static bool network_config_forward;
static bool network_config_stats;
-static sockent_t *sending_sockets = NULL;
+static sockent_t *sending_sockets;
-static receive_list_entry_t *receive_list_head = NULL;
-static receive_list_entry_t *receive_list_tail = NULL;
+static receive_list_entry_t *receive_list_head;
+static receive_list_entry_t *receive_list_tail;
static pthread_mutex_t receive_list_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t receive_list_cond = PTHREAD_COND_INITIALIZER;
static uint64_t receive_list_length = 0;
-static sockent_t *listen_sockets = NULL;
-static struct pollfd *listen_sockets_pollfd = NULL;
+static sockent_t *listen_sockets;
+static struct pollfd *listen_sockets_pollfd;
static size_t listen_sockets_num = 0;
/* The receive and dispatch threads will run as long as `listen_loop' is set to
struct sockent_client *client;
struct addrinfo *ai_list;
int status;
- bool reconnect = 0;
+ bool reconnect = false;
cdtime_t now;
if ((se == NULL) || (se->type != SOCKENT_TYPE_CLIENT))
"next_resolve_reconnect = %lf",
CDTIME_T_TO_DOUBLE(client->resolve_interval),
CDTIME_T_TO_DOUBLE(client->next_resolve_reconnect));
- reconnect = 1;
+ reconnect = true;
}
if (client->fd >= 0 && !reconnect) /* already connected and not stale*/
* nothing more to do (for now, that is). */
if (have_init)
return 0;
- have_init = 1;
+ have_init = true;
if (network_config_stats)
plugin_register_read("network", network_stats_read);