resolution".
Thanks to lazure for this fix. This replaces ocean.jpg with new split images. Note that ocean.jpg is
still used in some other levels, and thus it can't be removed.

SVN-Revision: 6460

14 years agoFix Sprite class once and for all.
Mathnerd314 [Sun, 28 Feb 2010 18:12:10 +0000 (18:12 +0000)]
Fix Sprite class once and for all.

SVN-Revision: 6459

14 years agoAdded a test level for "Haywire".
Florian Forster [Sun, 28 Feb 2010 18:07:19 +0000 (18:07 +0000)]
Added a test level for "Haywire".

SVN-Revision: 6458

14 years agolisp/parser.cpp: Use absolute directory when talking to the dictionary manager.
Florian Forster [Sun, 28 Feb 2010 18:03:30 +0000 (18:03 +0000)]
lisp/parser.cpp: Use absolute directory when talking to the dictionary manager.

SVN-Revision: 6457

14 years agoUpdate bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea...
Arvid Norlander [Sun, 28 Feb 2010 17:36:13 +0000 (17:36 +0000)]
Update bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea why it used ISO-8859-15 before...

SVN-Revision: 6456

14 years agoFix some header issues in the top sv.po (for the strings in the C++ code that is).
Arvid Norlander [Sun, 28 Feb 2010 17:04:20 +0000 (17:04 +0000)]
Fix some header issues in the top sv.po (for the strings in the C++ code that is).

SVN-Revision: 6455

14 years agosprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
Florian Forster [Sun, 28 Feb 2010 16:51:24 +0000 (16:51 +0000)]
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.

It caused problems for me and lazure reported an identical problem on IRC.

SVN-Revision: 6454

14 years agoUpdate Swedish translation of code. NOTE: Levels are still left to update translation...
Arvid Norlander [Sun, 28 Feb 2010 16:27:15 +0000 (16:27 +0000)]
Update Swedish translation of code. NOTE: Levels are still left to update translation for.

SVN-Revision: 6453

14 years agobadguy/haywire.cpp: Use BadGuy::get_nearest_player().
Florian Forster [Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)]
badguy/haywire.cpp: Use BadGuy::get_nearest_player().

Rather than calling Sector::get_nearest_player() directly.

SVN-Revision: 6452

14 years agobadbuy/badbuy.cpp: Use Sector::get_nearest_player().
Florian Forster [Sun, 28 Feb 2010 11:08:43 +0000 (11:08 +0000)]
badbuy/badbuy.cpp: Use Sector::get_nearest_player().

SVN-Revision: 6451

14 years agoIcecrusher and Haywire: Use the bounding box to find the nearest player.
Florian Forster [Sun, 28 Feb 2010 10:54:02 +0000 (10:54 +0000)]
Icecrusher and Haywire: Use the bounding box to find the nearest player.

SVN-Revision: 6450

14 years agosupertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.
Florian Forster [Sun, 28 Feb 2010 10:53:34 +0000 (10:53 +0000)]
supertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.

This way the bouding box can be passed to the method. No need to calculate an
anchor point everywhere.

SVN-Revision: 6449

14 years agosupertux/sector.cpp: Use Rectf::distance().
Florian Forster [Sun, 28 Feb 2010 10:52:17 +0000 (10:52 +0000)]
supertux/sector.cpp: Use Rectf::distance().

This is a lot cleaner.

SVN-Revision: 6448

14 years agoRectf: Implement distance().
Florian Forster [Sun, 28 Feb 2010 10:51:32 +0000 (10:51 +0000)]
Rectf: Implement distance().

Calculates the distance from this rectangle to another rectangle or a vector.

SVN-Revision: 6447

14 years agoHaywire: Walk towards the player if possible.
Florian Forster [Sun, 28 Feb 2010 10:30:54 +0000 (10:30 +0000)]
Haywire: Walk towards the player if possible.

This is a simple version of the "follow the player" behavior proposed in the
Milestone 2 design document.

