-Started to move stuff from library back to main game
[supertux.git] / src / badguy / mriceblock.cpp
1 //  $Id$
2 // 
3 //  SuperTux
4 //  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 // 
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
19 //  02111-1307, USA.
20
21 #include <config.h>
22
23 #include "mriceblock.h"
24 #include "object/block.h"
25
26 static const float WALKSPEED = 80;
27 static const float KICKSPEED = 500;
28 static const int MAXSQUISHES = 10;
29
30 MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
31   : ice_state(ICESTATE_NORMAL), squishcount(0)
32 {
33   reader.get("x", start_position.x);
34   reader.get("y", start_position.y);
35   bbox.set_size(31.8, 31.8);
36   sprite = sprite_manager->create("mriceblock");
37   set_direction = false;
38 }
39
40 MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
41   : ice_state(ICESTATE_NORMAL), squishcount(0)
42 {
43   start_position.x = pos_x;
44   start_position.y = pos_y;
45   bbox.set_size(31.8, 31.8);
46   sprite = sprite_manager->create("mriceblock");
47   set_direction = true;
48   initial_direction = d;
49 }
50
51 void
52 MrIceBlock::write(lisp::Writer& writer)
53 {
54   writer.start_list("mriceblock");
55
56   writer.write_float("x", start_position.x);
57   writer.write_float("y", start_position.y);
58
59   writer.end_list("mriceblock");
60 }
61
62 void
63 MrIceBlock::activate()
64 {
65   if (set_direction) {dir = initial_direction;}
66   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
67   sprite->set_action(dir == LEFT ? "left" : "right");
68 }
69
70 void
71 MrIceBlock::active_action(float elapsed_time)
72 {
73   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
74     printf("unflat.\n");
75     ice_state = ICESTATE_NORMAL;
76     physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
77     sprite->set_action(dir == LEFT ? "left" : "right");
78   }
79   BadGuy::active_action(elapsed_time);
80 }
81
82 HitResponse
83 MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
84 {
85   if(fabsf(hit.normal.y) > .5) { // floor or roof
86     physic.set_velocity_y(0);
87     return CONTINUE;
88   }
89   // hit left or right
90   switch(ice_state) {
91     case ICESTATE_NORMAL:
92       dir = dir == LEFT ? RIGHT : LEFT;
93       sprite->set_action(dir == LEFT ? "left" : "right");
94       physic.set_velocity_x(-physic.get_velocity_x());       
95       break;
96     case ICESTATE_KICKED: {
97       BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
98       if(bonusblock) {
99         bonusblock->try_open();
100       }
101       Brick* brick = dynamic_cast<Brick*> (&object);
102       if(brick) {
103         brick->try_break();
104       }
105       
106       dir = dir == LEFT ? RIGHT : LEFT;
107       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
108       physic.set_velocity_x(-physic.get_velocity_x());
109       sound_manager->play_sound("ricochet", get_pos(),
110                                 Sector::current()->player->get_pos());
111       break;
112     }
113     case ICESTATE_FLAT:
114       physic.set_velocity_x(0);
115       break;
116   }
117
118   return CONTINUE;
119 }
120
121 HitResponse
122 MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
123 {
124   switch(ice_state) {
125     case ICESTATE_NORMAL:
126       if(fabsf(hit.normal.x) > .8) {
127         dir = dir == LEFT ? RIGHT : LEFT;
128         sprite->set_action(dir == LEFT ? "left" : "right");
129         physic.set_velocity_x(-physic.get_velocity_x());               
130       }
131       return CONTINUE;
132     case ICESTATE_FLAT:
133       return FORCE_MOVE;
134     case ICESTATE_KICKED:
135       badguy.kill_fall();
136       return FORCE_MOVE;
137     default:
138       assert(false);
139   }
140
141   return ABORT_MOVE;
142 }
143
144 bool
145 MrIceBlock::collision_squished(Player& player)
146 {
147   switch(ice_state) {
148     case ICESTATE_KICKED:
149     case ICESTATE_NORMAL:
150       squishcount++;
151       if(squishcount >= MAXSQUISHES) {
152         kill_fall();
153         return true;
154       }
155
156       // flatten
157       sound_manager->play_sound("stomp", get_pos(), player.get_pos());
158       physic.set_velocity_x(0);
159       physic.set_velocity_y(0); 
160       
161       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
162       flat_timer.start(4);
163       ice_state = ICESTATE_FLAT;
164       printf("flat.\n");
165       break;
166     case ICESTATE_FLAT:
167       // kick
168       sound_manager->play_sound("kick", this, player.get_pos());
169
170       if(player.get_pos().x < get_pos().x) {
171         dir = RIGHT;
172       } else {
173         dir = LEFT;
174       }
175       physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
176       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
177       ice_state = ICESTATE_KICKED;
178       printf("kicked.\n");
179       break;
180   }
181
182   player.bounce(*this);
183   return true;
184 }
185
186 IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")