893191bb2d89175e1c260f5df1c5f32897336d4a
[supertux.git] / src / scripting / functions.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "scripting/functions.hpp"
18
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/tile.hpp"
33 #include "supertux/world.hpp"
34 #include "util/gettext.hpp"
35 #include "video/renderer.hpp"
36 #include "video/video_system.hpp"
37 #include "worldmap/tux.hpp"
38 #include "worldmap/worldmap.hpp"
39
40 #include "scripting/squirrel_util.hpp"
41 #include "scripting/time_scheduler.hpp"
42
43 namespace scripting {
44
45 SQInteger display(HSQUIRRELVM vm)
46 {
47   ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl;
48   return 0;
49 }
50
51 void print_stacktrace(HSQUIRRELVM vm)
52 {
53   print_squirrel_stack(vm);
54 }
55
56 SQInteger get_current_thread(HSQUIRRELVM vm)
57 {
58   sq_pushobject(vm, vm_to_object(vm));
59   return 1;
60 }
61
62 void wait(HSQUIRRELVM vm, float seconds)
63 {
64   TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
65 }
66
67 void wait_for_screenswitch(HSQUIRRELVM vm)
68 {
69   ScreenManager::current()->m_waiting_threads.add(vm);
70 }
71
72 void exit_screen()
73 {
74   ScreenManager::current()->pop_screen();
75 }
76
77 void fadeout_screen(float seconds)
78 {
79   ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
80 }
81
82 void shrink_screen(float dest_x, float dest_y, float seconds)
83 {
84   ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
85 }
86
87 void abort_screenfade()
88 {
89   ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>());
90 }
91
92 std::string translate(const std::string& text)
93 {
94   return g_dictionary_manager->get_dictionary().translate(text);
95 }
96
97 void display_text_file(const std::string& filename)
98 {
99   ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
100 }
101
102 void load_worldmap(const std::string& filename)
103 {
104   using namespace worldmap;
105
106   if (!WorldMap::current())
107   {
108     throw std::runtime_error("Can't start Worldmap without active WorldMap");
109   }
110   else
111   {
112     ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, WorldMap::current()->get_savegame())));
113   }
114 }
115
116 void load_level(const std::string& filename)
117 {
118   if (!GameSession::current())
119   {
120     throw std::runtime_error("Can't start level without active level.");
121   }
122   else
123   {
124     ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_savegame())));
125   }
126 }
127
128 void import(HSQUIRRELVM vm, const std::string& filename)
129 {
130   IFileStream in(filename);
131
132   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
133                           filename.c_str(), SQTrue)))
134     throw SquirrelError(vm, "Couldn't parse script");
135
136   sq_pushroottable(vm);
137   if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
138     sq_pop(vm, 1);
139     throw SquirrelError(vm, "Couldn't execute script");
140   }
141   sq_pop(vm, 1);
142 }
143
144 void debug_collrects(bool enable)
145 {
146   Sector::show_collrects = enable;
147 }
148
149 void debug_show_fps(bool enable)
150 {
151   g_config->show_fps = enable;
152 }
153
154 void debug_draw_solids_only(bool enable)
155 {
156   Sector::draw_solids_only = enable;
157 }
158
159 void debug_draw_editor_images(bool enable)
160 {
161   Tile::draw_editor_images = enable;
162 }
163
164 void debug_worldmap_ghost(bool enable)
165 {
166   using namespace worldmap;
167
168   if(WorldMap::current() == NULL)
169     throw std::runtime_error("Can't change ghost mode without active WorldMap");
170
171   WorldMap::current()->get_tux()->set_ghost_mode(enable);
172 }
173
174 void save_state()
175 {
176   using worldmap::WorldMap;
177
178   if (!WorldMap::current())
179   {
180     throw std::runtime_error("Can't save state without active Worldmap");
181   }
182   else
183   {
184     WorldMap::current()->save_state();
185   }
186 }
187
188 // not added to header, function to only be used by others
189 // in this file
190 bool validate_sector_player()
191 {
192   if (Sector::current() == 0)
193   {
194     log_info << "No current sector." << std::endl;
195     return false;
196   }
197
198   if (Sector::current()->player == 0)
199   {
200     log_info << "No player." << std::endl;
201     return false;
202   }
203   return true;
204 }
205
206 void play_music(const std::string& filename)
207 {
208   SoundManager::current()->play_music(filename);
209 }
210
211 void play_sound(const std::string& filename)
212 {
213   SoundManager::current()->play(filename);
214 }
215
216 void grease()
217 {
218   if (!validate_sector_player()) return;
219   ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
220   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
221 }
222
223 void invincible()
224 {
225   if (!validate_sector_player()) return;
226   ::Player* tux = Sector::current()->player;
227   tux->invincible_timer.start(10000);
228 }
229
230 void ghost()
231 {
232   if (!validate_sector_player()) return;
233   ::Player* tux = Sector::current()->player;
234   tux->set_ghost_mode(true);
235 }
236
237 void mortal()
238 {
239   if (!validate_sector_player()) return;
240   ::Player* tux = Sector::current()->player;
241   tux->invincible_timer.stop();
242   tux->set_ghost_mode(false);
243 }
244
245 void restart()
246 {
247   if (GameSession::current() == 0)
248   {
249     log_info << "No game session" << std::endl;
250     return;
251   }
252   GameSession::current()->restart_level();
253 }
254
255 void whereami()
256 {
257   if (!validate_sector_player()) return;
258   ::Player* tux = Sector::current()->player;
259   log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
260 }
261
262 void gotoend()
263 {
264   if (!validate_sector_player()) return;
265   ::Player* tux = Sector::current()->player;
266   tux->move(Vector(
267               (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
268   Sector::current()->camera->reset(
269     Vector(tux->get_pos().x, tux->get_pos().y));
270 }
271
272 void camera()
273 {
274   if (!validate_sector_player()) return;
275   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
276 }
277
278 void set_gamma(float gamma)
279 {
280   VideoSystem::current()->get_renderer().set_gamma(gamma);
281 }
282
283 void quit()
284 {
285   ScreenManager::current()->quit();
286 }
287
288 int rand()
289 {
290   return gameRandom.rand();
291 }
292
293 void set_game_speed(float speed)
294 {
295   ::g_game_speed = speed;
296 }
297
298 void record_demo(const std::string& filename)
299 {
300   if (GameSession::current() == 0)
301   {
302     log_info << "No game session" << std::endl;
303     return;
304   }
305   GameSession::current()->restart_level();
306   GameSession::current()->record_demo(filename);
307 }
308
309 void play_demo(const std::string& filename)
310 {
311   if (GameSession::current() == 0)
312   {
313     log_info << "No game session" << std::endl;
314     return;
315   }
316   // Reset random seed
317   g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
318   g_config->random_seed = gameRandom.srand(g_config->random_seed);
319   GameSession::current()->restart_level();
320   GameSession::current()->play_demo(filename);
321 }
322
323 }
324
325 /* EOF */