472aa1757215f0c0034ff80cf9ab3b599fa26b72
[supertux.git] / src / badguy / mriceblock.cpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include "mriceblock.hpp"
23 #include "object/block.hpp"
24
25 namespace {
26   const float KICKSPEED = 500;
27   const int MAXSQUISHES = 10;
28 }
29
30 MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
31   : WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
32 {
33   walk_speed = 80;
34   max_drop_height = 600; 
35   sound_manager->preload("sounds/iceblock_bump.wav");
36   sound_manager->preload("sounds/stomp.wav");
37   sound_manager->preload("sounds/kick.wav");
38 }
39
40 MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
41   : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
42 {
43   walk_speed = 80; 
44   max_drop_height = 600; 
45   sound_manager->preload("sounds/iceblock_bump.wav");
46   sound_manager->preload("sounds/stomp.wav");
47   sound_manager->preload("sounds/kick.wav");
48 }
49
50 void
51 MrIceBlock::write(lisp::Writer& writer)
52 {
53   writer.start_list("mriceblock");
54   WalkingBadguy::write(writer);
55   writer.end_list("mriceblock");
56 }
57
58 void
59 MrIceBlock::activate()
60 {
61   WalkingBadguy::activate();
62   set_state(ICESTATE_NORMAL);
63 }
64
65 void
66 MrIceBlock::active_update(float elapsed_time)
67 {
68   if(ice_state == ICESTATE_GRABBED)
69     return;
70
71   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
72     set_state(ICESTATE_NORMAL);
73   }
74
75   if (ice_state == ICESTATE_NORMAL)
76   {
77     WalkingBadguy::active_update(elapsed_time);
78     return;
79   }
80
81   BadGuy::active_update(elapsed_time);
82 }
83
84 bool
85 MrIceBlock::can_break(){
86     return ice_state == ICESTATE_KICKED;
87 }
88
89 void
90 MrIceBlock::collision_solid(const CollisionHit& hit)
91 {
92   update_on_ground_flag(hit);
93
94   if(hit.top || hit.bottom) { // floor or roof
95     physic.set_velocity_y(0);
96     return;
97   }
98
99   // hit left or right
100   switch(ice_state) {
101     case ICESTATE_NORMAL:
102       WalkingBadguy::collision_solid(hit);
103       break;
104     case ICESTATE_KICKED: {
105       if(hit.right && dir == RIGHT) {
106         dir = LEFT;
107         sound_manager->play("sounds/iceblock_bump.wav", get_pos());
108         physic.set_velocity_x(-KICKSPEED);
109       } else if(hit.left && dir == LEFT) {
110         dir = RIGHT;
111         sound_manager->play("sounds/iceblock_bump.wav", get_pos());
112         physic.set_velocity_x(KICKSPEED);
113       }
114       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
115       break;
116     }
117     case ICESTATE_FLAT:
118       physic.set_velocity_x(0);
119       break;
120     case ICESTATE_GRABBED:
121       break;
122   }
123 }
124
125 HitResponse
126 MrIceBlock::collision(GameObject& object, const CollisionHit& hit)
127 {
128   if(ice_state == ICESTATE_GRABBED)
129     return FORCE_MOVE;
130
131   return BadGuy::collision(object, hit);
132 }
133
134 HitResponse
135 MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
136 {
137   if(ice_state == ICESTATE_GRABBED)
138     return FORCE_MOVE;
139
140   // handle kicks from left or right side
141   if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
142     if(hit.left) {
143       dir = RIGHT;
144       player.kick();
145       set_state(ICESTATE_KICKED);
146       return FORCE_MOVE;
147     } else if(hit.right) {
148       dir = LEFT;
149       player.kick();
150       set_state(ICESTATE_KICKED);
151       return FORCE_MOVE;
152     }
153   }
154   
155   return BadGuy::collision_player(player, hit);
156 }
157
158 HitResponse
159 MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
160 {
161   switch(ice_state) {
162     case ICESTATE_NORMAL:
163       return WalkingBadguy::collision_badguy(badguy, hit);
164     case ICESTATE_FLAT:
165       return FORCE_MOVE;
166     case ICESTATE_KICKED:
167       badguy.kill_fall();
168       return FORCE_MOVE;
169     default:
170       assert(false);
171   }
172
173   return ABORT_MOVE;
174 }
175
176 bool
177 MrIceBlock::collision_squished(Player& player)
178 {
179   switch(ice_state) {
180     case ICESTATE_KICKED:
181     case ICESTATE_NORMAL:
182       squishcount++;
183       if(squishcount >= MAXSQUISHES) {
184         kill_fall();
185         return true;
186       }
187
188       set_state(ICESTATE_FLAT);
189       break;
190     case ICESTATE_FLAT:
191       if(player.get_pos().x < get_pos().x) {
192         dir = RIGHT;
193       } else {
194         dir = LEFT;
195       }
196       set_state(ICESTATE_KICKED);
197       break;
198     case ICESTATE_GRABBED:
199       assert(false);
200       break;
201   }
202
203   player.bounce(*this);
204   return true;
205 }
206
207 void
208 MrIceBlock::set_state(IceState state)
209 {
210   if(ice_state == state)
211     return;
212   
213   if(state == ICESTATE_FLAT)
214     flags |= FLAG_PORTABLE;
215   else
216     flags &= ~FLAG_PORTABLE;
217
218   switch(state) {
219     case ICESTATE_NORMAL:
220       WalkingBadguy::activate();
221       break;
222     case ICESTATE_FLAT:
223       sound_manager->play("sounds/stomp.wav", get_pos());
224       physic.set_velocity_x(0);
225       physic.set_velocity_y(0); 
226       
227       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
228       flat_timer.start(4);
229       break;
230     case ICESTATE_KICKED:
231       sound_manager->play("sounds/kick.wav", get_pos());
232
233       physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
234       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
235       // we should slide above 1 block holes now...
236       bbox.set_size(34, 31.8);
237       break;
238     case ICESTATE_GRABBED:
239       flat_timer.stop();
240       break;
241     default:
242       assert(false);
243   }
244   ice_state = state;
245 }
246
247 void
248 MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
249 {
250   movement = pos - get_pos();
251   this->dir = dir;
252   sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
253   set_state(ICESTATE_GRABBED);
254   set_group(COLGROUP_DISABLED);
255 }
256
257 void
258 MrIceBlock::ungrab(MovingObject& , Direction dir)
259 {
260   this->dir = dir;
261   set_state(ICESTATE_KICKED);
262   set_group(COLGROUP_MOVING);
263 }
264
265 IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")