Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / dart.cpp
1 //  $Id$
2 //
3 //  Dart - Your average poison dart
4 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
19 //  02111-1307, USA.
20
21 #include <config.h>
22
23 #include "dart.hpp"
24
25 namespace {
26   const float SPEED = 200;
27 }
28
29 static const std::string SOUNDFILE = "sounds/flame.wav";
30
31 Dart::Dart(const lisp::Lisp& reader)
32         : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0)
33 {
34   physic.enable_gravity(false);
35   countMe = false;
36   sound_manager->preload("sounds/darthit.wav");
37   sound_manager->preload("sounds/stomp.wav");
38 }
39
40 Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
41         : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent)
42 {
43   physic.enable_gravity(false);
44   countMe = false;
45   sound_manager->preload("sounds/darthit.wav");
46   sound_manager->preload("sounds/stomp.wav");
47 }
48
49 Dart::Dart(const Dart& other)
50         : BadGuy(other), parent(other.parent)
51 {
52   sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
53   sound_manager->preload("sounds/darthit.wav");
54   sound_manager->preload("sounds/stomp.wav");
55 }
56
57 Dart::~Dart()
58 {
59 }
60
61 bool
62 Dart::updatePointers(const GameObject* from_object, GameObject* to_object)
63 {
64   if (from_object == parent) {
65     parent = dynamic_cast<Dart*>(to_object);
66     return true;
67   }
68   return false;
69 }
70
71 void
72 Dart::write(lisp::Writer& writer)
73 {
74   writer.start_list("dart");
75   writer.write_float("x", start_position.x);
76   writer.write_float("y", start_position.y);
77   writer.end_list("dart");
78 }
79
80 void
81 Dart::initialize()
82 {
83   physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
84   sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
85 }
86
87 void
88 Dart::activate()
89 {
90   sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
91   sound_source->set_position(get_pos());
92   sound_source->set_looping(true);
93   sound_source->set_gain(1.0);
94   sound_source->set_reference_distance(32);
95   sound_source->play();
96 }
97
98 void
99 Dart::deactivate()
100 {
101   sound_source.reset();
102   remove_me();
103 }
104
105 void
106 Dart::active_update(float elapsed_time)
107 {
108   BadGuy::active_update(elapsed_time);
109   sound_source->set_position(get_pos());
110 }
111
112 void
113 Dart::collision_solid(const CollisionHit& )
114 {
115   sound_manager->play("sounds/darthit.wav", get_pos());
116   remove_me();
117 }
118
119 HitResponse
120 Dart::collision_badguy(BadGuy& badguy, const CollisionHit& )
121 {
122   // ignore collisions with parent
123   if (&badguy == parent) {
124     return FORCE_MOVE;
125   }
126   sound_manager->play("sounds/stomp.wav", get_pos());
127   remove_me();
128   badguy.kill_fall();
129   return ABORT_MOVE;
130 }
131
132 HitResponse
133 Dart::collision_player(Player& player, const CollisionHit& hit)
134 {
135   sound_manager->play("sounds/stomp.wav", get_pos());
136   remove_me();
137   return BadGuy::collision_player(player, hit);
138 }
139
140 IMPLEMENT_FACTORY(Dart, "dart")