4aa05c736b6ffc698dba8aa9417913fb651d6fdf
[supertux.git] / src / worldmap / worldmap.cpp
1 //  SuperTux -  A Jump'n Run
2 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
18 #include "worldmap/worldmap.hpp"
19
20 #include <config.h>
21
22 #include <assert.h>
23 #include <fstream>
24 #include <iostream>
25 #include <physfs.h>
26 #include <sstream>
27 #include <stdexcept>
28 #include <unistd.h>
29 #include <vector>
30
31 #include "audio/sound_manager.hpp"
32 #include "control/input_manager.hpp"
33 #include "gui/menu.hpp"
34 #include "gui/menu_manager.hpp"
35 #include "gui/mousecursor.hpp"
36 #include "lisp/lisp.hpp"
37 #include "lisp/list_iterator.hpp"
38 #include "lisp/parser.hpp"
39 #include "object/background.hpp"
40 #include "object/decal.hpp"
41 #include "object/tilemap.hpp"
42 #include "physfs/ifile_streambuf.hpp"
43 #include "scripting/scripting.hpp"
44 #include "scripting/squirrel_error.hpp"
45 #include "scripting/squirrel_util.hpp"
46 #include "sprite/sprite.hpp"
47 #include "sprite/sprite_manager.hpp"
48 #include "supertux/game_session.hpp"
49 #include "supertux/gameconfig.hpp"
50 #include "supertux/globals.hpp"
51 #include "supertux/menu/menu_storage.hpp"
52 #include "supertux/menu/options_menu.hpp"
53 #include "supertux/menu/worldmap_menu.hpp"
54 #include "supertux/player_status.hpp"
55 #include "supertux/resources.hpp"
56 #include "supertux/savegame.hpp"
57 #include "supertux/screen_manager.hpp"
58 #include "supertux/sector.hpp"
59 #include "supertux/shrinkfade.hpp"
60 #include "supertux/spawn_point.hpp"
61 #include "supertux/textscroller.hpp"
62 #include "supertux/tile_manager.hpp"
63 #include "supertux/tile_set.hpp"
64 #include "supertux/world.hpp"
65 #include "util/file_system.hpp"
66 #include "util/gettext.hpp"
67 #include "util/log.hpp"
68 #include "util/reader.hpp"
69 #include "video/drawing_context.hpp"
70 #include "video/surface.hpp"
71 #include "worldmap/level.hpp"
72 #include "worldmap/special_tile.hpp"
73 #include "worldmap/sprite_change.hpp"
74 #include "worldmap/tux.hpp"
75 #include "worldmap/worldmap.hpp"
76
77 static const float CAMERA_PAN_SPEED = 5.0;
78
79 namespace worldmap {
80
81 WorldMap* WorldMap::current_ = NULL;
82
83 WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
84   tux(),
85   m_savegame(savegame),
86   tileset(NULL),
87   free_tileset(false),
88   camera_offset(),
89   name(),
90   music(),
91   init_script(),
92   game_objects(),
93   solid_tilemaps(),
94   passive_message_timer(),
95   passive_message(),
96   map_filename(),
97   levels_path(),
98   special_tiles(),
99   levels(),
100   sprite_changes(),
101   spawn_points(),
102   teleporters(),
103   total_stats(),
104   worldmap_table(),
105   scripts(),
106   ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
107   force_spawnpoint(force_spawnpoint_),
108   in_level(false),
109   pan_pos(),
110   panning(false),
111   last_position(),
112   last_target_time()
113 {
114   tux = std::make_shared<Tux>(this);
115   add_object(tux);
116
117   name = "<no title>";
118   music = "music/salcon.ogg";
119
120   total_stats.reset();
121
122   // create a new squirrel table for the worldmap
123   using namespace scripting;
124
125   sq_collectgarbage(global_vm);
126   sq_newtable(global_vm);
127   sq_pushroottable(global_vm);
128   if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
129     throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
130
131   sq_resetobject(&worldmap_table);
132   if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
133     throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
134
135   sq_addref(global_vm, &worldmap_table);
136   sq_pop(global_vm, 1);
137
138   SoundManager::current()->preload("sounds/warp.wav");
139
140   // load worldmap objects
141   load(filename);
142 }
143
144 WorldMap::~WorldMap()
145 {
146   using namespace scripting;
147
148   if(free_tileset)
149     delete tileset;
150
151   for(GameObjects::iterator i = game_objects.begin();
152       i != game_objects.end(); ++i) {
153     GameObjectPtr& object = *i;
154     try_unexpose(object);
155   }
156
157   for(SpawnPoints::iterator i = spawn_points.begin();
158       i != spawn_points.end(); ++i) {
159     delete *i;
160   }
161
162   for(ScriptList::iterator i = scripts.begin();
163       i != scripts.end(); ++i) {
164     HSQOBJECT& object = *i;
165     sq_release(global_vm, &object);
166   }
167   sq_release(global_vm, &worldmap_table);
168
169   sq_collectgarbage(global_vm);
170
171   if(current_ == this)
172     current_ = NULL;
173 }
174
175 void
176 WorldMap::add_object(GameObjectPtr object)
177 {
178   TileMap* tilemap = dynamic_cast<TileMap*>(object.get());
179   if(tilemap != 0 && tilemap->is_solid()) {
