2 - To do for Milestone1 -
3 http://super-tux.sf.net/
5 Last update: May 3, 2004
14 [M] Enemies can get stuck when colliding.
15 [M] When aborting a level, lives and score should remain the same as they
16 were before. Solution: make more dependency between the game engine and worldmap
17 or just backup those variables before starting a level.
18 [M] When jumping into a brick and there is a powerup, it should change direction or not,
19 depending where the collision was. It currently sucks.
20 [L] time runs while being in in-game menu, at least a bit (jump, go to
21 menu, wait a bit, leave menu, Tux will 'flip' to the ground,
22 instead of fall, pause mode doesn't seem to have this problem, only
24 [L] Backscroll is really messed up right now :)
25 [L] change lispreader to throw exceptions instead of simply assert() on
27 [L] fadein/out for intro/extro would be nice
28 [L] when bumping a special with 2 blocks at once, it won't change direction
29 [L] tux get killed if he kicks a iceblock while at the same time
31 [L] in the "Welcome to Antarctica" level, the blocks next to the first growup
32 look like there are 2 blocks above each other when bumping against them as
34 [L] Enemies should turn upside down after being hit by an kicked
38 Stuff for past milestone1:
39 --------------------------
40 Note that this list is far from complete, but lists some bugs that we don't want
41 to touch before milestone1 at the moment.
42 - You shouldn't be able to stand on invisible blocks, before you bumped them
43 - bombs should explode directly when hit by another bomb or a mr.iceblock
44 - we only have a global counter for multiple coin blocks. This should be handled
46 - We should reduced the width of tux collision rectangle so that he falls easier
47 between 1 tile wide holes.
48 - The enabled/disabled icon in the options shouldn't be a cross. Some people
49 think the options are disabled because they're crossed. Better use a green