supertux.git
2010-03-04 Florian Forstersupertux/man/man6/supertux2.6: Fix a syntax error.
2010-03-04 Florian ForsterLevel 1-22 "A Mysterious House of Ice": Replace some...
2010-03-04 Florian ForsterCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 Florian ForsterSnowshot: Call ->set_action() in the constructor.
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Minor cleanup in SoundManager
2010-03-04 Mathnerd314Use static casts in GL::Renderer
2010-03-04 Mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-04 Mathnerd314Remove walk key
2010-03-03 Mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-03 Mathnerd314Don't save state of initial worldmap before loading it
2010-03-03 Mathnerd314Apparently C++ doesn't automatically convert from std...
2010-03-03 Mathnerd314Check that savegame exists before trying to load it.
2010-03-03 Mathnerd314someone forgot a ! in world.cpp...
2010-03-03 Mathnerd314Change Mysterious House of Ice to use dark bg tiles.
2010-03-02 Ingo RuhnkeRemoved unused TileSet member variable from Tile
2010-03-02 Florian ForsterHaywire: Fix a null-pointer dereference when Haywire...
2010-03-02 Mathnerd314Some install changes to CMakeLists.txt
2010-03-02 Ingo RuhnkeAdded background image, removed snow particles (visual...
2010-03-02 Arvid NorlanderUpdate sv.po to match recent changes. Also reword some...
2010-03-02 Florian ForsterLevel 1-12 "Into the Stars": Changed the level height...
2010-03-02 Florian ForsterLevel 1-01: Fixed decal filenames.
2010-03-02 Florian ForsterLevel 1-10 "23rd Airborne": Added a (somewhat hidden...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 Florian Forsterobject/explosion.[ch]pp: Added the "hurt" and "push...
2010-03-02 Florian Forstersupertux/sector.[ch]pp: Implemented the get_nearby_obje...
2010-03-02 Florian Forsterbadguy/walking_badguy.[ch]pp: Added the add_velocity...
2010-03-02 Florian ForsterSnowman: Created body-only animation and added it to...
2010-03-02 Ingo RuhnkeSome TODO updates
2010-03-01 Florian ForsterNightcave test level: Restore decals that have been...
2010-03-01 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added billboards...
2010-03-01 Florian ForsterAdded test level for "unstable tiles".
2010-03-01 Ingo RuhnkeUse proper background tiles for secret area
2010-03-01 Ingo RuhnkeTurned the run-blockade into a staircase, to allow...
2010-03-01 Ingo RuhnkeFine tuned the enemy placement and removed lots of...
2010-03-01 Florian Forsterobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 Ingo RuhnkeResized background to 800x600 to work around bug drawin...
2010-03-01 Florian Forstersdl_texture.cpp: Rewrite the optimize() function.
2010-03-01 Ingo RuhnkeImplemented proper clipping
2010-03-01 Ingo RuhnkeAdded DrawingContext::get_cliprect()
2010-03-01 Ingo RuhnkeAdded constructor te Rectf() that takes a Sizef
2010-02-28 Arvid NorlanderTry to fix level20 by adding a black image at top and...
2010-02-28 Arvid NorlanderExpand bonus2/level20.stl to fill new max resolution...
2010-02-28 Florian ForsterUnstable tile: Dissolve, then disappear without falling...
2010-02-28 Arvid NorlanderExpand bonus2/level17.stl to fill new max resolution.
2010-02-28 Mathnerd314Clean up test levels a bit.
2010-02-28 Arvid NorlanderExpand bonus2/level19.stl to fill new max resolution...
2010-02-28 Arvid NorlanderExpand bonus1/thompson-level1.stl to fill new max resol...
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level5.stl to fill new max resolution.
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level4.stl to fill new max resolution.
2010-02-28 Mathnerd314Remove last vestiges of DEBUG
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level3.stl to fill new max resolution.
2010-02-28 Mathnerd314Small ctor change.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level2.stl to fill new max resolution.
2010-02-28 Florian Forsterlisp/parser.cpp: Remove a forgotten debug message.
2010-02-28 Arvid NorlanderExpand bonus-level1.stl to fill new max resolution.
2010-02-28 Mathnerd314Change secret area signature to use editor-only tiles.
2010-02-28 Arvid NorlanderRun tools/normalize-po-files.sh on all *.po files to...
2010-02-28 Arvid NorlanderUpdate some Swedish translations.
2010-02-28 Arvid NorlanderCommiting fix for world1, level25 from bug #586 "Arctic...
2010-02-28 Mathnerd314Fix Sprite class once and for all.
2010-02-28 Florian ForsterAdded a test level for "Haywire".
2010-02-28 Florian Forsterlisp/parser.cpp: Use absolute directory when talking...
2010-02-28 Arvid NorlanderUpdate bonus1 translation, charset changed from ISO...
2010-02-28 Arvid NorlanderFix some header issues in the top sv.po (for the string...
2010-02-28 Florian Forstersprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
2010-02-28 Arvid NorlanderUpdate Swedish translation of code. NOTE: Levels are...
2010-02-28 Florian Forsterbadguy/haywire.cpp: Use BadGuy::get_nearest_player().
2010-02-28 Florian Forsterbadbuy/badbuy.cpp: Use Sector::get_nearest_player().
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian Forstersupertux/sector.hpp: Add a version of Sector::get_neare...
2010-02-28 Florian Forstersupertux/sector.cpp: Use Rectf::distance().
2010-02-28 Florian ForsterRectf: Implement distance().
2010-02-28 Florian ForsterHaywire: Walk towards the player if possible.
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-28 Florian Forstersupertux/sector.[ch]pp: Implement Sector::get_nearest_p...
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-28 Florian ForsterWalking badguy: Implemented {get,set}_walk_speed.
2010-02-27 Florian ForsterLevel 1-09: Set the direction of a Bouncing Snowball.
2010-02-27 Florian ForsterLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
2010-02-27 Florian ForsterLevel 1-17 "Or is it just me": Add a Cannon shooting...
2010-02-27 Florian Forsterlocale/de.po: Updated German translation.
2010-02-27 Mathnerd314Fix frame out of range error for -O2 release build...
2010-02-27 Florian ForsterUpdate copyright information to: "Copyright (c) 2003...
2010-02-27 Ryan Flegeladd -Wno-unused-parameter to disable warnings for unuse...
2010-02-27 Florian ForsterLevel 1-24 "The Shattered Bridge": Replace background...
2010-02-27 Florian ForsterLevel 1-27 "No More Mr Ice Guy": Move spawn point to...
2010-02-27 Florian ForsterYeti: Move start position so Yeti doesn't jump on Tux...
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-27 Florian ForsterLevels 1-15 and 1-22: Add Crystallo where he doesn...
2010-02-27 Florian Forstersupertux/src/badguy/crystallo.cpp: Use MovingSprite...
2010-02-27 Florian Forstertiles.strf: Make Crystal cave tiles non-solid.
2010-02-27 Florian ForsterChanged the Icy Island worldmap to a linear worldmap...
2010-02-27 Florian ForsterSnowman: Spawn the Snowball exactly where the Snowman...
2010-02-27 Mathnerd314Possible new Milestone1-like worldmap
2010-02-27 Mathnerd314Snowman turns into snowball when stomped.
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