180     solid_tilemaps.push_back(tilemap);
181   }
182
183   try_expose(object);
184   game_objects.push_back(object);
185 }
186
187 void
188 WorldMap::try_expose(const GameObjectPtr& object)
189 {
190   ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
191   if(object_ != NULL) {
192     HSQUIRRELVM vm = scripting::global_vm;
193     sq_pushobject(vm, worldmap_table);
194     object_->expose(vm, -1);
195     sq_pop(vm, 1);
196   }
197 }
198
199 void
200 WorldMap::try_unexpose(const GameObjectPtr& object)
201 {
202   ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
203   if(object_ != NULL) {
204     HSQUIRRELVM vm = scripting::global_vm;
205     SQInteger oldtop = sq_gettop(vm);
206     sq_pushobject(vm, worldmap_table);
207     try {
208       object_->unexpose(vm, -1);
209     } catch(std::exception& e) {
210       log_warning << "Couldn't unregister object: " << e.what() << std::endl;
211     }
212     sq_settop(vm, oldtop);
213   }
214 }
215
216 void
217 WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
218 {
219   for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
220     SpawnPoint* sp = *i;
221     if(sp->name == spawnpoint) {
222       Vector p = sp->pos;
223       tux->set_tile_pos(p);
224       tux->set_direction(sp->auto_dir);
225       if(pan) {
226         panning = true;
227         pan_pos = get_camera_pos_for_tux();
228         clamp_camera_position(pan_pos);
229       }
230       return;
231     }
232   }
233   log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
234   if (spawnpoint != "main") {
235     move_to_spawnpoint("main");
236   }
237 }
238
239 void
240 WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
241 {
242   ScreenManager::current()->pop_screen();
243   ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
244 }
245
246 void
247 WorldMap::load(const std::string& filename)
248 {
249   map_filename = filename;
250   levels_path = FileSystem::dirname(map_filename);
251
252   try {
253     lisp::Parser parser;
254     const lisp::Lisp* root = parser.parse(map_filename);
255
256     const lisp::Lisp* level_ = root->get_lisp("supertux-level");
257     if(level_ == NULL)
258       throw std::runtime_error("file isn't a supertux-level file.");
259
260     level_->get("name", name);
261
262     const lisp::Lisp* sector = level_->get_lisp("sector");
263     if(!sector)
264       throw std::runtime_error("No sector specified in worldmap file.");
265
266     const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
267     if(tilesets_lisp != NULL) {
268       tileset      = TileManager::current()->parse_tileset_definition(*tilesets_lisp).release();
269       free_tileset = true;
270     }
271     std::string tileset_name;
272     if(level_->get("tileset", tileset_name)) {
273       if(tileset != NULL) {
274         log_warning << "multiple tilesets specified in level_" << std::endl;
275       } else {
276         tileset = TileManager::current()->get_tileset(tileset_name);
277       }
278     }
279     /* load default tileset */
280     if(tileset == NULL) {
281       tileset = TileManager::current()->get_tileset("images/worldmap.strf");
282     }
283     current_tileset = tileset;
284
285     lisp::ListIterator iter(sector);
286     while(iter.next()) {
287       if(iter.item() == "tilemap") {
288         add_object(std::make_shared<TileMap>(*(iter.lisp())));
289       } else if(iter.item() == "background") {
290         add_object(std::make_shared<Background>(*(iter.lisp())));
291       } else if(iter.item() == "music") {
292         iter.value()->get(music);
293       } else if(iter.item() == "init-script") {
294         iter.value()->get(init_script);
295       } else if(iter.item() == "worldmap-spawnpoint") {
296         SpawnPoint* sp = new SpawnPoint(*iter.lisp());
297         spawn_points.push_back(sp);
298       } else if(iter.item() == "level") {
299         auto level = std::make_shared<LevelTile>(levels_path, *iter.lisp());
300         levels.push_back(level.get());
301         add_object(level);
302       } else if(iter.item() == "special-tile") {
303         auto special_tile = std::make_shared<SpecialTile>(*iter.lisp());
304         special_tiles.push_back(special_tile.get());
305         add_object(special_tile);
306       } else if(iter.item() == "sprite-change") {
307         auto sprite_change = std::make_shared<SpriteChange>(*iter.lisp());
308         sprite_changes.push_back(sprite_change.get());
309         add_object(sprite_change);
310       } else if(iter.item() == "teleporter") {
311         auto teleporter = std::make_shared<Teleporter>(*iter.lisp());
312         teleporters.push_back(teleporter.get());
313         add_object(teleporter);