SVN-Revision: 6446

14 years agoIcecrusher: Use Sector::get_nearest_player().
Florian Forster [Sun, 28 Feb 2010 10:29:35 +0000 (10:29 +0000)]
Icecrusher: Use Sector::get_nearest_player().

The icecrusher's own implementation has been removed.

SVN-Revision: 6445

14 years agosupertux/sector.[ch]pp: Implement Sector::get_nearest_player.
Florian Forster [Sun, 28 Feb 2010 10:28:49 +0000 (10:28 +0000)]
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.

SVN-Revision: 6444

14 years agoHaywire: Implemented a first version of the "crazy bomb".
Florian Forster [Sun, 28 Feb 2010 09:32:24 +0000 (09:32 +0000)]
Haywire: Implemented a first version of the "crazy bomb".

Sprites and bode are based on Mr. Bomb, of course. Haywire behaves like Mr.
Bomb until jumped upon. If jumped upon, he will run around (walk with twice the
speed) for five seconds, then explode. While running around Haywire will
iterate through a number of different colors.

When jumped upon - even when already ticking - Haywire is stunned for half a
second. This does not interrupt the explosion timer, though.

SVN-Revision: 6443

14 years agoWalking badguy: Implemented {get,set}_walk_speed.
Florian Forster [Sun, 28 Feb 2010 09:23:36 +0000 (09:23 +0000)]
Walking badguy: Implemented {get,set}_walk_speed.

SVN-Revision: 6442

14 years agoLevel 1-09: Set the direction of a Bouncing Snowball.
Florian Forster [Sat, 27 Feb 2010 23:55:44 +0000 (23:55 +0000)]
Level 1-09: Set the direction of a Bouncing Snowball.

This way Bouncy doesn't jump directly onto the player if Tux respawns at the
reset point. Also, a couple more snowballs have been replaced by Mrs. Snowball.

SVN-Revision: 6439

14 years agoLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
Florian Forster [Sat, 27 Feb 2010 23:21:31 +0000 (23:21 +0000)]
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.

SVN-Revision: 6438

14 years agoLevel 1-17 "Or is it just me": Add a Cannon shooting Snowshots.
Florian Forster [Sat, 27 Feb 2010 23:05:47 +0000 (23:05 +0000)]
Level 1-17 "Or is it just me": Add a Cannon shooting Snowshots.

SVN-Revision: 6437

14 years agolocale/de.po: Updated German translation.
Florian Forster [Sat, 27 Feb 2010 22:19:01 +0000 (22:19 +0000)]
locale/de.po: Updated German translation.

SVN-Revision: 6436

14 years agoFix frame out of range error for -O2 release build (may or may not fix on other syste...
Mathnerd314 [Sat, 27 Feb 2010 21:56:12 +0000 (21:56 +0000)]
Fix frame out of range error for -O2 release build (may or may not fix on other systems/compilers)

SVN-Revision: 6435

14 years agoUpdate copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"
Florian Forster [Sat, 27 Feb 2010 21:44:40 +0000 (21:44 +0000)]
Update copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"

SVN-Revision: 6434

14 years agoadd -Wno-unused-parameter to disable warnings for unused parameters. This warning...
Ryan Flegel [Sat, 27 Feb 2010 21:16:23 +0000 (21:16 +0000)]
add -Wno-unused-parameter to disable warnings for unused parameters. This warning isn't very helpful and it's annoying.

SVN-Revision: 6433

14 years agoLevel 1-24 "The Shattered Bridge": Replace background image with a gradient.
Florian Forster [Sat, 27 Feb 2010 21:02:31 +0000 (21:02 +0000)]
Level 1-24 "The Shattered Bridge": Replace background image with a gradient.

The grackground image isn't high enough for the level.

SVN-Revision: 6432

14 years agoLevel 1-27 "No More Mr Ice Guy": Move spawn point to the left.
Florian Forster [Sat, 27 Feb 2010 20:34:00 +0000 (20:34 +0000)]
Level 1-27 "No More Mr Ice Guy": Move spawn point to the left.

