2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "audio/sound_manager.hpp"
19 #include "badguy/bomb.hpp"
20 #include "badguy/haywire.hpp"
21 #include "object/explosion.hpp"
22 #include "object/player.hpp"
23 #include "sprite/sprite.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "supertux/object_factory.hpp"
26 #include "supertux/sector.hpp"
27 #include "util/reader.hpp"
29 #define TIME_EXPLOSION 5.0
30 #define TIME_STUNNED 0.5
32 Haywire::Haywire(const Reader& reader) :
33 WalkingBadguy(reader, "images/creatures/haywire/haywire.sprite", "left", "right"),
35 time_until_explosion(0.0f),
42 //Prevent stutter when Tux jumps on Mr Bomb
43 sound_manager->preload("sounds/explosion.wav");
45 //Check if we need another sprite
46 if( !reader.get( "sprite", sprite_name ) ){
49 if( sprite_name == "" ){
50 sprite_name = "images/creatures/haywire/haywire.sprite";
54 sprite = sprite_manager->create( sprite_name );
58 Haywire::collision(GameObject& object, const CollisionHit& hit)
60 return WalkingBadguy::collision(object, hit);
64 Haywire::collision_player(Player& player, const CollisionHit& hit)
66 return WalkingBadguy::collision_player(player, hit);
70 Haywire::collision_squished(GameObject& object)
72 Player* player = dynamic_cast<Player*>(&object);
73 if (player && player->is_invincible()) {
74 player->bounce (*this);
81 player->bounce (*this);
86 set_action ((dir == LEFT) ? "ticking-left" : "ticking-right", /* loops = */ -1);
87 walk_left_action = "ticking-left";
88 walk_right_action = "ticking-right";
90 time_until_explosion = TIME_EXPLOSION;
93 ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
94 ticking->set_position(get_pos());
95 ticking->set_looping(true);
96 ticking->set_reference_distance(32);
98 grunting.reset(sound_manager->create_sound_source("sounds/grunts.ogg"));
99 grunting->set_position(get_pos());
100 grunting->set_looping(true);
101 grunting->set_reference_distance(32);
105 time_stunned = TIME_STUNNED;
107 physic.set_velocity_x (0.0);
108 physic.set_acceleration_x (0.0);
111 player->bounce (*this);
117 Haywire::active_update(float elapsed_time)
120 ticking->set_position(get_pos());
121 grunting->set_position(get_pos());
122 if (elapsed_time >= time_until_explosion) {
127 time_until_explosion -= elapsed_time;
131 if (time_stunned > elapsed_time) {
132 time_stunned -= elapsed_time;
135 else { /* if (time_stunned <= elapsed_time) */
136 elapsed_time -= time_stunned;
143 Player *p = this->get_nearest_player ();
144 float target_velocity = 0.0;
147 /* Player is on the right */
148 if (p->get_pos ().x > this->get_pos ().x)
149 target_velocity = walk_speed;
150 else /* player in on the left */
151 target_velocity = (-1.0) * walk_speed;
154 WalkingBadguy::active_update(elapsed_time, target_velocity);
157 WalkingBadguy::active_update(elapsed_time);
170 Explosion* explosion = new Explosion(get_bbox().get_middle());
171 Sector::current()->add_object(explosion);
180 WalkingBadguy::freeze();
181 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
185 Haywire::is_freezable() const
190 /* vim: set sw=2 sts=2 et : */