88a17d11cce5da13c11bfcd05a3b1e3e509f4650
[supertux.git] / src / object / display_effect.cpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21 #include "display_effect.hpp"
22
23 #include <assert.h>
24 #include "video/drawing_context.hpp"
25 #include "scripting/squirrel_util.hpp"
26 #include "main.hpp"
27
28 static const float BORDER_SIZE = 75;
29
30 DisplayEffect::DisplayEffect()
31     : screen_fade(NO_FADE), screen_fadetime(0), screen_fading(0),
32       border_fade(NO_FADE), border_fadetime(0), border_size(0),
33       black(false), borders(false)
34 {
35 }
36
37 DisplayEffect::~DisplayEffect()
38 {
39 }
40
41 void
42 DisplayEffect::expose(HSQUIRRELVM vm, SQInteger table_idx)
43 {
44   Scripting::DisplayEffect* interface = static_cast<Scripting::DisplayEffect*> (this);
45   expose_object(vm, table_idx, interface, "Effect", false);
46 }
47
48 void
49 DisplayEffect::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
50 {
51   try {
52     Scripting::unexpose_object(vm, table_idx, "Effect");
53   } catch(...) {
54     // for now...
55   }
56 }
57
58 void
59 DisplayEffect::update(float elapsed_time)
60 {
61     switch(screen_fade) {
62         case NO_FADE:
63             break;
64         case FADE_IN:
65             screen_fading -= elapsed_time;
66             if(screen_fading < 0) {
67                 screen_fade = NO_FADE;
68             }
69             break;
70         case FADE_OUT:
71             screen_fading -= elapsed_time;
72             if(screen_fading < 0) {
73                 screen_fade = NO_FADE;
74                 black = true;
75             }
76             break;
77         default:
78             assert(false);
79     }
80
81     switch(border_fade) {
82         case NO_FADE:
83             break;
84         case FADE_IN:
85             border_fading -= elapsed_time;
86             if(border_fading < 0) {
87                 border_fade = NO_FADE;
88             }
89             border_size = border_fading / border_fading * BORDER_SIZE;
90             break;
91         case FADE_OUT:
92             border_fading -= elapsed_time;
93             if(border_fading < 0) {
94                 borders = false;
95                 border_fade = NO_FADE;
96             }
97             border_size = (border_fadetime - border_fading) 
98                 / border_fadetime * BORDER_SIZE;
99             break;
100         default:
101             assert(false);
102     }       
103 }
104
105 void
106 DisplayEffect::draw(DrawingContext& context)
107 {
108     context.push_transform();
109     context.set_translation(Vector(0, 0));
110
111     if(black || screen_fade != NO_FADE) {    
112       float alpha;
113       if(black) {
114           alpha = 1.0f;
115       } else {
116           switch(screen_fade) {
117               case FADE_IN:
118                   alpha = screen_fading / screen_fadetime;
119                   break;
120               case FADE_OUT:
121                   alpha = (screen_fadetime - screen_fading) / screen_fadetime;
122                   break;
123               default:
124                   alpha = 0;
125                   assert(false);
126           }
127       }
128       context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
129               Color(0, 0, 0, alpha), LAYER_GUI-10);
130     }
131
132     if (borders) {
133       context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, border_size),
134               Color(0, 0, 0, 1.0f), LAYER_GUI-10);
135       context.draw_filled_rect(Vector(0, SCREEN_HEIGHT - border_size), Vector(SCREEN_WIDTH, border_size),
136               Color(0, 0, 0, 1.0f), LAYER_GUI-10);
137     }
138
139     context.pop_transform();
140 }
141
142 void
143 DisplayEffect::fade_out(float fadetime)
144 {
145     black = false;
146     screen_fadetime = fadetime;
147     screen_fading = fadetime;
148     screen_fade = FADE_OUT;
149 }
150
151 void
152 DisplayEffect::fade_in(float fadetime)
153 {
154     black = false;
155     this->screen_fadetime = fadetime;
156     screen_fading = fadetime;
157     screen_fade = FADE_IN;
158 }
159
160 void
161 DisplayEffect::set_black(bool enabled)
162 {
163     black = enabled;
164 }
165
166 bool
167 DisplayEffect::is_black()
168 {
169     return black;
170 }
171
172 void
173 DisplayEffect::sixteen_to_nine(float fadetime)
174 {
175   if(fadetime == 0) {
176     borders = true;
177     border_size = BORDER_SIZE;
178   } else {
179     borders = true;
180     border_size = 0;
181     border_fade = FADE_IN;
182     border_fadetime = fadetime;
183     border_fading = border_fadetime;
184   }
185 }
186
187 void
188 DisplayEffect::four_to_three(float fadetime)
189 {
190   if(fadetime == 0) {
191     borders = false;
192   } else {
193     border_size = BORDER_SIZE;
194     border_fade = FADE_OUT;
195     border_fadetime = fadetime;
196     border_fading = border_fadetime;
197   }
198 }
199