2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP
18 #define HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP
23 * A sound source represents the source of audio output. You can place
24 * sources at certain points in your world or set their velocity to produce
30 virtual ~SoundSource()
33 virtual void play() = 0;
34 virtual void stop() = 0;
35 virtual bool playing() = 0;
37 virtual void set_looping(bool looping) = 0;
38 /// Set volume (0.0 is silent, 1.0 is normal)
39 virtual void set_gain(float gain) = 0;
40 virtual void set_pitch(float pitch) = 0;
41 virtual void set_position(const Vector& position) = 0;
42 virtual void set_velocity(const Vector& position) = 0;
43 virtual void set_reference_distance(float distance) = 0;
44 virtual void set_rollof_factor(float factor) = 0;