- // TODO: provide convenience function in MovingSprite or MovingObject?
- for (int i = 0; i < 100; i++) {
- Vector ppos = bbox.get_middle();
- float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
- float velocity = graphicsRandom.randf(450, 900);
- float vx = sin(angle)*velocity;
- float vy = -cos(angle)*velocity;
- Vector pspeed = Vector(vx, vy);
- Vector paccel = Vector(0, 1000);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/explosion.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
- }
-#endif
+ int pnumber = push ? 8 : 100;
+ Sector::current()->add_object(std::make_shared<Particles>(
+ bbox.get_middle(), -360, 360, 450, 900, Vector(0, 1000), pnumber, Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS-1));