- replaced a few pure pointers with std::vector<>
[supertux.git] / src / Makefile.am
1 bin_PROGRAMS = supertux
2
3 supertux_SOURCES = \
4 badguy.cpp \
5 badguy.h \
6 bitmask.cpp \
7 bitmask.h \
8 button.cpp \
9 button.h \
10 collision.cpp \
11 collision.h \
12 configfile.cpp \
13 configfile.h \
14 defines.h \
15 gameloop.cpp \
16 gameloop.h \
17 globals.cpp \
18 globals.h \
19 high_scores.cpp \
20 high_scores.h \
21 level.cpp \
22 level.h \
23 leveleditor.cpp \
24 leveleditor.h \
25 lispreader.cpp \
26 lispreader.h \
27 menu.cpp \
28 menu.h \
29 particlesystem.cpp \
30 particlesystem.h \
31 physic.cpp \
32 physic.h \
33 player.cpp \
34 player.h \
35 scene.cpp \
36 scene.h \
37 screen.cpp \
38 screen.h \
39 setup.cpp \
40 setup.h \
41 sound.cpp \
42 sound.h \
43 special.cpp \
44 special.h \
45 supertux.cpp \
46 supertux.h \
47 text.cpp \
48 text.h \
49 texture.cpp \
50 texture.h \
51 timer.cpp \
52 timer.h \
53 title.cpp \
54 title.h \
55 type.cpp \
56 type.h \
57 world.cpp \
58 world.h \
59 worldmap.cpp \
60 worldmap.h \
61 tile.h \
62 tile.cpp \
63 mousecursor.cpp \
64 mousecursor.h \
65 resources.h \
66 resources.cpp \
67 gameobjs.h \
68 gameobjs.cpp \
69 sprite.h \
70 sprite.cpp
71
72 # EOF #