supertux.git
2006-03-31 Marek Moeckelmade it wav again, but smaller
2006-03-31 Marek Moeckelvolume increase
2006-03-31 Marek Moeckelusing new sound for WillOWisp
2006-03-31 Marek Moeckelconverted willowisp sound to ogg
2006-03-31 Marek Moeckelwisp sound
2006-03-31 Marek Moeckeladded new version of Boss Attack music
2006-03-31 Matthias Braunuhoh, stacking is really broken now
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-31 Matthias Braunfixed wrong tile attributes
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-30 Christoph SommerRemoved stray code from -nogl branch
2006-03-29 Christoph Sommerchanged image for tile #359 (unisolid experimental)
2006-03-29 Matthias Braunsprites.strf is gone, woohoo, thanks to Christoph
2006-03-29 Christoph SommerTried merging some snow tiles
2006-03-29 Christoph SommerTwo new levels to have fun in / Sync with trunk
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Matthias Braunwe can't work without sound
2006-03-26 Christoph SommerMade Totem jump a bit before stacking
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-25 Matthias Braununofficial kdevelop project
2006-03-24 Christoph SommerBetter Doxyfile
2006-03-23 Christoph SommerForward declarations stink / Path is now serializable...
2006-03-23 Christoph SommerNew Doxyfile
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Matthias Brauntoo many )
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-21 Matthias Braun- some win32 fixes
2006-03-20 Matthias Braunfix autogen.sh for old seds like found on msys
2006-03-20 Christoph SommerSquished Poison Ivy no longer sticks through floor
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-18 Stephen Groundwaterchanged castle door, remove door object. cleaned up...
2006-03-18 Stephen Groundwaterchanged forest worldmap, removed purple-snow-ice tree...
2006-03-17 Stephen GroundwaterChanges to castle door graphic and test level.
2006-03-17 Christoph SommerMr. Tree now spawns two badguys when hit
2006-03-16 Christoph SommerFixed sprite, bounding-boxes and behaviour of Mr. Tree
2006-03-16 Stephen Groundwaterworking on the castle door, still testing other ideas...
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-14 Stephen Groundwaterrenamed icebox to icecube
2006-03-14 Stephen Groundwateradded ice box object
2006-03-14 Stephen Groundwateradded flame/burn animation to strawbox object
2006-03-14 Stephen Groundwateradded straw box object
2006-03-13 Marek Moeckeladded base for a possible second intro scene in which...
2006-03-12 Matthias Braunnot needed anymore
2006-03-11 Matthias Braunsvn:ignore udpate
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-10 Stephen GroundwaterMade Mr_Tree graphic smaller, from 99 to 85 pixels.
2006-03-10 Stephen GroundwaterTrying our a new Mr_Tree graphic.
2006-03-10 Stephen GroundwaterTrying our a new Mr_Tree graphic.
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-08 Christoph SommerDraft of some new signs
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-03-04 Christoph Sommerexperimental Zeekling mod - swoops down when she spots...
2006-03-03 Christoph SommerNew badguy SkullHop - a skull that hops around on one...
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-03-03 Christoph Sommerangrystone is now invulnerable
2006-03-03 Christoph Sommermoved paragraph describing how to generate ./configure...
2006-03-03 Stephen GroundwaterChanging bell reset point object to a firefly graphic...
2006-03-03 Matthias Braunfix warning
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-18 Stephen Groundwateradded small smoke graphic for when castle levels are...
2006-02-18 Stephen Groundwateradded ForestWorld fishbone fossil, removed background...
2006-02-18 Stephen GroundwaterChanging the bell reset point, trying to make a little...
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-12 Marek Moeckeladded Rosegarden source files
2006-02-12 Marek Moeckeladded new version of forest2
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-02-11 Stephen Groundwatertesting changes to nolok image
2006-02-11 Matthias Braunodd line there
2006-02-11 Matthias Braunodd line there
2006-02-11 Matthias Braunfix warning
2006-02-11 Matthias Braunforgot some files, sorry
2006-02-09 Matthias Brauntry to fix 64 bit problems
2006-02-09 Matthias Braunfirst version of floating image
2006-02-09 Matthias Braunsquirrel update
2006-02-08 Marek Moeckeluploaded remastered forest1 music
2006-02-05 Stephen Groundwatermore work on castle door, changed nolok image
2006-02-04 Stephen Groundwateradding castledoor torch flame
2006-02-04 Marek Moeckeladded sprite files for door and keyholes
2006-02-04 Stephen Groundwaterfixed small error with new clover tile
2006-02-04 Stephen Groundwatersplit castle door from background image. added new...
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-28 Marek Moeckelsmall additions to the intro
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-24 Stephen GroundwaterChanged Mr.Tree, first hit drops leafs, second hit...
2006-01-23 Matthias Braunanother uninitialized var
2006-01-23 Matthias Brauninitialize visible flag
2006-01-23 Marek Moeckeladded a FIXME file for minor issues
2006-01-22 Marek Moeckelminor tweaks to intro
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