added jam build system, please try it out - the advantage would be that it already...
[supertux.git] / src / badguy / snowball.cpp
1 #include <config.h>
2
3 #include "snowball.h"
4
5 static const float WALKSPEED = 80;
6
7 SnowBall::SnowBall(LispReader& reader)
8 {
9   reader.read_float("x", start_position.x);
10   reader.read_float("y", start_position.y);
11   bbox.set_size(32, 32);
12   sprite = sprite_manager->create("snowball");
13 }
14
15 void
16 SnowBall::write(LispWriter& writer)
17 {
18   writer.start_list("snowball");
19
20   writer.write_float("x", get_pos().x);
21   writer.write_float("y", get_pos().y);
22
23   writer.end_list("snowball");
24 }
25
26 void
27 SnowBall::activate()
28 {
29   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
30   sprite->set_action(dir == LEFT ? "left" : "right");
31 }
32
33 bool
34 SnowBall::collision_squished(Player& player)
35 {
36   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
37   kill_squished(player);
38   return true;
39 }
40
41 HitResponse
42 SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
43 {
44   if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
45     physic.set_velocity_y(0);
46   } else { // hit right or left
47     dir = dir == LEFT ? RIGHT : LEFT;
48     sprite->set_action(dir == LEFT ? "left" : "right");
49     physic.set_velocity_x(-physic.get_velocity_x());
50   }
51
52   return CONTINUE;
53 }
54