Added some m_ prefixes to member variables in SDLRenderer and related classes
authorIngo Ruhnke <grumbel@gmail.com>
Sun, 17 Aug 2014 02:33:06 +0000 (04:33 +0200)
committerIngo Ruhnke <grumbel@gmail.com>
Sun, 17 Aug 2014 02:33:23 +0000 (04:33 +0200)
src/video/sdl/sdl_lightmap.cpp
src/video/sdl/sdl_lightmap.hpp
src/video/sdl/sdl_renderer.cpp
src/video/sdl/sdl_renderer.hpp
src/video/sdl/sdl_texture.cpp
src/video/sdl/sdl_texture.hpp

index e27e186..19ca449 100644 (file)
 #include "video/sdl/sdl_painter.hpp"
 
 SDLLightmap::SDLLightmap() :
-  renderer(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer()),
-  texture(),
-  width(),
-  height(),
-  LIGHTMAP_DIV()
+  m_renderer(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer()),
+  m_texture(),
+  m_width(),
+  m_height(),
+  m_LIGHTMAP_DIV()
 {
-  LIGHTMAP_DIV = 8;
-
-  width = SCREEN_WIDTH;
-  height = SCREEN_HEIGHT;
-
-  SDL_Renderer* renderer = static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer();
-  texture = SDL_CreateTexture(renderer,
-                              SDL_PIXELFORMAT_RGB888,
-                              SDL_TEXTUREACCESS_TARGET,
-                              width / LIGHTMAP_DIV,
-                              height / LIGHTMAP_DIV);
-  if (!texture)
+  m_LIGHTMAP_DIV = 8;
+
+  m_width = SCREEN_WIDTH;
+  m_height = SCREEN_HEIGHT;
+
+  m_texture = SDL_CreateTexture(m_renderer,
+                                SDL_PIXELFORMAT_RGB888,
+                                SDL_TEXTUREACCESS_TARGET,
+                                m_width / m_LIGHTMAP_DIV,
+                                m_height / m_LIGHTMAP_DIV);
+  if (!m_texture)
   {
     std::stringstream msg;
     msg << "Couldn't create lightmap texture: " << SDL_GetError();
@@ -50,83 +49,83 @@ SDLLightmap::SDLLightmap() :
 
 SDLLightmap::~SDLLightmap()
 {
-  SDL_DestroyTexture(texture);
+  SDL_DestroyTexture(m_texture);
 }
 
 void
 SDLLightmap::start_draw(const Color &ambient_color)
 {
-  SDL_SetRenderTarget(renderer, texture);
+  SDL_SetRenderTarget(m_renderer, m_texture);
 
   Uint8 r = static_cast<Uint8>(ambient_color.red * 255);
   Uint8 g = static_cast<Uint8>(ambient_color.green * 255);
   Uint8 b = static_cast<Uint8>(ambient_color.blue * 255);
 
-  SDL_SetRenderDrawColor(renderer, r, g, b, 255);
-  SDL_RenderClear(renderer);
-  SDL_RenderSetScale(renderer, 1.0f / LIGHTMAP_DIV, 1.0f / LIGHTMAP_DIV);
+  SDL_SetRenderDrawColor(m_renderer, r, g, b, 255);
+  SDL_RenderClear(m_renderer);
+  SDL_RenderSetScale(m_renderer, 1.0f / m_LIGHTMAP_DIV, 1.0f / m_LIGHTMAP_DIV);
 }
 
 void
 SDLLightmap::end_draw()
 {
-  SDL_RenderSetScale(renderer, 1.0f, 1.0f);
-  SDL_SetRenderTarget(renderer, NULL);
+  SDL_RenderSetScale(m_renderer, 1.0f, 1.0f);
+  SDL_SetRenderTarget(m_renderer, NULL);
 }
 
 void
 SDLLightmap::do_draw()
 {
-  SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_MOD);
+  SDL_SetTextureBlendMode(m_texture, SDL_BLENDMODE_MOD);
 
   SDL_Rect dst_rect;
   dst_rect.x = 0;
   dst_rect.y = 0;
-  dst_rect.w = width;
-  dst_rect.h = height;
+  dst_rect.w = m_width;
+  dst_rect.h = m_height;
 