314       } else if(iter.item() == "decal") {
315         auto decal = std::make_shared<Decal>(*iter.lisp());
316         add_object(decal);
317       } else if(iter.item() == "ambient-light") {
318         std::vector<float> vColor;
319         sector->get( "ambient-light", vColor );
320         if(vColor.size() < 3) {
321           log_warning << "(ambient-light) requires a color as argument" << std::endl;
322         } else {
323           ambient_light = Color( vColor );
324         }
325       } else if(iter.item() == "name") {
326         // skip
327       } else {
328         log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
329       }
330     }
331     current_tileset = NULL;
332
333     if(solid_tilemaps.empty())
334       throw std::runtime_error("No solid tilemap specified");
335
336     move_to_spawnpoint("main");
337
338   } catch(std::exception& e) {
339     std::stringstream msg;
340     msg << "Problem when parsing worldmap '" << map_filename << "': " <<
341       e.what();
342     throw std::runtime_error(msg.str());
343   }
344 }
345
346 void
347 WorldMap::get_level_title(LevelTile& level)
348 {
349   /** get special_tile's title */
350   level.title = "<no title>";
351
352   try {
353     lisp::Parser parser;
354     const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
355
356     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
357     if(!level_lisp)
358       return;
359
360     level_lisp->get("name", level.title);
361   } catch(std::exception& e) {
362     log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
363     return;
364   }
365 }
366
367 void
368 WorldMap::get_level_target_time(LevelTile& level)
369 {
370   if(last_position == tux->get_tile_pos()) {
371     level.target_time = last_target_time;
372     return;
373   }
374
375   try {
376     lisp::Parser parser;
377     const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
378
379     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
380     if(!level_lisp)
381       return;
382
383     level_lisp->get("target-time", level.target_time);
384
385     last_position = level.pos;
386     last_target_time = level.target_time;
387
388   } catch(std::exception& e) {
389     log_warning << "Problem when reading level target time: " << e.what() << std::endl;
390     return;
391   }
392 }
393
394 void WorldMap::calculate_total_stats()
395 {
396   total_stats.zero();
397   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
398     LevelTile* level = *i;
399     if (level->solved) {
400       total_stats += level->statistics;
401     }
402   }
403 }
404
405 void
406 WorldMap::on_escape_press()
407 {
408   // Show or hide the menu
409   if(!MenuManager::instance().is_active()) {
410     MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
411     tux->set_direction(D_NONE);  // stop tux movement when menu is called
412   } else {
413     MenuManager::instance().clear_menu_stack();
414   }
415 }
416
417 Vector
418 WorldMap::get_next_tile(Vector pos, Direction direction)
419 {
420   switch(direction) {
421     case D_WEST:
422       pos.x -= 1;
423       break;
424     case D_EAST:
425       pos.x += 1;
426       break;
427     case D_NORTH:
428       pos.y -= 1;
429       break;
430     case D_SOUTH:
431       pos.y += 1;
432       break;
433     case D_NONE:
434       break;
435   }
436   return pos;
437 }
438
439 bool
440 WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
441 {
442   *new_pos = get_next_tile(old_pos, direction);
443
444   if (!(new_pos->x >= 0 && new_pos->x < get_width()
445         && new_pos->y >= 0 && new_pos->y < get_height()))
446   { // New position is outsite the tilemap
447     return false;
448   }
449   else
450   { // Check if the tile allows us to go to new_pos
451     int old_tile_data = tile_data_at(old_pos);
452     int new_tile_data = tile_data_at(*new_pos);
453     switch(direction)
454     {
455       case D_WEST:
456         return (old_tile_data & Tile::WORLDMAP_WEST
457                 && new_tile_data & Tile::WORLDMAP_EAST);
458
459       case D_EAST:
460         return (old_tile_data & Tile::WORLDMAP_EAST
461                 && new_tile_data & Tile::WORLDMAP_WEST);
462
463       case D_NORTH:
464         return (old_tile_data & Tile::WORLDMAP_NORTH
465                 && new_tile_data & Tile::WORLDMAP_SOUTH);
466
467       case D_SOUTH:
468         return (old_tile_data & Tile::WORLDMAP_SOUTH
469                 && new_tile_data & Tile::WORLDMAP_NORTH);
470
471       case D_NONE:
472         assert(!"path_ok() can't walk if direction is NONE");
473     }
474     return false;
475   }
476 }
477
478 void
479 WorldMap::finished_level(Level* gamelevel)
480 {
481   // TODO use Level* parameter here?
