4 #include "badguy/bouncing_snowball.h"
5 #include "badguy/snowball.h"
6 #include "badguy/mrbomb.h"
7 #include "badguy/mriceblock.h"
10 Dispenser::Dispenser(LispReader& reader)
12 reader.read_float("x", start_position.x);
13 reader.read_float("y", start_position.y);
14 reader.read_float("cycle", cycle);
15 reader.read_string("badguy", badguy);
16 bbox.set_size(32, 32);
17 sprite = sprite_manager->create("dispenser");
18 sprite->set_action("working");
22 Dispenser::write(LispWriter& writer)
24 writer.start_list("dispenser");
26 writer.write_float("x", get_pos().x);
27 writer.write_float("y", get_pos().y);
28 writer.write_float("cycle", cycle);
29 writer.write_string("badguy", badguy);
31 writer.end_list("dispenser");
37 dispense_timer.start(cycle, true);
42 Dispenser::collision_squished(Player& player)
44 //FIXME: Should act like a normal tile when killed
45 sprite->set_action("broken");
46 dispense_timer.start(0);
52 Dispenser::active_action(float )
54 if (dispense_timer.check()) {
60 Dispenser::collision_solid(GameObject& , const CollisionHit& hit)
62 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
63 physic.set_velocity_y(0);
64 } else { // hit right or left
65 dir = dir == LEFT ? RIGHT : LEFT;
66 sprite->set_action(dir == LEFT ? "left" : "right");
67 physic.set_velocity_x(-physic.get_velocity_x());
73 //TODO: Add launching velocity to badguys
75 // Clean up stuff I copied without understanding what it does :)
76 // Stop dispensing when game is paused (timer related problem)
79 Dispenser::launch_badguy()
81 //FIXME: Does is_offscreen() work right here?
82 if (!is_offscreen()) {
83 if (badguy == "snowball")
84 Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir));
85 else if (badguy == "bouncingsnowball")
86 Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir));
87 else if (badguy == "mrbomb")
88 Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir));
89 else if (badguy == "mriceblock")
90 Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir));
91 else if (badguy == "random")