-  SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
+  SDL_RenderCopy(m_renderer, m_texture, NULL, &dst_rect);
 }
 
 void
 SDLLightmap::draw_surface(const DrawingRequest& request)
 {
-  SDLPainter::draw_surface(renderer, request);
+  SDLPainter::draw_surface(m_renderer, request);
 }
 
 void
 SDLLightmap::draw_surface_part(const DrawingRequest& request)
 {
-  SDLPainter::draw_surface_part(renderer, request);
+  SDLPainter::draw_surface_part(m_renderer, request);
 }
 
 void
 SDLLightmap::draw_gradient(const DrawingRequest& request)
 {
-  SDLPainter::draw_gradient(renderer, request);
+  SDLPainter::draw_gradient(m_renderer, request);
 }
 
 void
 SDLLightmap::draw_filled_rect(const DrawingRequest& request)
 {
-  SDLPainter::draw_filled_rect(renderer, request);
+  SDLPainter::draw_filled_rect(m_renderer, request);
 }
 
 void
 SDLLightmap::get_light(const DrawingRequest& request) const
 {
   const GetLightRequest* getlightrequest
-    = (GetLightRequest*) request.request_data;
+    = static_cast<GetLightRequest*>(request.request_data);
 
   SDL_Rect rect;
-  rect.x = static_cast<int>(request.pos.x * width / SCREEN_WIDTH);
-  rect.y = static_cast<int>(request.pos.y * height / SCREEN_HEIGHT);
+  rect.x = static_cast<int>(request.pos.x * m_width / SCREEN_WIDTH);
+  rect.y = static_cast<int>(request.pos.y * m_height / SCREEN_HEIGHT);
   rect.w = 1;
   rect.h = 1;
 
-  SDL_SetRenderTarget(renderer, texture);
+  SDL_SetRenderTarget(m_renderer, m_texture);
   Uint8 pixel[4];
-  int ret = SDL_RenderReadPixels(renderer, &rect,
+  int ret = SDL_RenderReadPixels(m_renderer, &rect,
                                  SDL_PIXELFORMAT_RGB888,
                                  pixel,
                                  1);
@@ -134,7 +133,7 @@ SDLLightmap::get_light(const DrawingRequest& request) const
   {
     log_warning << "failed to read pixels: " << SDL_GetError() << std::endl;
   }
-  SDL_SetRenderTarget(renderer, 0);
+  SDL_SetRenderTarget(m_renderer, 0);
 
   *(getlightrequest->color_ptr) = Color(pixel[2] / 255.0f,
                                         pixel[1] / 255.0f,
index df451be..e13b61c 100644 (file)
@@ -42,11 +42,11 @@ public:
   void get_light(const DrawingRequest& request) const;
 
 private:
-  SDL_Renderer* renderer;
-  SDL_Texture* texture;
-  int width;
-  int height;
-  int LIGHTMAP_DIV;
+  SDL_Renderer* m_renderer;
+  SDL_Texture* m_texture;
+  int m_width;
+  int m_height;
+  int m_LIGHTMAP_DIV;
 
 private:
   SDLLightmap(const SDLLightmap&);
index 86c85f7..72ef39d 100644 (file)
 #include "video/util.hpp"
 
 SDLRenderer::SDLRenderer() :
-  window(),
-  renderer(),
-  viewport(),
-  desktop_size(0, 0),
+  m_window(),
+  m_renderer(),
+  m_viewport(),
+  m_desktop_size(0, 0),
   m_scale(1.0f, 1.0f)
 {
   Renderer::instance_ = this;
@@ -48,7 +48,7 @@ SDLRenderer::SDLRenderer() :
   }
   else
   {
-    desktop_size = Size(mode.w, mode.h);
+    m_desktop_size = Size(mode.w, mode.h);
   }
 
   log_info << "creating SDLRenderer" << std::endl;
@@ -75,15 +75,15 @@ SDLRenderer::SDLRenderer() :
   SCREEN_WIDTH = width;
   SCREEN_HEIGHT = height;
 
-  viewport.x = 0;
-  viewport.y = 0;
-  viewport.w = width;
-  viewport.h = height;
+  m_viewport.x = 0;
+  m_viewport.y = 0;
+  m_viewport.w = width;
+  m_viewport.h = height;
 
   SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
 
   int ret = SDL_CreateWindowAndRenderer(width, height, flags,
-                                        &window, &renderer);
+                                        &m_window, &m_renderer);
 
   if(ret != 0) {
     std::stringstream msg;
@@ -93,7 +93,7 @@ SDLRenderer::SDLRenderer() :
   }
 
   SDL_RendererInfo info;
-  if (SDL_GetRendererInfo(renderer, &info) != 0)
+  if (SDL_GetRendererInfo(m_renderer, &info) != 0)
   {
     log_warning << "Couldn't get RendererInfo: " << SDL_GetError() << std::endl;
   }
@@ -123,14 +123,14 @@ SDLRenderer::SDLRenderer() :
 