482   LevelTile* level = at_level();
483
484   if(level == NULL) {
485     return;
486   }
487
488   bool old_level_state = level->solved;
489   level->solved = true;
490   level->sprite->set_action("solved");
491
492   // deal with statistics
493   level->statistics.merge(gamelevel->stats);
494   calculate_total_stats();
495   get_level_target_time(*level);
496   if(level->statistics.completed(level->statistics, level->target_time)) {
497     level->perfect = true;
498     if(level->sprite->has_action("perfect"))
499       level->sprite->set_action("perfect");
500   }
501
502   save_state();
503
504   if (old_level_state != level->solved) {
505     // Try to detect the next direction to which we should walk
506     // FIXME: Mostly a hack
507     Direction dir = D_NONE;
508
509     int dirdata = available_directions_at(tux->get_tile_pos());
510     // first, test for crossroads
511     if (dirdata == Tile::WORLDMAP_CNSE ||
512         dirdata == Tile::WORLDMAP_CNSW ||
513         dirdata == Tile::WORLDMAP_CNEW ||
514         dirdata == Tile::WORLDMAP_CSEW ||
515         dirdata == Tile::WORLDMAP_CNSEW)
516       dir = D_NONE;
517     else if (dirdata & Tile::WORLDMAP_NORTH
518              && tux->back_direction != D_NORTH)
519       dir = D_NORTH;
520     else if (dirdata & Tile::WORLDMAP_SOUTH
521              && tux->back_direction != D_SOUTH)
522       dir = D_SOUTH;
523     else if (dirdata & Tile::WORLDMAP_EAST
524              && tux->back_direction != D_EAST)
525       dir = D_EAST;
526     else if (dirdata & Tile::WORLDMAP_WEST
527              && tux->back_direction != D_WEST)
528       dir = D_WEST;
529
530     if (dir != D_NONE) {
531       tux->set_direction(dir);
532     }
533   }
534
535   if (level->extro_script != "") {
536     try {
537       std::istringstream in(level->extro_script);
538       run_script(in, "worldmap:extro_script");
539     } catch(std::exception& e) {
540       log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
541     }
542   }
543 }
544
545 Vector
546 WorldMap::get_camera_pos_for_tux() {
547   Vector camera_offset_;
548   Vector tux_pos = tux->get_pos();
549   camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
550   camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
551   return camera_offset_;
552 }
553
554 void
555 WorldMap::clamp_camera_position(Vector& c) {
556   if (c.x < 0)
557     c.x = 0;
558   if (c.y < 0)
559     c.y = 0;
560
561   if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
562     c.x = (int)get_width()*32 - SCREEN_WIDTH;
563   if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
564     c.y = (int)get_height()*32 - SCREEN_HEIGHT;
565
566   if (int(get_width()*32) < SCREEN_WIDTH)
567     c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
568   if (int(get_height()*32) < SCREEN_HEIGHT)
569     c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
570 }
571
572 void
573 WorldMap::update(float delta)
574 {
575   if (!in_level && !MenuManager::instance().is_active())
576   {
577     // update GameObjects
578     for(size_t i = 0; i < game_objects.size(); ++i) {
579       GameObjectPtr& object = game_objects[i];
580       if(!panning || object != tux) {
581         object->update(delta);
582       }
583     }
584
585     // remove old GameObjects
586     for(GameObjects::iterator i = game_objects.begin();
587         i != game_objects.end(); ) {
588       GameObjectPtr& object = *i;
589       if(!object->is_valid()) {
590         try_unexpose(object);
591         i = game_objects.erase(i);
592       } else {
593         ++i;
594       }
595     }
596
597     /* update solid_tilemaps list */
598     //FIXME: this could be more efficient
599     solid_tilemaps.clear();
600     for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
601     {
602       TileMap* tm = dynamic_cast<TileMap*>(i->get());
603       if (!tm) continue;
604       if (tm->is_solid()) solid_tilemaps.push_back(tm);
605     }
606
607     Vector requested_pos;
608
609     // position "camera"
610     if(!panning) {
611       camera_offset = get_camera_pos_for_tux();
612     } else {
613       Vector delta__ = pan_pos - camera_offset;
614       float mag = delta__.norm();
615       if(mag > CAMERA_PAN_SPEED) {
616         delta__ *= CAMERA_PAN_SPEED/mag;
617       }
618       camera_offset += delta__;
619       if(camera_offset == pan_pos) {
620         panning = false;
621       }
622     }
623
624     requested_pos = camera_offset;
625     clamp_camera_position(camera_offset);
626
627     if(panning) {
628       if(requested_pos.x != camera_offset.x) {
