Experimented with loading hitbox from .sprite file
[supertux.git] / data / images / objects / castledoor / castledoor.sprite
1 (supertux-sprite
2  (action
3   (name "closed")
4   (hitbox 0 0 0 0)
5 (fps 4)
6   (images "castledoor_0.png"
7 ))
8 )