6dba671a4cd0a0d5bcae03d633dc043acd4a4edf
[supertux.git] / src / video / texture_manager.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "video/texture_manager.hpp"
18
19 #include <SDL_image.h>
20 #include <assert.h>
21 #include <iostream>
22 #include <sstream>
23 #include <stdexcept>
24
25 #include "math/rect.hpp"
26 #include "physfs/physfs_sdl.hpp"
27 #include "util/file_system.hpp"
28 #include "util/log.hpp"
29 #include "video/sdl_surface_ptr.hpp"
30 #include "video/texture.hpp"
31 #include "video/video_system.hpp"
32
33 #ifdef HAVE_OPENGL
34 #include "video/gl/gl_texture.hpp"
35 #endif
36
37 TextureManager::TextureManager() :
38   m_image_textures()
39   ,m_surfaces()
40 #ifdef HAVE_OPENGL
41   ,m_textures(),
42   m_saved_textures()
43 #endif
44 {
45 }
46
47 TextureManager::~TextureManager()
48 {
49   for(ImageTextures::iterator i = m_image_textures.begin(); i != m_image_textures.end(); ++i)
50   {
51     if(!i->second.expired())
52     {
53       log_warning << "Texture '" << i->first << "' not freed" << std::endl;
54     }
55   }
56   m_image_textures.clear();
57
58   for(auto& surface : m_surfaces)
59   {
60     SDL_FreeSurface(surface.second);
61   }
62   m_surfaces.clear();
63 }
64
65 TexturePtr
66 TextureManager::get(const std::string& _filename)
67 {
68   std::string filename = FileSystem::normalize(_filename);
69   ImageTextures::iterator i = m_image_textures.find(filename);
70
71   TexturePtr texture;
72   if(i != m_image_textures.end())
73     texture = i->second.lock();
74
75   if(!texture) {
76     texture = create_image_texture(filename);
77     texture->cache_filename = filename;
78     m_image_textures[filename] = texture;
79   }
80
81   return texture;
82 }
83
84 TexturePtr
85 TextureManager::get(const std::string& _filename, const Rect& rect)
86 {
87   std::string filename = FileSystem::normalize(_filename);
88   // FIXME: implement caching
89   return create_image_texture(filename, rect);
90 }
91
92 void
93 TextureManager::reap_cache_entry(const std::string& filename)
94 {
95   ImageTextures::iterator i = m_image_textures.find(filename);
96   assert(i != m_image_textures.end());
97   assert(i->second.expired());
98   m_image_textures.erase(i);
99 }
100
101 #ifdef HAVE_OPENGL
102 void
103 TextureManager::register_texture(GLTexture* texture)
104 {
105   m_textures.insert(texture);
106 }
107
108 void
109 TextureManager::remove_texture(GLTexture* texture)
110 {
111   m_textures.erase(texture);
112 }
113 #endif
114
115 TexturePtr
116 TextureManager::create_image_texture(const std::string& filename, const Rect& rect)
117 {
118   try
119   {
120     return create_image_texture_raw(filename, rect);
121   }
122   catch(const std::exception& err)
123   {
124     log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
125     return create_dummy_texture();
126   }
127 }
128
129 TexturePtr
130 TextureManager::create_image_texture_raw(const std::string& filename, const Rect& rect)
131 {
132   SDL_Surface *image = nullptr;
133
134   Surfaces::iterator i = m_surfaces.find(filename);
135   if (i != m_surfaces.end())
136   {
137     image = i->second;
138   }
139   else
140   {
141     image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
142     if (!image)
143     {
144       std::ostringstream msg;
145       msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
146       throw std::runtime_error(msg.str());
147     }
148
149     m_surfaces[filename] = image;
150   }
151
152   SDLSurfacePtr subimage(SDL_CreateRGBSurfaceFrom(static_cast<uint8_t*>(image->pixels) +
153                                                   rect.top * image->pitch +
154                                                   rect.left * image->format->BytesPerPixel,
155                                                   rect.get_width(), rect.get_height(),
156                                                   image->format->BitsPerPixel,
157                                                   image->pitch,
158                                                   image->format->Rmask,
159                                                   image->format->Gmask,
160                                                   image->format->Bmask,
161                                                   image->format->Amask));
162   if (!subimage)
163   {
164     throw std::runtime_error("SDL_CreateRGBSurfaceFrom() call failed");
165   }
166
167 #ifdef OLD_SDL
168   if (image->format->palette)
169   { // copy the image palette to subimage if present
170     SDL_SetSurfacePalette(subimage.get(), image->format->palette->colors);
171   }
172 #endif
173
174   return VideoSystem::current()->new_texture(subimage.get());
175 }
176
177 TexturePtr
178 TextureManager::create_image_texture(const std::string& filename)
179 {
180   try
181   {
182     return create_image_texture_raw(filename);
183   }
184   catch (const std::exception& err)
185   {
186     log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
187     return create_dummy_texture();
188   }
189 }
190
191 TexturePtr
192 TextureManager::create_image_texture_raw(const std::string& filename)
193 {
194   SDLSurfacePtr image(IMG_Load_RW(get_physfs_SDLRWops(filename), 1));
195   if (!image)
196   {
197     std::ostringstream msg;
198     msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
199     throw std::runtime_error(msg.str());
200   }
201   else
202   {