629         pan_pos.x = camera_offset.x;
630       }
631       if(requested_pos.y != camera_offset.y) {
632         pan_pos.y = camera_offset.y;
633       }
634     }
635
636     // handle input
637     Controller *controller = InputManager::current()->get_controller();
638     bool enter_level = false;
639     if(controller->pressed(Controller::ACTION)
640        || controller->pressed(Controller::JUMP)
641        || controller->pressed(Controller::MENU_SELECT)) {
642       /* some people define UP and JUMP on the same key... */
643       if(!controller->pressed(Controller::UP))
644         enter_level = true;
645     }
646     if(controller->pressed(Controller::START) ||
647        controller->pressed(Controller::ESCAPE))
648     {
649       on_escape_press();
650     }
651
652     if(controller->pressed(Controller::CHEAT_MENU) &&
653        g_config->developer_mode)
654     {
655       MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
656     }
657
658     // check for teleporters
659     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
660     if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
661       enter_level = false;
662       if (teleporter->worldmap != "") {
663         change(teleporter->worldmap, teleporter->spawnpoint);
664       } else {
665         // TODO: an animation, camera scrolling or a fading would be a nice touch
666         SoundManager::current()->play("sounds/warp.wav");
667         tux->back_direction = D_NONE;
668         move_to_spawnpoint(teleporter->spawnpoint, true);
669       }
670     }
671
672     // check for auto-play levels
673     LevelTile* level = at_level();
674     if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
675       enter_level = true;
676       // automatically mark these levels as solved in case player aborts
677       level->solved = true;
678     }
679
680     if (enter_level && !tux->is_moving())
681     {
682       /* Check level action */
683       LevelTile* level_ = at_level();
684       if (!level_) {
685         //Respawn if player on a tile with no level and nowhere to go.
686         int tile_data = tile_data_at(tux->get_tile_pos());
687         if(!( tile_data & ( Tile::WORLDMAP_NORTH |  Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
688           log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
689           move_to_spawnpoint("main");
690           return;
691         }
692         log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
693         return;
694       }
695
696       if (level_->pos == tux->get_tile_pos()) {
697         try {
698           Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
699                                     level_->pos.y*32 +  8 - camera_offset.y);
700           std::string levelfile = levels_path + level_->get_name();
701
702           // update state and savegame
703           save_state();
704
705           ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
706                                         std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
707           in_level = true;
708         } catch(std::exception& e) {
709           log_fatal << "Couldn't load level: " << e.what() << std::endl;
710         }
711       }
712     }
713     else
714     {
715       //      tux->set_direction(input_direction);
716     }
717   }
718 }
719
720 int
721 WorldMap::tile_data_at(Vector p)
722 {
723   int dirs = 0;
724
725   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
726     TileMap* tilemap = *i;
727     const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
728     int dirdata = tile->getData();
729     dirs |= dirdata;
730   }
731
732   return dirs;
733 }
734
735 int
736 WorldMap::available_directions_at(Vector p)
737 {
738   return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
739 }
740
741 LevelTile*
742 WorldMap::at_level()
743 {
744   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
745     LevelTile* level = *i;
746     if (level->pos == tux->get_tile_pos())
747       return level;
748   }
749
750   return NULL;
751 }
752
753 SpecialTile*
754 WorldMap::at_special_tile()
755 {
756   for(SpecialTiles::iterator i = special_tiles.begin();
757       i != special_tiles.end(); ++i) {
758     SpecialTile* special_tile = *i;
759     if (special_tile->pos == tux->get_tile_pos())
760       return special_tile;
761   }
762
763   return NULL;
764 }
765
766 SpriteChange*
767 WorldMap::at_sprite_change(const Vector& pos)
768 {
769   for(SpriteChanges::iterator i = sprite_changes.begin();
770       i != sprite_changes.end(); ++i) {