As suggested by sik0fewl.

SVN-Revision: 6431

14 years agoYeti: Move start position so Yeti doesn't jump on Tux' head.
Florian Forster [Sat, 27 Feb 2010 20:28:47 +0000 (20:28 +0000)]
Yeti: Move start position so Yeti doesn't jump on Tux' head.

SVN-Revision: 6430

14 years agoYeti: In the second phase, drop stalactites in pairs.
Florian Forster [Sat, 27 Feb 2010 20:21:10 +0000 (20:21 +0000)]
Yeti: In the second phase, drop stalactites in pairs.

SVN-Revision: 6429

14 years agoYeti: Give the yeti five lives only.
Florian Forster [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
Yeti: Give the yeti five lives only.

The stalactite patterns are now 5-3 lives and 2-1 lives.

SVN-Revision: 6428

14 years agoLevels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
Florian Forster [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.

SVN-Revision: 6427

14 years agosupertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
Florian Forster [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.

This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.

SVN-Revision: 6426

14 years agotiles.strf: Make Crystal cave tiles non-solid.
Florian Forster [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
tiles.strf: Make Crystal cave tiles non-solid.

The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)

SVN-Revision: 6425

14 years agoChanged the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
Florian Forster [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.

The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".

SVN-Revision: 6424

14 years agoSnowman: Spawn the Snowball exactly where the Snowman's head was.
Florian Forster [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
Snowman: Spawn the Snowball exactly where the Snowman's head was.

This feels a lot more natural.

SVN-Revision: 6420

14 years agoPossible new Milestone1-like worldmap
Mathnerd314 [Sat, 27 Feb 2010 13:50:15 +0000 (13:50 +0000)]
Possible new Milestone1-like worldmap

SVN-Revision: 6419

14 years agoSnowman turns into snowball when stomped.
Mathnerd314 [Sat, 27 Feb 2010 13:21:53 +0000 (13:21 +0000)]
Snowman turns into snowball when stomped.

SVN-Revision: 6418

14 years agoSome documentation for physic and what it does
Mathnerd314 [Sat, 27 Feb 2010 13:00:42 +0000 (13:00 +0000)]
Some documentation for physic and what it does

SVN-Revision: 6417

14 years agoSlightly more interesting yeti_stalactites.
Mathnerd314 [Sat, 27 Feb 2010 12:59:35 +0000 (12:59 +0000)]
Slightly more interesting yeti_stalactites.

SVN-Revision: 6416

14 years agoFix for Yeti killing you when he jumps. (probably won't affect other badguys)
Mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)

SVN-Revision: 6415

14 years agoMr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
Florian Forster [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.

The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).

SVN-Revision: 6414

14 years agoCaptain Snowball: Change the offset so it walks *on* tiles rather than one pixel...
Florian Forster [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.

SVN-Revision: 6413

14 years agoRemove Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
Remove Mr. Rocket.

Use Kamikaze Snowball instead.

SVN-Revision: 6408

14 years agoworld2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:46:21 +0000 (20:46 +0000)]
world2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.

Preparation for removing Mr. Rocket.

SVN-Revision: 6407

14 years agoLevel 1-14 "Entrance to the Cave": Added two IceCrushers.
Florian Forster [Fri, 26 Feb 2010 20:10:53 +0000 (20:10 +0000)]
Level 1-14 "Entrance to the Cave": Added two IceCrushers.

SVN-Revision: 6406

14 years agoIceCrusher: Implemented a cooldown timer.
Florian Forster [Fri, 26 Feb 2010 19:48:40 +0000 (19:48 +0000)]
IceCrusher: Implemented a cooldown timer.

The timing is probably awful, but the code is there and fine-tuning the timing
should be easy now.

SVN-Revision: 6405

14 years agoLevel 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.
Florian Forster [Fri, 26 Feb 2010 19:37:58 +0000 (19:37 +0000)]
Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.

SVN-Revision: 6404

14 years agoIceCrusher: Use gavitation rather than linear speed when "crushing".
Florian Forster [Fri, 26 Feb 2010 19:16:59 +0000 (19:16 +0000)]
IceCrusher: Use gavitation rather than linear speed when "crushing".