203     TexturePtr texture = VideoSystem::current()->new_texture(image.get());
204     image.reset(NULL);
205     return texture;
206   }
207 }
208
209 TexturePtr
210 TextureManager::create_dummy_texture()
211 {
212   const std::string dummy_texture_fname = "images/engine/missing.png";
213
214   // on error, try loading placeholder file
215   try
216   {
217     TexturePtr tex = create_image_texture_raw(dummy_texture_fname);
218     return tex;
219   }
220   catch (const std::exception& err)
221   {
222     // on error (when loading placeholder), try using empty surface,
223     // when that fails to, just give up
224     SDLSurfacePtr image(SDL_CreateRGBSurface(0, 1024, 1024, 8, 0, 0, 0, 0));
225     if (!image)
226     {
227       throw;
228     }
229     else
230     {
231       log_warning << "Couldn't load texture '" << dummy_texture_fname << "' (now using empty one): " << err.what() << std::endl;
232       TexturePtr texture = VideoSystem::current()->new_texture(image.get());
233       image.reset(NULL);
234       return texture;
235     }
236   }
237 }
238
239 #ifdef HAVE_OPENGL
240 void
241 TextureManager::save_textures()
242 {
243 #if defined(GL_PACK_ROW_LENGTH) || defined(USE_GLBINDING)
244   /* all this stuff is not support by OpenGL ES */
245   glPixelStorei(GL_PACK_ROW_LENGTH, 0);
246   glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
247   glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
248   glPixelStorei(GL_PACK_SKIP_ROWS, 0);
249   glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
250 #endif
251
252   glPixelStorei(GL_PACK_ALIGNMENT, 1);
253
254   for(Textures::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
255   {
256     save_texture(*i);
257   }
258
259   for(ImageTextures::iterator i = m_image_textures.begin();
260       i != m_image_textures.end(); ++i)
261   {
262     GLTexture* texture = dynamic_cast<GLTexture*>(i->second.lock().get());
263     if(texture == NULL)
264       continue;
265
266     save_texture(texture);
267   }
268 }
269
270 void
271 TextureManager::save_texture(GLTexture* texture)
272 {
273   SavedTexture saved_texture;
274   saved_texture.texture = texture;
275   glBindTexture(GL_TEXTURE_2D, texture->get_handle());
276
277   //this doesn't work with OpenGL ES (but we don't need it on the GP2X anyway)
278 #ifndef GL_VERSION_ES_CM_1_0
279   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
280                            &saved_texture.width);
281   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
282                            &saved_texture.height);
283   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER,
284                            &saved_texture.border);
285   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
286                       &saved_texture.min_filter);
287   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
288                       &saved_texture.mag_filter);
289   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
290                       &saved_texture.wrap_s);
291   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
292                       &saved_texture.wrap_t);
293
294   size_t pixelssize = saved_texture.width * saved_texture.height * 4;
295   saved_texture.pixels = new char[pixelssize];
296
297   glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
298                 saved_texture.pixels);
299 #endif
300
301   m_saved_textures.push_back(saved_texture);
302
303   glDeleteTextures(1, &(texture->get_handle()));
304   texture->set_handle(0);
305
306   assert_gl("retrieving texture for save");
307 }
308
309 void
310 TextureManager::reload_textures()
311 {
312 #if defined(GL_UNPACK_ROW_LENGTH) || defined(USE_GLBINDING)
313   /* OpenGL ES doesn't support these */
314   glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
315   glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
316   glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
317   glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
318   glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
319 #endif
320   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
321
322   for(std::vector<SavedTexture>::iterator i = m_saved_textures.begin();
323       i != m_saved_textures.end(); ++i) {
324     SavedTexture& saved_texture = *i;
325
326     GLuint handle;
327     glGenTextures(1, &handle);
328     assert_gl("creating texture handle");
329
330     glBindTexture(GL_TEXTURE_2D, handle);
331     glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(GL_RGBA),
332                  saved_texture.width, saved_texture.height,
333                  saved_texture.border, GL_RGBA,
334                  GL_UNSIGNED_BYTE, saved_texture.pixels);
335     delete[] saved_texture.pixels;
336     assert_gl("uploading texture pixel data");
337
338     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
339                     saved_texture.min_filter);
340     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
341                     saved_texture.mag_filter);
342     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
343                     saved_texture.wrap_s);
344     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
345                     saved_texture.wrap_t);
346
347     assert_gl("setting texture_params");
348     saved_texture.texture->set_handle(handle);
349   }
350
351   m_saved_textures.clear();
352 }
353 #endif
354
355 /* EOF */