 SDLRenderer::~SDLRenderer()
 {
-  SDL_DestroyRenderer(renderer);
-  SDL_DestroyWindow(window);
+  SDL_DestroyRenderer(m_renderer);
+  SDL_DestroyWindow(m_window);
 }
 
 void
 SDLRenderer::start_draw()
 {
-  SDL_RenderSetScale(renderer, m_scale.x, m_scale.y);
+  SDL_RenderSetScale(m_renderer, m_scale.x, m_scale.y);
 }
 
 void
@@ -141,31 +141,31 @@ SDLRenderer::end_draw()
 void
 SDLRenderer::draw_surface(const DrawingRequest& request)
 {
-  SDLPainter::draw_surface(renderer, request);
+  SDLPainter::draw_surface(m_renderer, request);
 }
 
 void
 SDLRenderer::draw_surface_part(const DrawingRequest& request)
 {
-  SDLPainter::draw_surface_part(renderer, request);
+  SDLPainter::draw_surface_part(m_renderer, request);
 }
 
 void
 SDLRenderer::draw_gradient(const DrawingRequest& request)
 {
-  SDLPainter::draw_gradient(renderer, request);
+  SDLPainter::draw_gradient(m_renderer, request);
 }
 
 void
 SDLRenderer::draw_filled_rect(const DrawingRequest& request)
 {
-  SDLPainter::draw_filled_rect(renderer, request);
+  SDLPainter::draw_filled_rect(m_renderer, request);
 }
 
 void
 SDLRenderer::draw_inverse_ellipse(const DrawingRequest& request)
 {
-  SDLPainter::draw_inverse_ellipse(renderer, request);
+  SDLPainter::draw_inverse_ellipse(m_renderer, request);
 }
 
 void
@@ -174,7 +174,7 @@ SDLRenderer::do_take_screenshot()
   // [Christoph] TODO: Yes, this method also takes care of the actual disk I/O. Split it?
   int width;
   int height;
-  if (SDL_GetRendererOutputSize(renderer, &width, &height) != 0)
+  if (SDL_GetRendererOutputSize(m_renderer, &width, &height) != 0)
   {
     log_warning << "SDL_GetRenderOutputSize failed: " << SDL_GetError() << std::endl;
   }
@@ -199,7 +199,7 @@ SDLRenderer::do_take_screenshot()
     }
     else
     {
-      int ret = SDL_RenderReadPixels(renderer, NULL,
+      int ret = SDL_RenderReadPixels(m_renderer, NULL,
                                      SDL_PIXELFORMAT_ABGR8888,
                                      surface->pixels,
                                      surface->pitch);
@@ -237,7 +237,7 @@ SDLRenderer::do_take_screenshot()
 void
 SDLRenderer::flip()
 {
-  SDL_RenderPresent(renderer);
+  SDL_RenderPresent(m_renderer);
 }
 
 void
@@ -253,14 +253,14 @@ SDLRenderer::apply_video_mode()
 {
   if (!g_config->use_fullscreen)
   {
-    SDL_SetWindowFullscreen(window, 0);
+    SDL_SetWindowFullscreen(m_window, 0);
   }
   else
   {
     if (g_config->fullscreen_size.width == 0 &&
         g_config->fullscreen_size.height == 0)
     {
-        if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP) != 0)
+        if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP) != 0)
         {
           log_warning << "failed to switch to desktop fullscreen mode: "
                       << SDL_GetError() << std::endl;
@@ -279,7 +279,7 @@ SDLRenderer::apply_video_mode()
       mode.refresh_rate = g_config->fullscreen_refresh_rate;
       mode.driverdata = 0;
 
-      if (SDL_SetWindowDisplayMode(window, &mode) != 0)
+      if (SDL_SetWindowDisplayMode(m_window, &mode) != 0)
       {
         log_warning << "failed to set display mode: "
                     << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
@@ -287,7 +287,7 @@ SDLRenderer::apply_video_mode()
       }
       else
       {
-        if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) != 0)
+        if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN) != 0)
         {
           log_warning << "failed to switch to fullscreen mode: "
                       << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
@@ -313,12 +313,12 @@ SDLRenderer::apply_viewport()
   float pixel_aspect_ratio = 1.0f;
   if (g_config->aspect_size != Size(0, 0))
   {
-    pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size,
+    pixel_aspect_ratio = calculate_pixel_aspect_ratio(m_desktop_size,
                                                       g_config->aspect_size);
   }
   else if (g_config->use_fullscreen)
   {
-    pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size,
+    pixel_aspect_ratio = calculate_pixel_aspect_ratio(m_desktop_size,
                                                       target_size);
   }
 
@@ -331,27 +331,27 @@ SDLRenderer::apply_viewport()
                      target_size,
                      pixel_aspect_ratio,
                      g_config->magnification,
-                     m_scale, logical_size, viewport);
+                     m_scale, logical_size, m_viewport);
 
   SCREEN_WIDTH = logical_size.width;
   SCREEN_HEIGHT = logical_size.height;
 