Moving up is still done using a linear speed because it felt better.

SVN-Revision: 6403

14 years agoWHATSNEW.txt: Added some information for version 0.3.3.
Florian Forster [Fri, 26 Feb 2010 17:38:14 +0000 (17:38 +0000)]
WHATSNEW.txt: Added some information for version 0.3.3.

SVN-Revision: 6402

14 years agoREADME: Added note about the development nature of the package.
Florian Forster [Fri, 26 Feb 2010 17:30:31 +0000 (17:30 +0000)]
README: Added note about the development nature of the package.

Especially point out that the fate of the Forest is up for discussion.

SVN-Revision: 6401

14 years agoLevel 1-11 "Night Chill": Added crumbling tiles.
Florian Forster [Fri, 26 Feb 2010 16:28:03 +0000 (16:28 +0000)]
Level 1-11 "Night Chill": Added crumbling tiles.

They are used twice: At a "save" position first, where Tux doesn't die if he
falls down, and at the end where proceeding fast it not an issue, because there
is no enemy to fear. So it shouldn't make the level (much) more complicated.

SVN-Revision: 6400

14 years agocastle/chain.png: Added tiles for chains.
Florian Forster [Fri, 26 Feb 2010 12:20:14 +0000 (12:20 +0000)]
castle/chain.png: Added tiles for chains.

Chains fit well into the overall appearance of castles. A test level is
included.

SVN-Revision: 6399

14 years agoForgot a file from r6396
Mathnerd314 [Mon, 22 Feb 2010 21:37:52 +0000 (21:37 +0000)]
Forgot a file from r6396

SVN-Revision: 6398

14 years agoChange version to 0.3.3 as agreed upon in IRC.
Mathnerd314 [Mon, 22 Feb 2010 21:30:54 +0000 (21:30 +0000)]
Change version to 0.3.3 as agreed upon in IRC.

SVN-Revision: 6397

14 years agoRevert API changes of findlocale
Mathnerd314 [Mon, 22 Feb 2010 21:26:44 +0000 (21:26 +0000)]
Revert API changes of findlocale

SVN-Revision: 6396

14 years agoCompiler warning fix
Ingo Ruhnke [Mon, 22 Feb 2010 20:10:50 +0000 (20:10 +0000)]
Compiler warning fix

SVN-Revision: 6395

14 years agoRegister snowman in ObjectFactory
Ingo Ruhnke [Mon, 22 Feb 2010 18:12:17 +0000 (18:12 +0000)]
Register snowman in ObjectFactory

SVN-Revision: 6394

14 years agoUse bright red instead of hard to see dark grey for debugging of collision
Ingo Ruhnke [Mon, 22 Feb 2010 18:11:57 +0000 (18:11 +0000)]
Use bright red instead of hard to see dark grey for debugging of collision

SVN-Revision: 6393

14 years agoAdded some code for a very basic snowman
Ingo Ruhnke [Mon, 22 Feb 2010 17:28:37 +0000 (17:28 +0000)]
Added some code for a very basic snowman

SVN-Revision: 6392

14 years agoSnowman walk animation
Ingo Ruhnke [Mon, 22 Feb 2010 17:11:21 +0000 (17:11 +0000)]
Snowman walk animation

SVN-Revision: 6391

14 years agosupertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.
Florian Forster [Mon, 22 Feb 2010 10:21:22 +0000 (10:21 +0000)]
supertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.

Assume Tux is falling down with speed 2 and onto a downward moving tilemap with
speed 1. With the current constraints, his vertical motion will be set to zero,
possibly resulting in a hopping motion.

With normal, solid tiles this reset cannot be observed due to the way ground
movement is handled. With unisolid tiles, this results in said hopping.

This commit should be a non-functional change, i.e. the implementation differs
but the overall functionality should be unchanged.

