Improved frozen behavior.
[supertux.git] / src / Makefile.am
1 bin_PROGRAMS = supertux
2
3 supertux_SOURCES = \
4 badguy.cpp \
5 badguy.h \
6 bitmask.cpp \
7 bitmask.h \
8 button.cpp \
9 button.h \
10 collision.cpp \
11 collision.h \
12 configfile.cpp \
13 configfile.h \
14 intro.cpp \
15 intro.h \
16 defines.h \
17 gameloop.cpp \
18 gameloop.h \
19 globals.cpp \
20 globals.h \
21 high_scores.cpp \
22 high_scores.h \
23 level.cpp \
24 level.h \
25 leveleditor.cpp \
26 leveleditor.h \
27 lispreader.cpp \
28 lispreader.h \
29 menu.cpp \
30 menu.h \
31 particlesystem.cpp \
32 particlesystem.h \
33 physic.cpp \
34 physic.h \
35 player.cpp \
36 player.h \
37 scene.cpp \
38 scene.h \
39 screen.cpp \
40 screen.h \
41 setup.cpp \
42 setup.h \
43 sound.cpp \
44 sound.h \
45 special.cpp \
46 special.h \
47 supertux.cpp \
48 text.cpp \
49 text.h \
50 texture.cpp \
51 texture.h \
52 timer.cpp \
53 timer.h \
54 title.cpp \
55 title.h \
56 type.cpp \
57 type.h \
58 world.cpp \
59 world.h \
60 worldmap.cpp \
61 worldmap.h \
62 tile.h \
63 tile.cpp \
64 mousecursor.cpp \
65 mousecursor.h \
66 resources.h \
67 resources.cpp \
68 gameobjs.h \
69 gameobjs.cpp \
70 sprite.h \
71 sprite.cpp \
72 sprite_manager.cpp \
73 sprite_manager.h \
74 music_manager.cpp \
75 music_manager.h \
76 musicref.cpp \
77 musicref.h
78
79 # EOF #