2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/sspiky.hpp"
19 #include "object/player.hpp"
20 #include "sprite/sprite.hpp"
21 #include "supertux/object_factory.hpp"
23 SSpiky::SSpiky(const Reader& reader)
24 : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
27 max_drop_height = 600;
33 state = SSPIKY_SLEEPING;
34 physic.set_velocity_x(0);
35 sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
39 SSpiky::collision_solid(const CollisionHit& hit)
41 if(state != SSPIKY_WALKING) {
42 BadGuy::collision_solid(hit);
45 WalkingBadguy::collision_solid(hit);
49 SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
51 if(state != SSPIKY_WALKING) {
52 return BadGuy::collision_badguy(badguy, hit);
54 return WalkingBadguy::collision_badguy(badguy, hit);
58 SSpiky::active_update(float elapsed_time) {
60 if(state == SSPIKY_WALKING) {
61 WalkingBadguy::active_update(elapsed_time);
65 if(state == SSPIKY_SLEEPING) {
67 Player* player = this->get_nearest_player();
69 Rectf mb = this->get_bbox();
70 Rectf pb = player->get_bbox();
72 bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
73 bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));
74 bool inReach_top = (pb.p2.y >= mb.p1.y);
75 bool inReach_bottom = (pb.p1.y <= mb.p2.y);
77 if (inReach_left && inReach_right && inReach_top && inReach_bottom) {
79 sprite->set_action(dir == LEFT ? "waking-left" : "waking-right", 1);
80 state = SSPIKY_WAKING;
84 BadGuy::active_update(elapsed_time);
87 if(state == SSPIKY_WAKING) {
88 if(sprite->animation_done()) {
90 state = SSPIKY_WALKING;
91 WalkingBadguy::initialize();
94 BadGuy::active_update(elapsed_time);
101 WalkingBadguy::freeze();
102 state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :)
106 SSpiky::is_freezable() const