4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 static const float JUMPSPEED=600;
25 static const float JUMPY_MID_TOLERANCE=4;
26 static const float JUMPY_LOW_TOLERANCE=2;
28 Jumpy::Jumpy(const lisp::Lisp& reader)
29 : groundhit_pos_set(false)
31 reader.get("x", start_position.x);
32 reader.get("y", start_position.y);
33 bbox.set_size(31.8, 31.8);
34 sprite = sprite_manager->create("images/creatures/jumpy/jumpy.sprite");
38 Jumpy::write(lisp::Writer& writer)
40 writer.start_list("jumpy");
42 writer.write_float("x", start_position.x);
43 writer.write_float("y", start_position.y);
45 writer.end_list("jumpy");
49 Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
55 Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
61 Jumpy::hit(const CollisionHit& chit)
64 if(chit.normal.y < -.5) {
65 if (!groundhit_pos_set)
67 pos_groundhit = get_pos();
68 groundhit_pos_set = true;
71 physic.set_velocity_y(JUMPSPEED);
72 // TODO create a nice sound for this...
73 //sound_manager->play("sounds/skid.wav");
74 } else if(chit.normal.y < .5) { // bumped on roof
75 physic.set_velocity_y(0);
82 Jumpy::active_update(float elapsed_time)
84 BadGuy::active_update(elapsed_time);
86 Player* player = this->get_nearest_player();
89 dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
92 if (!groundhit_pos_set)
94 sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
98 if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
99 sprite->set_action(dir == LEFT ? "left-up" : "right-up");
100 else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
101 get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
102 sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
104 sprite->set_action(dir == LEFT ? "left-down" : "right-down");
107 IMPLEMENT_FACTORY(Jumpy, "jumpy")