2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP
18 #define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP
20 #include "badguy/walking_badguy.hpp"
22 class MrBomb : public WalkingBadguy,
26 MrBomb(const Reader& reader);
27 MrBomb(const Vector& pos, Direction d);
30 HitResponse collision(GameObject& object, const CollisionHit& hit);
31 HitResponse collision_player(Player& player, const CollisionHit& hit);
33 void active_update(float elapsed_time);
35 void grab(MovingObject& object, const Vector& pos, Direction dir);
36 void ungrab(MovingObject& object, Direction dir);
37 bool is_portable() const;
40 bool is_freezable() const;
43 bool collision_squished(GameObject& object);