supertux.git
2006-05-27 Matthias Braunfix for breaking strict aliasing rules
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-26 Matthias Braunfix
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-26 Christoph SommerDeleted one line too many
2006-05-26 Christoph SommerWorked around bug with wrappping utf-8 text /
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-26 Christoph SommerWorkaround for a bug with stopped SoundSource not being...
2006-05-26 Christoph SommerTrying out new ManagedSoundSource
2006-05-25 Matthias Braundon't translate credits
2006-05-25 Matthias Braunshould not be in svn
2006-05-25 Christoph SommerCan't rebuild wrapper on Win, so I'm checking it in...
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerForgot two files
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Christoph SommerFirst tries at making platform scriptable
2006-05-25 Matthias Braunset_pos does not work...
2006-05-25 Matthias Braunlittle test level for script triggers
2006-05-25 Matthias Braunchanged autoscroll level a bit
2006-05-25 Matthias Braunfixed autoscroll level syntax (the path is still bad...
2006-05-25 Matthias Braunfix supertux blocking when no sound is available (I...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Christoph SommerUsed new unstable Casteblock
2006-05-23 Christoph SommerForced Camera to always have Tux in the middle 5/6...
2006-05-23 Stephen GroundwaterNot much to see. Cleanup work on forest map, removed...
2006-05-22 Stephen Groundwaterfixed missing pogonia orchid, adjusted lava to newer...
2006-05-22 Christoph SommerMade fish jump again
2006-05-22 Christoph SommerDraft of unstable castleblock
2006-05-22 Stephen GroundwaterAdjusted lava some more. (created newer version)
2006-05-20 Stephen Groundwaterlava flow tile update
2006-05-20 Matthias Braunload worldmaps passed on commandline
2006-05-20 Christoph SommerSome more fixes
2006-05-20 Stephen GroundwaterMinor dislay test change for sample sparkle. See world2...
2006-05-20 Stephen GroundwaterAdded sample sparkle magic for key discovery. See world...
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Matthias Braunfix skull_tile sprite
2006-05-20 Christoph SommerAdjusted levels to new Unstable Tile syntax
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Matthias Braunmore comment improvements
2006-05-20 Matthias Braunmore small improvements
2006-05-20 Matthias Braunimprovement
2006-05-20 Matthias Braunsome comments about collision detection
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-17 Christoph SommerNearly there...
2006-05-17 Christoph SommerAdded treasure room
2006-05-17 Stephen Groundwateradjusting tree exit test images
2006-05-16 Christoph SommerAdded second sector and some hacks to get there
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-16 Wolfgang BeckerUpdated monodev's project files.
2006-05-16 Christoph SommerMore work on Brush and BrushEditor. Loading and paintin...
2006-05-16 Stephen Groundwateradjusting tree exit test images
2006-05-16 Stephen Groundwateradded exit tree test image and level
2006-05-15 Matthias Braunrenamed some money to jumpy
2006-05-15 Stephen GroundwaterMore work on forest worldmap, adjusting water's edge.
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Matthias Braunsomre sound preloading
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Wolfgang BeckerPrevent crash when tux dies while carrying iceblock.
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-14 Christoph SommerDraft of possible Bonus Level, Sector 1
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-13 Christoph SommerSmall bug
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-13 Christoph SommerSome more objects now inherit from MovingSprite
2006-05-12 Christoph SommerSeems like I forgot an include
2006-05-12 Christoph SommerFaster builds
2006-05-12 Christoph SommerExperiments with a new abstract base class for Moving...
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-09 Ondřej HošekSmall script fixes
2006-05-08 Christoph SommerNew level "Welcome to the Forest"
2006-05-08 Stephen Groundwateradded tumbleweed
2006-05-06 Stephen Groundwateradjusted dangerous pogonia (made flower part bigger)
2006-05-06 Stephen GroundwaterStarted to add a walking motion for Igel. Created a...
2006-05-04 Christoph Sommerplanted some trees and bushes
2006-05-04 Stephen Groundwaterput vegitation on the moving platform
2006-05-04 Christoph SommerConverted castle.stl to v2 format
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-05-04 Benjamin P... Added an (animated) candle. Might be useful for the...
2006-05-03 Christoph SommerNew level "Short Visit to El Castillo" /
2006-05-03 Christoph SommerLevel modified: Shortened ways back up
2006-05-02 Christoph SommerAdded level "Whatever Floats Your Boat"
2006-05-02 Matthias Braunreduce waiting time when yeti is finished
2006-05-02 Stephen Groundwateradjusted the flying snowball's smoke trail
2006-05-02 Christoph Sommeradded some more trees
2006-05-01 Christoph Sommeradded missing include
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-05-01 Ondřej HošekI'll be sending a snapshot to a friend with a PowerPC...
2006-05-01 Benjamin P... Changed my own e-mail address (I was receiving too...
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-30 Matthias Braunfix
2006-04-30 Christoph SommerFixed error with negative offsets
2006-04-30 Christoph SommerExperimented with loading hitbox from .sprite file
2006-04-30 Stephen Groundwateradded firewall test level
2006-04-30 Matthias Braunanother fix
2006-04-30 Matthias Braunagain
2006-04-30 Matthias Braunanother try
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