+// SuperTux
+// Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "supertux/levelset_screen.hpp"
+
+#include "supertux/game_session.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/savegame.hpp"
+#include "supertux/screen_fade.hpp"
+#include "supertux/screen_manager.hpp"
+#include "util/file_system.hpp"
+
+LevelsetScreen::LevelsetScreen(const std::string& basedir, const std::string& level_filename,
+ Savegame& savegame) :
+ m_basedir(basedir),
+ m_level_filename(level_filename),
+ m_savegame(savegame),
+ m_level_started(false),
+ m_solved(false)
+{
+ LevelsetState state = m_savegame.get_levelset_state(basedir);
+ LevelState level_state = state.get_level_state(level_filename);
+ m_solved = level_state.solved;
+}
+
+LevelsetScreen::~LevelsetScreen()
+{
+}
+
+void
+LevelsetScreen::draw(DrawingContext&)
+{
+}
+
+void
+LevelsetScreen::update(float elapsed_time)
+{
+}
+
+void
+LevelsetScreen::finished_level(bool win)
+{
+ m_solved = m_solved || win;
+}
+
+void
+LevelsetScreen::setup()
+{
+ if (m_level_started)
+ {
+ log_info << "Saving Levelset state" << std::endl;
+ // this gets called when the GameSession is done and we return back to the
+ m_savegame.set_levelset_state(m_basedir, m_level_filename, m_solved);
+ m_savegame.save();
+ g_screen_manager->pop_screen();
+ }
+ else
+ {
+ m_level_started = true;
+
+ std::unique_ptr<Screen> screen(new GameSession(FileSystem::join(m_basedir, m_level_filename),
+ m_savegame));
+ g_screen_manager->push_screen(std::move(screen));
+ }
+}
+
+void
+LevelsetScreen::leave()
+{
+}
+
+/* EOF */