2 // Copyright (C) 2010 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_SNOWMAN_HPP
18 #define HEADER_SUPERTUX_BADGUY_SNOWMAN_HPP
20 #include "badguy/walking_badguy.hpp"
22 #include "sprite/sprite.hpp"
23 #include "supertux/object_factory.hpp"
25 class Snowman : public WalkingBadguy
28 Snowman(const Reader& reader);
29 Snowman(const Vector& pos, Direction d);
33 virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
34 bool collision_squished(GameObject& object);