771     SpriteChange* sprite_change = *i;
772     if(sprite_change->pos == pos)
773       return sprite_change;
774   }
775
776   return NULL;
777 }
778
779 Teleporter*
780 WorldMap::at_teleporter(const Vector& pos)
781 {
782   for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
783     Teleporter* teleporter = *i;
784     if(teleporter->pos == pos) return teleporter;
785   }
786
787   return NULL;
788 }
789
790 void
791 WorldMap::draw(DrawingContext& context)
792 {
793   if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
794     context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
795                              Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
796
797   context.set_ambient_color( ambient_light );
798   context.push_transform();
799   context.set_translation(camera_offset);
800
801   for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
802   {
803     GameObjectPtr& object = *i;
804     if(!panning || object != tux) {
805       object->draw(context);
806     }
807   }
808
809   /*
810   // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
811   // draw visual indication of possible walk directions
812   static int flipme = 0;
813   if (flipme++ & 0x04)
814   for (int x = 0; x < get_width(); x++) {
815   for (int y = 0; y < get_height(); y++) {
816   int data = tile_data_at(Vector(x,y));
817   int px = x * 32;
818   int py = y * 32;
819   const int W = 4;
820   if (data & Tile::WORLDMAP_NORTH)    context.draw_filled_rect(Rect(px + 16-W, py       , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
821   if (data & Tile::WORLDMAP_SOUTH)    context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32  ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
822   if (data & Tile::WORLDMAP_EAST)     context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32  , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
823   if (data & Tile::WORLDMAP_WEST)     context.draw_filled_rect(Rect(px       , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
824   if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
825   if (data & Tile::WORLDMAP_STOP)     context.draw_filled_rect(Rect(px + 4   , py + 4   , px + 28  , py + 28  ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
826   }
827   }
828   */
829
830   draw_status(context);
831   context.pop_transform();
832 }
833
834 void
835 WorldMap::draw_status(DrawingContext& context)
836 {
837   context.push_transform();
838   context.set_translation(Vector(0, 0));
839
840   m_savegame.get_player_status()->draw(context);
841
842   if (!tux->is_moving()) {
843     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
844       LevelTile* level = *i;
845
846       if (level->pos == tux->get_tile_pos()) {
847         if(level->title == "")
848           get_level_title(*level);
849
850         context.draw_text(Resources::normal_font, level->title,
851                           Vector(SCREEN_WIDTH/2,
852                                  SCREEN_HEIGHT - Resources::normal_font->get_height() - 10),
853                           ALIGN_CENTER, LAYER_HUD, WorldMap::level_title_color);
854
855         // if level is solved, draw level picture behind stats
856         /*
857           if (level->solved) {
858           if (const Surface* picture = level->get_picture()) {
859           Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
860           context.push_transform();
861           context.set_alpha(0.5);
862           context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
863           context.pop_transform();
864           }
865           }
866         */
867
868         if (level->target_time == 0.0f)
869           get_level_target_time(*level);
870         level->statistics.draw_worldmap_info(context, level->target_time);
871         break;
872       }
873     }
874
875     for(SpecialTiles::iterator i = special_tiles.begin();
876         i != special_tiles.end(); ++i) {
877       SpecialTile* special_tile = *i;
878
879       if (special_tile->pos == tux->get_tile_pos()) {
880         /* Display an in-map message in the map, if any as been selected */
881         if(!special_tile->map_message.empty() && !special_tile->passive_message)
882           context.draw_text(Resources::normal_font, special_tile->map_message,
883                             Vector(SCREEN_WIDTH/2,
884                                    SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
885                             ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
886         break;
887       }
888     }
889
890     // display teleporter messages
