a first implementation of doors to switch between sectors
[supertux.git] / src / Makefile.am
1 bin_PROGRAMS = supertux
2
3 supertux_SOURCES = \
4 screen/drawing_context.h \
5 screen/drawing_context.cpp \
6 screen/font.h \
7 screen/font.cpp \
8 screen/screen.h \
9 screen/screen.cpp \
10 screen/texture.cpp \
11 screen/texture.h \
12 lispwriter.h \
13 lispwriter.cpp \
14 badguy.cpp \
15 badguy.h \
16 bitmask.cpp \
17 bitmask.h \
18 button.cpp \
19 button.h \
20 camera.cpp \
21 camera.h \
22 collision.cpp \
23 collision.h \
24 configfile.cpp \
25 configfile.h \
26 door.cpp \
27 door.h \
28 intro.cpp \
29 intro.h \
30 defines.h \
31 gameloop.cpp \
32 gameloop.h \
33 globals.cpp \
34 globals.h \
35 high_scores.cpp \
36 high_scores.h \
37 interactive_object.cpp \
38 interactive_object.h \
39 level.cpp \
40 level.h \
41 leveleditor.cpp \
42 leveleditor.h \
43 lispreader.cpp \
44 lispreader.h \
45 menu.cpp \
46 menu.h \
47 mousecursor.cpp \
48 mousecursor.h \
49 music_manager.cpp \
50 music_manager.h \
51 musicref.cpp \
52 musicref.h \
53 particlesystem.cpp \
54 particlesystem.h \
55 physic.cpp \
56 physic.h \
57 player.cpp \
58 player.h \
59 scene.cpp \
60 scene.h \
61 setup.cpp \
62 setup.h \
63 sound.cpp \
64 sound.h \
65 special.cpp \
66 special.h \
67 sprite.h \
68 sprite.cpp \
69 sprite_manager.cpp \
70 sprite_manager.h \
71 supertux.cpp \
72 timer.cpp \
73 timer.h \
74 title.cpp \
75 title.h \
76 type.cpp \
77 type.h \
78 worldmap.cpp \
79 worldmap.h \
80 tile.h \
81 tile.cpp \
82 resources.h \
83 resources.cpp \
84 gameobjs.h \
85 gameobjs.cpp \
86 game_object.cpp \
87 game_object.h \
88 drawable.h \
89 background.h \
90 background.cpp \
91 tilemap.h \
92 tilemap.cpp \
93 moving_object.h \
94 moving_object.cpp \
95 serializable.h \
96 vector.cpp \
97 vector.h \
98 sector.cpp \
99 sector.h
100
101 # EOF #