1 // SuperTux - "Totem" Badguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP
18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP
20 #include "badguy/badguy.hpp"
23 * "Totem" Badguy - A variable-height stack of wooden blocks
25 class Totem : public BadGuy
28 Totem(const Reader& reader);
32 void active_update(float elapsed_time);
33 void collision_solid(const CollisionHit& hit);
34 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
36 virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
39 bool collision_squished(GameObject& object);
42 void jump_on(Totem* target); /**< jump on target */
43 void jump_off(); /**< jump off current base */
45 void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */
48 Totem* carrying; /**< Totem we are currently carrying (or 0) */
49 Totem* carried_by; /**< Totem by which we are currently carried (or 0) */
53 Totem& operator=(const Totem&);