4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "poisonivy.hpp"
23 #include "random_generator.hpp"
24 #include "object/sprite_particle.hpp"
26 static const float WALKSPEED = 80;
28 PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
29 : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite")
31 set_direction = false;
32 reader.get("direction", direction);
33 if( direction != "auto" && direction != ""){
35 initial_direction = str2dir( direction );
39 PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
40 : BadGuy(pos, "images/creatures/poison_ivy/poison_ivy.sprite")
43 initial_direction = d;
47 PoisonIvy::write(lisp::Writer& writer)
49 writer.start_list("poisonivy");
51 writer.write_string("direction", direction);
52 writer.write_float("x", start_position.x);
53 writer.write_float("y", start_position.y);
55 writer.end_list("poisonivy");
61 if (set_direction) {dir = initial_direction;}
62 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
63 sprite->set_action(dir == LEFT ? "left" : "right");
67 PoisonIvy::collision_squished(Player& player)
69 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
70 // spawn some particles
71 // TODO: provide convenience function in MovingSprite or MovingObject?
72 for (int i = 0; i < 3; i++) {
73 Vector ppos = bbox.get_middle();
74 float angle = systemRandom.randf(-M_PI_2, M_PI_2);
75 float velocity = systemRandom.randf(350, 400);
76 float vx = sin(angle)*velocity;
77 float vy = -cos(angle)*velocity;
78 Vector pspeed = Vector(vx, vy);
79 Vector paccel = Vector(0, 100);
80 Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
82 kill_squished(player);
87 PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit)
89 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
90 physic.set_velocity_y(0);
91 } else { // hit right or left
92 dir = dir == LEFT ? RIGHT : LEFT;
93 sprite->set_action(dir == LEFT ? "left" : "right");
94 physic.set_velocity_x(-physic.get_velocity_x());
101 PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit)
103 if(fabsf(hit.normal.x) > .8) { // left or right hit
104 dir = dir == LEFT ? RIGHT : LEFT;
105 sprite->set_action(dir == LEFT ? "left" : "right");
106 physic.set_velocity_x(-physic.get_velocity_x());
112 IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")