split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / data / images / worldmap / common / teleporterdot.sprite
1 (supertux-sprite
2   (action
3     (name "default")
4     (x-offset 16)
5     (y-offset 16)
6     (fps 3)
7     (images "teleporterdot_1.png"
8             "teleporterdot_2.png"
9             "teleporterdot_3.png"
10             "teleporterdot_4.png"
11         )
12   )
13 )