supertux.git
2010-02-28 Arvid NorlanderExpand bonus1/thompson-level1.stl to fill new max resol...
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level5.stl to fill new max resolution.
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level4.stl to fill new max resolution.
2010-02-28 Mathnerd314Remove last vestiges of DEBUG
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level3.stl to fill new max resolution.
2010-02-28 Mathnerd314Small ctor change.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level2.stl to fill new max resolution.
2010-02-28 Florian Forsterlisp/parser.cpp: Remove a forgotten debug message.
2010-02-28 Arvid NorlanderExpand bonus-level1.stl to fill new max resolution.
2010-02-28 Mathnerd314Change secret area signature to use editor-only tiles.
2010-02-28 Arvid NorlanderRun tools/normalize-po-files.sh on all *.po files to...
2010-02-28 Arvid NorlanderUpdate some Swedish translations.
2010-02-28 Arvid NorlanderCommiting fix for world1, level25 from bug #586 "Arctic...
2010-02-28 Mathnerd314Fix Sprite class once and for all.
2010-02-28 Florian ForsterAdded a test level for "Haywire".
2010-02-28 Florian Forsterlisp/parser.cpp: Use absolute directory when talking...
2010-02-28 Arvid NorlanderUpdate bonus1 translation, charset changed from ISO...
2010-02-28 Arvid NorlanderFix some header issues in the top sv.po (for the string...
2010-02-28 Florian Forstersprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
2010-02-28 Arvid NorlanderUpdate Swedish translation of code. NOTE: Levels are...
2010-02-28 Florian Forsterbadguy/haywire.cpp: Use BadGuy::get_nearest_player().
2010-02-28 Florian Forsterbadbuy/badbuy.cpp: Use Sector::get_nearest_player().
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian Forstersupertux/sector.hpp: Add a version of Sector::get_neare...
2010-02-28 Florian Forstersupertux/sector.cpp: Use Rectf::distance().
2010-02-28 Florian ForsterRectf: Implement distance().
2010-02-28 Florian ForsterHaywire: Walk towards the player if possible.
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-28 Florian Forstersupertux/sector.[ch]pp: Implement Sector::get_nearest_p...
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-28 Florian ForsterWalking badguy: Implemented {get,set}_walk_speed.
2010-02-27 Florian ForsterLevel 1-09: Set the direction of a Bouncing Snowball.
2010-02-27 Florian ForsterLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
2010-02-27 Florian ForsterLevel 1-17 "Or is it just me": Add a Cannon shooting...
2010-02-27 Florian Forsterlocale/de.po: Updated German translation.
2010-02-27 Mathnerd314Fix frame out of range error for -O2 release build...
2010-02-27 Florian ForsterUpdate copyright information to: "Copyright (c) 2003...
2010-02-27 Ryan Flegeladd -Wno-unused-parameter to disable warnings for unuse...
2010-02-27 Florian ForsterLevel 1-24 "The Shattered Bridge": Replace background...
2010-02-27 Florian ForsterLevel 1-27 "No More Mr Ice Guy": Move spawn point to...
2010-02-27 Florian ForsterYeti: Move start position so Yeti doesn't jump on Tux...
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-27 Florian ForsterLevels 1-15 and 1-22: Add Crystallo where he doesn...
2010-02-27 Florian Forstersupertux/src/badguy/crystallo.cpp: Use MovingSprite...
2010-02-27 Florian Forstertiles.strf: Make Crystal cave tiles non-solid.
2010-02-27 Florian ForsterChanged the Icy Island worldmap to a linear worldmap...
2010-02-27 Florian ForsterSnowman: Spawn the Snowball exactly where the Snowman...
2010-02-27 Mathnerd314Possible new Milestone1-like worldmap
2010-02-27 Mathnerd314Snowman turns into snowball when stomped.
2010-02-27 Mathnerd314Some documentation for physic and what it does
2010-02-27 Mathnerd314Slightly more interesting yeti_stalactites.
2010-02-27 Mathnerd314Fix for Yeti killing you when he jumps. (probably won...
2010-02-27 Florian ForsterMr. IceBlock: Call MovingSprite::set_action rather...
2010-02-27 Florian ForsterCaptain Snowball: Change the offset so it walks *on...
2010-02-26 Florian ForsterRemove Mr. Rocket.
2010-02-26 Florian Forsterworld2/{christoph9,level2}.stl: Use Kamikaze Snowball...
2010-02-26 Florian ForsterLevel 1-14 "Entrance to the Cave": Added two IceCrushers.
2010-02-26 Florian ForsterIceCrusher: Implemented a cooldown timer.
2010-02-26 Florian ForsterLevel 1-18 "Ice in the Hole": Replaced three jumpys...
2010-02-26 Florian ForsterIceCrusher: Use gavitation rather than linear speed...
2010-02-26 Florian ForsterWHATSNEW.txt: Added some information for version 0...
2010-02-26 Florian ForsterREADME: Added note about the development nature of...
2010-02-26 Florian ForsterLevel 1-11 "Night Chill": Added crumbling tiles.
2010-02-26 Florian Forstercastle/chain.png: Added tiles for chains.
2010-02-22 Mathnerd314Forgot a file from r6396
2010-02-22 Mathnerd314Change version to 0.3.3 as agreed upon in IRC.
2010-02-22 Mathnerd314Revert API changes of findlocale
2010-02-22 Ingo RuhnkeCompiler warning fix
2010-02-22 Ingo RuhnkeRegister snowman in ObjectFactory
2010-02-22 Ingo RuhnkeUse bright red instead of hard to see dark grey for...
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-22 Ingo RuhnkeSnowman walk animation
2010-02-22 Florian Forstersupertux/{collision.[ch]pp,sector.cpp}: Store velocitie...
2010-02-22 Florian Forsterobject/tilemap.hpp: Add an explanation to the boolean...
2010-02-22 Florian Forstersupertux/sector.cpp: Make sure the boolean argument...
2010-02-22 Florian Forstertest/crystalcave.stl: Added name for the level.
2010-02-21 Mathnerd314Simplify include/squirrel.h (from ohnobinki; patch...
2010-02-21 Mathnerd314Remove domain from findlocale + some unused stuff under...
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-21 Mathnerd314Use decal for forest worldmap.
2010-02-21 Ingo RuhnkeAnother experimental tileset
2010-02-21 Ingo RuhnkeUpdated tiles.strf
2010-02-21 Florian ForsterLevel 1-20 "End of the Tunnel": Resize level to height...
2010-02-21 Florian ForsterLevel 1-19 "Miyamoto Monument": Resize level to height...
2010-02-21 Florian ForsterLevel 1-18 "Ice in the Hole": Resize level to height...
2010-02-21 Florian ForsterLevel 1-16 "Living in a Fridge": Resize level to height...
2010-02-21 Florian ForsterLevel 1-25 "Arctic Ruins": Resize level to height 25...
2010-02-21 Ingo RuhnkeLimit max visible area to 1280x800
2010-02-21 Florian ForsterLevel 1-23 "The Escape": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-22 "A Mysterious House of Ice": Resize level...
2010-02-21 Florian ForsterLevel 1-09 "Grumbels Sense of Snow": Resize level to...
2010-02-21 Florian ForsterLevel 1-07 "Oh No More Snowballs": Resize level to...
2010-02-21 Florian ForsterLevel 1-06 "The Frosted Fields": Resize level to height...
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Florian ForsterLevel 1-05 "The Somewhat Smaller Bath": Resize level...
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Florian ForsterLevel 1-04 "Tobgle Road": Resize level to height 25...
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