supertux.git
2010-03-12 Florian ForsterLevel 1-03 "Via Nostalgica": Remove some "tile abuse".
2010-03-12 Florian ForsterLevel 1-21 "A Path in the Clouds": Make the background...
2010-03-12 Florian Forstersupertux/tile.[ch]pp: Move the unisolid solidity checks...
2010-03-11 Florian Forsterobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 Florian ForsterBug 567: Add invisible unisolid slopes.
2010-03-11 Florian Forstersupertux/sector.cpp: Add support for "south", "west...
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_unisolid().
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_slope().
2010-03-11 Florian ForsterRename "AATriangle::DEFORM[1234]" to more meaningfull...
2010-03-10 Ingo RuhnkeReduced spawn distance for enemies to screen size ...
2010-03-10 Mathnerd314New minimalist intro.
2010-03-10 Mathnerd314Update end sequence controller and stop backflipping...
2010-03-09 Florian ForsterOwl badguy: Fix turn-around behavior.
2010-03-09 Florian Forsterlevels/test/owl.stl: Rename "bombfish" to "skydive".
2010-03-09 Florian ForsterRenamed the "bombfish" sprite to "skydive".
2010-03-09 Florian ForsterRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 Florian ForsterMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 Ingo RuhnkePatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-08 Florian ForsterBombfish: Create the explosion at the bottom of the...
2010-03-08 Ingo RuhnkeAdded missing '('
2010-03-08 Ingo RuhnkeReverted r6576, Menus don't belong into JoystickKeyboar...
2010-03-07 Mathnerd314make joystick_options_menu and key_options_menu part...
2010-03-07 Mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-07 Mathnerd314Placeholder for player_id
2010-03-07 Mathnerd314More svn:eol-style
2010-03-07 Mathnerd314New kamikaze snowball collision image from Some_Person
2010-03-07 Mathnerd314svn:eol-style=native
2010-03-07 Florian Forster"whereami()" function: Print coordinates as integers.
2010-03-06 Ingo RuhnkeSwitched to bluish owl
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Ingo RuhnkeCompiler warning fix
2010-03-06 Florian ForsterBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 Florian ForsterOwl: Add an offset to the "is_above_player()" method.
2010-03-06 Florian ForsterOwl: Let go of the carried object when above Tux.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Ingo RuhnkeRemoved some tile abuse
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-06 Ingo RuhnkeAdded owl graphics
2010-03-06 Ingo RuhnkeRemoved coin-cost for reset points
2010-03-06 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added billboard...
2010-03-05 Florian Forsterbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 Florian Forsteraddon_manager.cpp: Changed add-on URL to supertux.letha...
2010-03-05 Florian Forsterbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 Florian Forsterbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 Mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added a note about...
2010-03-04 Florian Forstersupertux/game_session.[ch]pp: Fix a segmantation fault...
2010-03-04 Florian Forstersupertux/man/man6/supertux2.6: Fix a syntax error.
2010-03-04 Florian ForsterLevel 1-22 "A Mysterious House of Ice": Replace some...
2010-03-04 Florian ForsterCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 Florian ForsterSnowshot: Call ->set_action() in the constructor.
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Minor cleanup in SoundManager
2010-03-04 Mathnerd314Use static casts in GL::Renderer
2010-03-04 Mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-04 Mathnerd314Remove walk key
2010-03-03 Mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-03 Mathnerd314Don't save state of initial worldmap before loading it
2010-03-03 Mathnerd314Apparently C++ doesn't automatically convert from std...
2010-03-03 Mathnerd314Check that savegame exists before trying to load it.
2010-03-03 Mathnerd314someone forgot a ! in world.cpp...
2010-03-03 Mathnerd314Change Mysterious House of Ice to use dark bg tiles.
2010-03-02 Ingo RuhnkeRemoved unused TileSet member variable from Tile
2010-03-02 Florian ForsterHaywire: Fix a null-pointer dereference when Haywire...
2010-03-02 Mathnerd314Some install changes to CMakeLists.txt
2010-03-02 Ingo RuhnkeAdded background image, removed snow particles (visual...
2010-03-02 Arvid NorlanderUpdate sv.po to match recent changes. Also reword some...
2010-03-02 Florian ForsterLevel 1-12 "Into the Stars": Changed the level height...
2010-03-02 Florian ForsterLevel 1-01: Fixed decal filenames.
2010-03-02 Florian ForsterLevel 1-10 "23rd Airborne": Added a (somewhat hidden...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 Florian Forsterobject/explosion.[ch]pp: Added the "hurt" and "push...
2010-03-02 Florian Forstersupertux/sector.[ch]pp: Implemented the get_nearby_obje...
2010-03-02 Florian Forsterbadguy/walking_badguy.[ch]pp: Added the add_velocity...
2010-03-02 Florian ForsterSnowman: Created body-only animation and added it to...
2010-03-02 Ingo RuhnkeSome TODO updates
2010-03-01 Florian ForsterNightcave test level: Restore decals that have been...
2010-03-01 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added billboards...
2010-03-01 Florian ForsterAdded test level for "unstable tiles".
2010-03-01 Ingo RuhnkeUse proper background tiles for secret area
2010-03-01 Ingo RuhnkeTurned the run-blockade into a staircase, to allow...
2010-03-01 Ingo RuhnkeFine tuned the enemy placement and removed lots of...
2010-03-01 Florian Forsterobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 Ingo RuhnkeResized background to 800x600 to work around bug drawin...
2010-03-01 Florian Forstersdl_texture.cpp: Rewrite the optimize() function.
2010-03-01 Ingo RuhnkeImplemented proper clipping
2010-03-01 Ingo RuhnkeAdded DrawingContext::get_cliprect()
2010-03-01 Ingo RuhnkeAdded constructor te Rectf() that takes a Sizef
2010-02-28 Arvid NorlanderTry to fix level20 by adding a black image at top and...
2010-02-28 Arvid NorlanderExpand bonus2/level20.stl to fill new max resolution...
2010-02-28 Florian ForsterUnstable tile: Dissolve, then disappear without falling...
2010-02-28 Arvid NorlanderExpand bonus2/level17.stl to fill new max resolution.
2010-02-28 Mathnerd314Clean up test levels a bit.
2010-02-28 Arvid NorlanderExpand bonus2/level19.stl to fill new max resolution...
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