SVN-Revision: 6389

14 years agoobject/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().
Florian Forster [Mon, 22 Feb 2010 07:10:29 +0000 (07:10 +0000)]
object/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().

SVN-Revision: 6388

14 years agosupertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used...
Florian Forster [Mon, 22 Feb 2010 07:06:44 +0000 (07:06 +0000)]
supertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used everywhere.

Also added little comments to give the argument a name.

SVN-Revision: 6387

14 years agotest/crystalcave.stl: Added name for the level.
Florian Forster [Mon, 22 Feb 2010 06:54:19 +0000 (06:54 +0000)]
test/crystalcave.stl: Added name for the level.

SVN-Revision: 6386

14 years agoSimplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested...
Mathnerd314 [Sun, 21 Feb 2010 23:23:51 +0000 (23:23 +0000)]
Simplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested on MSVC)

SVN-Revision: 6384

14 years agoRemove domain from findlocale + some unused stuff under windows
Mathnerd314 [Sun, 21 Feb 2010 23:20:41 +0000 (23:20 +0000)]
Remove domain from findlocale + some unused stuff under windows

SVN-Revision: 6383

14 years ago* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
Mathnerd314 [Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)]
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)

SVN-Revision: 6382

14 years agoUse decal for forest worldmap.
Mathnerd314 [Sun, 21 Feb 2010 23:09:21 +0000 (23:09 +0000)]
Use decal for forest worldmap.

SVN-Revision: 6381

14 years agoAnother experimental tileset
Ingo Ruhnke [Sun, 21 Feb 2010 21:36:24 +0000 (21:36 +0000)]
Another experimental tileset

SVN-Revision: 6380

14 years agoUpdated tiles.strf
Ingo Ruhnke [Sun, 21 Feb 2010 18:57:37 +0000 (18:57 +0000)]
Updated tiles.strf

SVN-Revision: 6379

14 years agoLevel 1-20 "End of the Tunnel": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:44:18 +0000 (16:44 +0000)]
Level 1-20 "End of the Tunnel": Resize level to height 25 tiles.

SVN-Revision: 6378

14 years agoLevel 1-19 "Miyamoto Monument": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:40:49 +0000 (16:40 +0000)]
Level 1-19 "Miyamoto Monument": Resize level to height 25 tiles.

SVN-Revision: 6377

14 years agoLevel 1-18 "Ice in the Hole": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:34:21 +0000 (16:34 +0000)]
Level 1-18 "Ice in the Hole": Resize level to height 25 tiles.

Also added fading tilemaps for the secret areas.

SVN-Revision: 6376

14 years agoLevel 1-16 "Living in a Fridge": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:06:55 +0000 (16:06 +0000)]
Level 1-16 "Living in a Fridge": Resize level to height 25 tiles.

SVN-Revision: 6375

14 years agoLevel 1-25 "Arctic Ruins": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:58:15 +0000 (15:58 +0000)]
Level 1-25 "Arctic Ruins": Resize level to height 25 tiles.

SVN-Revision: 6374

14 years agoLimit max visible area to 1280x800
Ingo Ruhnke [Sun, 21 Feb 2010 15:53:14 +0000 (15:53 +0000)]
Limit max visible area to 1280x800

SVN-Revision: 6373

14 years agoLevel 1-23 "The Escape": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:53:05 +0000 (15:53 +0000)]
Level 1-23 "The Escape": Resize level to height 25 tiles.

SVN-Revision: 6372

14 years agoLevel 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:42:59 +0000 (15:42 +0000)]
Level 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.

SVN-Revision: 6371

14 years agoLevel 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:35:45 +0000 (15:35 +0000)]
Level 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.

SVN-Revision: 6370

14 years agoLevel 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:29:42 +0000 (15:29 +0000)]
Level 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.

SVN-Revision: 6369

14 years agoLevel 1-06 "The Frosted Fields": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:17:59 +0000 (15:17 +0000)]
Level 1-06 "The Frosted Fields": Resize level to height 25 tiles.

Also added a couple of unisolid tiles where appropriate.

SVN-Revision: 6368