2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/flame.hpp"
21 #include "audio/sound_manager.hpp"
22 #include "math/random_generator.hpp"
23 #include "sprite/sprite.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "object/sprite_particle.hpp"
26 #include "supertux/object_factory.hpp"
27 #include "supertux/sector.hpp"
28 #include "util/reader.hpp"
30 static const std::string FLAME_SOUND = "sounds/flame.wav";
32 Flame::Flame(const Reader& reader) :
33 BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
38 light(0.0f,0.0f,0.0f),
39 lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
42 reader.get("radius", radius);
43 reader.get("speed", speed);
44 bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
45 start_position.y + sin(angle) * radius));
47 sound_manager->preload(FLAME_SOUND);
49 set_colgroup_active(COLGROUP_TOUCHABLE);
51 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
52 lightsprite->set_color(Color(0.21f, 0.13f, 0.08f));
56 Flame::active_update(float elapsed_time)
58 angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
59 Vector newpos(start_position.x + cos(angle) * radius,
60 start_position.y + sin(angle) * radius);
61 movement = newpos - get_pos();
63 sound_source->set_position(get_pos());
66 if (sprite->animation_done()) remove_me();
70 Flame::draw(DrawingContext& context)
73 sprite->draw(context, get_pos(), LAYER_OBJECTS);
74 //Draw the light if dark
76 context.get_light( get_bbox().get_middle(), &light );
77 if (light.red + light.green < 2.0){
78 context.push_target();
79 context.set_target(DrawingContext::LIGHTMAP);
80 sprite->draw(context, get_pos(), layer);
81 lightsprite->draw(context, get_bbox().get_middle(), 0);
90 sound_source.reset(sound_manager->create_sound_source(FLAME_SOUND));
91 sound_source->set_position(get_pos());
92 sound_source->set_looping(true);
93 sound_source->set_gain(2.0);
94 sound_source->set_reference_distance(32);
101 sound_source.reset();
113 //TODO: get unique death sound
114 sound_manager->play("sounds/fizz.wav", get_pos());
115 sprite->set_action("fade", 1);
116 Vector ppos = bbox.get_middle();
117 Vector pspeed = Vector(0, -150);
118 Vector paccel = Vector(0,0);
119 Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
127 Flame::is_freezable() const