Replaced old SDL1 surface flags with 0
authorIngo Ruhnke <grumbel@gmail.com>
Sun, 3 Aug 2014 04:00:02 +0000 (06:00 +0200)
committerIngo Ruhnke <grumbel@gmail.com>
Sun, 3 Aug 2014 04:00:02 +0000 (06:00 +0200)
src/video/gl/gl_renderer.cpp
src/video/gl/gl_texture.cpp

index 972dc45..d24127c 100644 (file)
@@ -393,9 +393,9 @@ GLRenderer::do_take_screenshot()
   SDL_Surface *shot_surf;
   // create surface to hold screenshot
 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
-  shot_surf = SDL_CreateRGBSurface(SDL_HWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0);
+  shot_surf = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0);
 #else
-  shot_surf = SDL_CreateRGBSurface(SDL_HWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0);
+  shot_surf = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0);
 #endif
   if (!shot_surf) {
     log_warning << "Could not create RGB Surface to contain screenshot" << std::endl;
index 10dfa2d..298e0f7 100644 (file)
@@ -93,11 +93,11 @@ GLTexture::GLTexture(SDL_Surface* image) :
   image_height = image->h;
 
 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
-  SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
+  SDL_Surface* convert = SDL_CreateRGBSurface(0,
                                               texture_width, texture_height, 32,
                                               0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
 #else
-  SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
+  SDL_Surface* convert = SDL_CreateRGBSurface(0,
                                               texture_width, texture_height, 32,
                                               0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
 #endif