some cleanups in the sprite class, increased delta for collision response
[supertux.git] / src / badguy / flame.h
1 #ifndef __FLAME_H__
2 #define __FLAME_H__
3
4 #include "badguy.h"
5
6 class Flame : public BadGuy
7 {
8 public:
9   Flame(LispReader& reader);
10
11   void write(LispWriter& write);
12   void active_action(float elapsed_time);
13   void kill_fall();
14
15 private:
16   float angle;
17   float radius;
18   float speed;
19 };
20
21 #endif
22