891     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
892     if (teleporter && (teleporter->message != "")) {
893       Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
894       context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
895     }
896
897   }
898
899   /* Display a passive message in the map, if needed */
900   if(passive_message_timer.started())
901     context.draw_text(Resources::normal_font, passive_message,
902                       Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
903                       ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
904
905   context.pop_transform();
906 }
907
908 void
909 WorldMap::setup()
910 {
911   SoundManager::current()->play_music(music);
912   MenuManager::instance().clear_menu_stack();
913
914   current_ = this;
915   load_state();
916
917   // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
918   if (force_spawnpoint != "") {
919     move_to_spawnpoint(force_spawnpoint);
920     force_spawnpoint = "";
921   }
922
923   tux->setup();
924
925   // register worldmap_table as worldmap in scripting
926   using namespace scripting;
927
928   sq_pushroottable(global_vm);
929   sq_pushstring(global_vm, "worldmap", -1);
930   sq_pushobject(global_vm, worldmap_table);
931   if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse)))
932     throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
933   sq_pop(global_vm, 1);
934
935   //Run default.nut just before init script
936   try {
937     IFileStreambuf ins(levels_path + "default.nut");
938     std::istream in(&ins);
939     run_script(in, "WorldMap::default.nut");
940   } catch(std::exception& ) {
941     // doesn't exist or erroneous; do nothing
942   }
943
944   if(init_script != "") {
945     std::istringstream in(init_script);
946     run_script(in, "WorldMap::init");
947   }
948 }
949
950 void
951 WorldMap::leave()
952 {
953   using namespace scripting;
954
955   // save state of world and player
956   save_state();
957
958   // remove worldmap_table from roottable
959   sq_pushroottable(global_vm);
960   sq_pushstring(global_vm, "worldmap", -1);
961   if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
962     throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
963   sq_pop(global_vm, 1);
964 }
965
966 void
967 WorldMap::set_levels_solved(bool solved, bool perfect)
968 {
969   for(auto& level : levels)
970   {
971     level->set_solved(solved);
972     level->set_perfect(perfect);
973   }
974 }
975
976 void
977 WorldMap::save_state()
978 {
979   using namespace scripting;
980
981   HSQUIRRELVM vm = global_vm;
982   int oldtop = sq_gettop(vm);
983
984   try {
985     // get state table
986     sq_pushroottable(vm);
987     sq_pushstring(vm, "state", -1);
988     if(SQ_FAILED(sq_get(vm, -2)))
989       throw scripting::SquirrelError(vm, "Couldn't get state table");
990
991     // get or create worlds table
992     sq_pushstring(vm, "worlds", -1);
993     if(SQ_FAILED(sq_get(vm, -2))) {
994       sq_pushstring(vm, "worlds", -1);
995       sq_newtable(vm);
996       if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
997         throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
998
999       sq_pushstring(vm, "worlds", -1);
1000       if(SQ_FAILED(sq_get(vm, -2)))
1001         throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
1002     }
1003
1004     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1005     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
1006     {
1007     }
1008
1009     // construct new table for this worldmap
1010     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1011     sq_newtable(vm);
1012
1013     // store tux
1014     sq_pushstring(vm, "tux", -1);
1015     sq_newtable(vm);
1016
1017     store_float(vm, "x", tux->get_tile_pos().x);
1018     store_float(vm, "y", tux->get_tile_pos().y);
1019     store_string(vm, "back", direction_to_string(tux->back_direction));
1020
1021     sq_newslot(vm, -3, SQFalse);
1022
1023     // levels...
1024     sq_pushstring(vm, "levels", -1);
1025     sq_newtable(vm);
1026
1027     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1028       LevelTile* level = *i;
1029
1030       sq_pushstring(vm, level->get_name().c_str(), -1);
1031       sq_newtable(vm);
1032
1033       store_bool(vm, "solved", level->solved);
1034       store_bool(vm, "perfect", level->perfect);
1035       level->statistics.serialize_to_squirrel(vm);
1036
1037       sq_newslot(vm, -3, SQFalse);
1038     }
1039
1040     sq_newslot(vm, -3, SQFalse);
1041
1042     // overall statistics...