-  if (viewport.x != 0 || viewport.y != 0)
+  if (m_viewport.x != 0 || m_viewport.y != 0)
   {
     // Clear the screen to avoid garbage in unreachable areas after we
     // reset the coordinate system
-    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
-    SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
-    SDL_RenderClear(renderer);
-    SDL_RenderPresent(renderer);
-    SDL_RenderClear(renderer);
+    SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255);
+    SDL_SetRenderDrawBlendMode(m_renderer, SDL_BLENDMODE_NONE);
+    SDL_RenderClear(m_renderer);
+    SDL_RenderPresent(m_renderer);
+    SDL_RenderClear(m_renderer);
   }
 
   // SetViewport() works in scaled screen coordinates, so we have to
   // reset it to 1.0, 1.0 to get meaningful results
-  SDL_RenderSetScale(renderer, 1.0f, 1.0f);
-  SDL_RenderSetViewport(renderer, &viewport);
-  SDL_RenderSetScale(renderer, m_scale.x, m_scale.y);
+  SDL_RenderSetScale(m_renderer, 1.0f, 1.0f);
+  SDL_RenderSetViewport(m_renderer, &m_viewport);
+  SDL_RenderSetScale(m_renderer, m_scale.x, m_scale.y);
 }
 
 void
@@ -364,8 +364,8 @@ SDLRenderer::apply_config()
 Vector
 SDLRenderer::to_logical(int physical_x, int physical_y)
 {
-  return Vector(static_cast<float>(physical_x - viewport.x) * SCREEN_WIDTH / viewport.w,
-                static_cast<float>(physical_y - viewport.y) * SCREEN_HEIGHT / viewport.h);
+  return Vector(static_cast<float>(physical_x - m_viewport.x) * SCREEN_WIDTH / m_viewport.w,
+                static_cast<float>(physical_y - m_viewport.y) * SCREEN_HEIGHT / m_viewport.h);
 }
 
 void
@@ -373,7 +373,7 @@ SDLRenderer::set_gamma(float gamma)
 {
   Uint16 ramp[256];
   SDL_CalculateGammaRamp(gamma, ramp);
-  SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
+  SDL_SetWindowGammaRamp(m_window, ramp, ramp, ramp);
 }
 
 /* EOF */
index 2ce622b..fa3cd0a 100644 (file)
@@ -40,18 +40,18 @@ public:
   Vector to_logical(int physical_x, int physical_y) override;
   void set_gamma(float gamma) override;
 
-  SDL_Window* get_window() const { return window; }
-  SDL_Renderer* get_sdl_renderer() const { return renderer; };
+  SDL_Window* get_window() const { return m_window; }
+  SDL_Renderer* get_sdl_renderer() const { return m_renderer; };
 
 private:
   void apply_video_mode();
   void apply_viewport();
 
 private:
-  SDL_Window* window;
-  SDL_Renderer* renderer;
-  SDL_Rect viewport;
-  Size desktop_size;
+  SDL_Window* m_window;
+  SDL_Renderer* m_renderer;
+  SDL_Rect m_viewport;
+  Size m_desktop_size;
   Vector m_scale;
 
 private:
index 853bef2..fcb8d73 100644 (file)
 #include <SDL.h>
 
 SDLTexture::SDLTexture(SDL_Surface* image) :
-  texture(),
-  width(),
-  height()
+  m_texture(),
+  m_width(),
+  m_height()
 {
-  texture = SDL_CreateTextureFromSurface(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer(),
-                                         image);
-  if (!texture)
+  m_texture = SDL_CreateTextureFromSurface(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer(),
+                                           image);
+  if (!m_texture)
   {
     std::ostringstream msg;
     msg << "couldn't create texture: " << SDL_GetError();
     throw std::runtime_error(msg.str());
   }
 
-  width = image->w;
-  height = image->h;
+  m_width = image->w;
+  m_height = image->h;
 }
 
 SDLTexture::~SDLTexture()
 {
-  SDL_DestroyTexture(texture);
+  SDL_DestroyTexture(m_texture);
 }
 
-/* vim: set sw=2 sts=2 et : */
 /* EOF */
index e92c316..7673800 100644 (file)
@@ -28,9 +28,9 @@
 class SDLTexture : public Texture
 {
 protected:
-  SDL_Texture* texture;
-  int width;
-  int height;
+  SDL_Texture* m_texture;
+  int m_width;
+  int m_height;
 
 public:
   SDLTexture(SDL_Surface* sdlsurface);
@@ -38,27 +38,27 @@ public:
 
   SDL_Texture *get_texture() const
   {
-    return texture;
+    return m_texture;
   }
 
   unsigned int get_texture_width() const
   {
-    return width;
+    return m_width;
   }
 
   unsigned int get_texture_height() const
   {
-    return height;
+    return m_height;
   }
 
   unsigned int get_image_width() const
   {
-    return width;
+    return m_width;
   }
 
   unsigned int get_image_height() const
   {
-    return height;
+    return m_height;
   }
 
 private: