cleanups
[supertux.git] / Makefile
1 # Makefile for supertux
2
3 # by Bill Kendrick & Tobias Glaesser
4 # bill@newbreedsoftware.com
5 # tobi.web@gmx.de
6 # http://www.newbreedsoftware.com/
7
8 # Version 0.0.6 (in development)
9
10 # April 11, 2000 - December 29, 2000
11
12
13 # User-definable stuff:
14
15 ifeq ($(PREFIX),)
16 ifeq ($(USERNAME),root)
17 PREFIX=/usr/local
18 else
19 PREFIX=$(PWD)
20 endif
21 DATA_PREFIX=$(PWD)/data/
22 else
23 DATA_PREFIX=$(PREFIX)/share/games/supertux/data/
24 endif
25 JOY=YES
26
27
28 #undefine this for non debugging compilation
29
30 DEBUG_FLAG=-DDEBUG
31
32 # Defaults for Linux:
33
34 TARGET=supertux
35 TARGET_DEF=LINUX
36
37 CFLAGS=-Wall -O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \
38         -D$(NOSOUNDFLAG) -D$(TARGET_DEF) -DJOY_$(JOY) $(DEBUG_FLAG)
39
40
41 # Other definitions:
42
43 SDL_MIXER=-lSDL_mixer
44 SDL_IMAGE=-lSDL_image
45 NOSOUNDFLAG=__SOUND
46 SDL_LIB=$(SDL_MIXER) $(SDL_IMAGE) $(SDL_LDFLAGS) 
47 SDL_CFLAGS := $(shell sdl-config --cflags)
48 SDL_LDFLAGS := $(shell sdl-config --libs)
49 GL_LIB =  -L/usr/X11R6/lib -lGL
50 installbin = install -g $(USERNAME) -o $(USERNAME) -m 755 
51 installdat = install -g $(USERNAME) -o $(USERNAME) -m 644
52
53
54 OBJECTS=obj/supertux.o obj/setup.o obj/intro.o obj/title.o obj/scene.o obj/collision.o obj/bitmask.o obj/type.o \
55         obj/timer.o obj/texture.o obj/badguy.o obj/special.o  obj/world.o obj/player.o obj/level.o obj/gameloop.o \
56         obj/screen.o obj/sound.o obj/high_scores.o obj/menu.o obj/leveleditor.o
57
58 # Make commands:
59
60 all:    $(TARGET)
61
62 install: $(TARGET)
63         mkdir -p $(PREFIX)/games/$(TARGET)
64         mkdir -p $(PREFIX)/share/games/$(TARGET)
65         mkdir -p $(PREFIX)/bin/
66         cp -r data $(PREFIX)/share/games/$(TARGET)/
67         chmod -R 0755 $(PREFIX)/share/games/$(TARGET)/data/
68         -$(installbin) $(TARGET) $(PREFIX)/games/$(TARGET)/$(TARGET)
69         ln -sf $(PREFIX)/games/$(TARGET)/$(TARGET) $(PREFIX)/bin/$(TARGET)
70
71 uninstall:
72         rm -r $(PREFIX)/games/$(TARGET)
73         rm -r $(PREFIX)/share/games/$(TARGET)
74         rm $(PREFIX)/bin/$(TARGET)
75
76 nosound:
77         make supertux SDL_MIXER= NOSOUNDFLAG=NOSOUND
78
79 win32:
80         make TARGET_DEF=WIN32 TARGET=supertux.exe \
81                 DATA_PREFIX=data/
82         cp /usr/local/cross-tools/i386-mingw32/lib/SDL*.dll .
83         chmod 644 SDL*.dll
84
85 clean:
86         -rm -f supertux supertux.exe
87         -rm -f obj/*.o
88         -rm -f SDL*.dll
89
90
91 # Main executable:
92
93 $(TARGET):      $(OBJECTS)
94         $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB)  $(GL_LIB)
95
96 # Objects:
97
98 obj/supertux.o: src/supertux.c src/supertux.h src/defines.h src/globals.h \
99                 obj/setup.o obj/intro.o obj/title.o obj/gameloop.o \
100                 obj/screen.o obj/sound.o obj/leveleditor.o
101         $(CC) $(CFLAGS) src/supertux.c -c -o obj/supertux.o
102
103 obj/setup.o:    src/setup.c src/setup.h obj/sound.o \
104                 src/defines.h src/globals.h obj/screen.o
105         $(CC) $(CFLAGS) src/setup.c -c -o obj/setup.o
106
107 obj/intro.o:    src/intro.c src/intro.h \
108                 src/defines.h src/globals.h src/screen.h
109         $(CC) $(CFLAGS) src/intro.c -c -o obj/intro.o
110
111 obj/title.o:    src/title.c src/title.h \
112                 src/defines.h src/globals.h src/screen.h
113         $(CC) $(CFLAGS) src/title.c -c -o obj/title.o
114
115 obj/level.o:    src/level.c src/defines.h src/globals.h \
116                         src/level.h src/gameloop.h src/screen.h src/badguy.h
117         $(CC) $(CFLAGS) src/level.c -c -o obj/level.o
118
119 obj/scene.o:    src/scene.c src/scene.h \
120                 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
121                 src/setup.h obj/level.o
122         $(CC) $(CFLAGS) src/scene.c -c -o obj/scene.o
123         
124 obj/collision.o:        src/collision.c src/collision.h \
125                 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
126                 src/setup.h obj/level.o
127         $(CC) $(CFLAGS) src/collision.c -c -o obj/collision.o
128         
129 obj/bitmask.o:  src/bitmask.c src/bitmask.h \
130                 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
131                 src/setup.h obj/level.o
132         $(CC) $(CFLAGS) src/bitmask.c -c -o obj/bitmask.o
133                 
134 obj/type.o:     src/type.c src/type.h \
135                 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
136                 src/setup.h obj/level.o
137         $(CC) $(CFLAGS) src/type.c -c -o obj/type.o
138         
139 obj/timer.o:    src/timer.c src/timer.h \
140                 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
141                 src/setup.h obj/level.o
142         $(CC) $(CFLAGS) src/timer.c -c -o obj/timer.o
143         
144 obj/texture.o:  src/texture.c src/texture.h \
145                 src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
146                 src/setup.h obj/level.o
147         $(CC) $(CFLAGS) src/texture.c -c -o obj/texture.o
148
149 obj/badguy.o:   src/badguy.c src/badguy.h \
150                 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
151                 src/setup.h obj/level.o
152         $(CC) $(CFLAGS) src/badguy.c -c -o obj/badguy.o
153
154 obj/special.o:  src/special.c src/special.h \
155                 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
156                 src/setup.h obj/level.o
157         $(CC) $(CFLAGS) src/special.c -c -o obj/special.o
158
159 obj/world.o:    src/world.c src/world.h \
160                 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
161                 src/setup.h obj/level.o
162         $(CC) $(CFLAGS) src/world.c -c -o obj/world.o
163                 
164 obj/player.o:   src/player.c src/player.h \
165                 src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
166                 src/setup.h obj/level.o
167         $(CC) $(CFLAGS) src/player.c -c -o obj/player.o
168         
169 obj/gameloop.o: src/gameloop.c src/gameloop.h \
170                 src/defines.h src/globals.h src/screen.h obj/sound.o \
171                 src/setup.h obj/level.o obj/player.o
172         $(CC) $(CFLAGS) src/gameloop.c -c -o obj/gameloop.o
173
174 obj/screen.o:   src/screen.c src/defines.h src/globals.h src/screen.h
175         $(CC) $(CFLAGS) src/screen.c -c -o obj/screen.o
176
177 obj/sound.o:    src/sound.c src/defines.h src/globals.h src/sound.h
178         $(CC) $(CFLAGS) src/sound.c -c -o obj/sound.o
179
180 obj/high_scores.o:      src/high_scores.c src/defines.h src/globals.h \
181                                 obj/sound.o
182         $(CC) $(CFLAGS) src/high_scores.c -c -o obj/high_scores.o
183
184 obj/menu.o:     src/menu.c src/defines.h src/globals.h \
185                         obj/sound.o src/menu.h src/leveleditor.h
186         $(CC) $(CFLAGS) src/menu.c -c -o obj/menu.o
187
188 obj/leveleditor.o:      src/leveleditor.c src/defines.h src/globals.h \
189                         src/leveleditor.h src/gameloop.h src/screen.h src/badguy.h
190         $(CC) $(CFLAGS) src/leveleditor.c -c -o obj/leveleditor.o