1043     total_stats.serialize_to_squirrel(vm);
1044
1045     // push world into worlds table
1046     sq_newslot(vm, -3, SQFalse);
1047   } catch(std::exception& ) {
1048     sq_settop(vm, oldtop);
1049   }
1050
1051   sq_settop(vm, oldtop);
1052
1053   m_savegame.save();
1054 }
1055
1056 void
1057 WorldMap::load_state()
1058 {
1059   using namespace scripting;
1060
1061   HSQUIRRELVM vm = global_vm;
1062   int oldtop = sq_gettop(vm);
1063
1064   try {
1065     // get state table
1066     sq_pushroottable(vm);
1067     sq_pushstring(vm, "state", -1);
1068     if(SQ_FAILED(sq_get(vm, -2)))
1069       throw scripting::SquirrelError(vm, "Couldn't get state table");
1070
1071     // get worlds table
1072     sq_pushstring(vm, "worlds", -1);
1073     if(SQ_FAILED(sq_get(vm, -2)))
1074       throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
1075
1076     // get table for our world
1077     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1078     if(SQ_FAILED(sq_get(vm, -2)))
1079       throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
1080
1081     // load tux
1082     sq_pushstring(vm, "tux", -1);
1083     if(SQ_FAILED(sq_get(vm, -2)))
1084       throw scripting::SquirrelError(vm, "Couldn't get tux");
1085
1086     Vector p;
1087     p.x = read_float(vm, "x");
1088     p.y = read_float(vm, "y");
1089     std::string back_str = read_string(vm, "back");
1090     tux->back_direction = string_to_direction(back_str);
1091     tux->set_tile_pos(p);
1092
1093     sq_pop(vm, 1);
1094
1095     // load levels
1096     sq_pushstring(vm, "levels", -1);
1097     if(SQ_FAILED(sq_get(vm, -2)))
1098       throw scripting::SquirrelError(vm, "Couldn't get levels");
1099
1100     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1101       LevelTile* level = *i;
1102       sq_pushstring(vm, level->get_name().c_str(), -1);
1103       if(SQ_SUCCEEDED(sq_get(vm, -2))) {
1104         level->solved = read_bool(vm, "solved");
1105         level->perfect = read_bool(vm, "perfect");
1106         if(!level->solved)
1107           level->sprite->set_action("default");
1108         else
1109           level->sprite->set_action((level->sprite->has_action("perfect") && level->perfect) ? "perfect" : "solved");
1110         level->statistics.unserialize_from_squirrel(vm);
1111         sq_pop(vm, 1);
1112       }
1113     }
1114
1115     // leave state table
1116     sq_pop(vm, 1);
1117
1118     // load overall statistics
1119     total_stats.unserialize_from_squirrel(vm);
1120
1121   } catch(std::exception& e) {
1122     log_debug << "Not loading worldmap state: " << e.what() << std::endl;
1123   }
1124   sq_settop(vm, oldtop);
1125
1126   in_level = false;
1127 }
1128
1129 size_t
1130 WorldMap::level_count()
1131 {
1132   return levels.size();
1133 }
1134
1135 size_t
1136 WorldMap::solved_level_count()
1137 {
1138   size_t count = 0;
1139   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1140     LevelTile* level = *i;
1141
1142     if(level->solved)
1143       count++;
1144   }
1145
1146   return count;
1147 }
1148
1149 HSQUIRRELVM
1150 WorldMap::run_script(std::istream& in, const std::string& sourcename)
1151 {
1152   using namespace scripting;
1153
1154   // garbage collect thread list
1155   for(ScriptList::iterator i = scripts.begin();
1156       i != scripts.end(); ) {
1157     HSQOBJECT& object = *i;
1158     HSQUIRRELVM vm = object_to_vm(object);
1159
1160     if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
1161       sq_release(global_vm, &object);
1162       i = scripts.erase(i);
1163       continue;
1164     }
1165
1166     ++i;
1167   }
1168
1169   HSQOBJECT object = create_thread(global_vm);
1170   scripts.push_back(object);
1171
1172   HSQUIRRELVM vm = object_to_vm(object);
1173
1174   // set worldmap_table as roottable for the thread
1175   sq_pushobject(vm, worldmap_table);
1176   sq_setroottable(vm);
1177
1178   compile_and_run(vm, in, sourcename);
1179
1180   return vm;
1181 }
1182
1183 float
1184 WorldMap::get_width() const
1185 {
1186   float width = 0;
1187   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
1188     TileMap* solids = *i;
1189     if (solids->get_width() > width) width = solids->get_width();
1190   }
1191   return width;
1192 }
1193
1194 float
1195 WorldMap::get_height() const
1196 {
1197   float height = 0;
1198   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
1199     TileMap* solids = *i;
1200     if (solids->get_height() > height) height = solids->get_height();
1201   }
1202   return height;
1203 }
1204
1205 } // namespace worldmap
1206
1207 /* EOF */