1bcf021da61185501166607b606e9d0f8151688b
[supertux.git] / src / badguy / dispenser.cpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include "dispenser.hpp"
23 #include "badguy/bouncing_snowball.hpp"
24 #include "badguy/snowball.hpp"
25 #include "badguy/mrbomb.hpp"
26 #include "badguy/mriceblock.hpp"
27 #include "badguy/mrrocket.hpp"
28 #include "badguy/poisonivy.hpp"
29 #include "badguy/snail.hpp"
30 #include "badguy/skullyhop.hpp"
31 #include "random_generator.hpp"
32
33 Dispenser::Dispenser(const lisp::Lisp& reader)
34         : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
35 {
36   reader.get("cycle", cycle);
37   reader.get("badguy", badguy);
38   if (badguy == "mrrocket") {
39      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
40   }
41   else {sprite->set_action("dropper");}
42   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
43   countMe = false;
44 }
45
46 void
47 Dispenser::write(lisp::Writer& writer)
48 {
49   writer.start_list("dispenser");
50
51   writer.write_float("x", start_position.x);
52   writer.write_float("y", start_position.y);
53   writer.write_float("cycle", cycle);
54   writer.write_string("badguy", badguy);
55
56   writer.end_list("dispenser");
57 }
58
59 void
60 Dispenser::activate()
61 {  
62    dispense_timer.start(cycle, true);
63    launch_badguy();
64 }
65
66 bool
67 Dispenser::collision_squished(Player& player)
68 {
69   //TODO: Should it act like a normal tile when killed?
70   sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
71   dispense_timer.start(0);
72   player.bounce(*this);
73   kill_squished(player);
74   return true;
75 }
76
77 void
78 Dispenser::active_update(float )
79 {
80   if (dispense_timer.check()) {
81     launch_badguy();
82   }
83 }
84
85 //TODO: Add launching velocity to certain badguys
86 //      Add themed randomizer
87 void
88 Dispenser::launch_badguy()
89 {
90   //FIXME: Does is_offscreen() work right here?
91   if (!is_offscreen()) {
92     if (badguy == "snowball")
93       Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
94     else if (badguy == "bouncingsnowball")
95       Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
96     else if (badguy == "mrbomb")
97       Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
98     else if (badguy == "mriceblock")
99       Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
100     else if (badguy == "snail")
101       Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
102     else if (badguy == "mrrocket") {
103       Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
104     else if (badguy == "poisonivy")
105       Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
106     else if (badguy == "skullyhop")
107       Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
108     else if (badguy == "random")
109     {
110       switch (systemRandom.rand(7))
111       {
112         case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
113         case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
114         case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
115         case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
116         case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
117         case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
118         case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
119       }
120     }
121   }
122 }
123
124 IMPLEMENT_FACTORY(Dispenser, "dispenser")