1 // SuperTux - WalkingBadguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "badguy/walking_badguy.hpp"
21 #include "sprite/sprite.hpp"
23 WalkingBadguy::WalkingBadguy(const Vector& pos,
24 const std::string& sprite_name,
25 const std::string& walk_left_action,
26 const std::string& walk_right_action,
28 BadGuy(pos, sprite_name, layer),
29 walk_left_action(walk_left_action),
30 walk_right_action(walk_right_action),
38 WalkingBadguy::WalkingBadguy(const Vector& pos,
40 const std::string& sprite_name,
41 const std::string& walk_left_action,
42 const std::string& walk_right_action,
44 BadGuy(pos, direction, sprite_name, layer),
45 walk_left_action(walk_left_action),
46 walk_right_action(walk_right_action),
54 WalkingBadguy::WalkingBadguy(const Reader& reader,
55 const std::string& sprite_name,
56 const std::string& walk_left_action,
57 const std::string& walk_right_action,
59 BadGuy(reader, sprite_name, layer),
60 walk_left_action(walk_left_action),
61 walk_right_action(walk_right_action),
70 WalkingBadguy::initialize()
74 sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
75 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
76 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
80 WalkingBadguy::set_walk_speed (float ws)
82 walk_speed = fabs (ws);
83 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
87 WalkingBadguy::active_update(float elapsed_time)
89 BadGuy::active_update(elapsed_time);
91 if (max_drop_height > -1) {
92 if (on_ground() && might_fall(max_drop_height+1))
101 WalkingBadguy::collision_solid(const CollisionHit& hit)
104 update_on_ground_flag(hit);
107 if (physic.get_velocity_y() < 0) physic.set_velocity_y(0);
110 if (physic.get_velocity_y() > 0) physic.set_velocity_y(0);
113 if ((hit.left && (hit.slope_normal.y == 0) && (dir == LEFT)) || (hit.right && (hit.slope_normal.y == 0) && (dir == RIGHT))) {
120 WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit)
123 if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) {
131 WalkingBadguy::turn_around()
135 dir = dir == LEFT ? RIGHT : LEFT;
136 sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
137 physic.set_velocity_x(-physic.get_velocity_x());
139 // if we get dizzy, we fall off the screen
140 if (turn_around_timer.started()) {
141 if (turn_around_counter++ > 10) kill_fall();
143 turn_around_timer.start(1);
144 turn_around_counter = 0;
150 WalkingBadguy::freeze()
153 physic.set_velocity_x(0);
157 WalkingBadguy::unfreeze()
160 WalkingBadguy::initialize();
164 WalkingBadguy::get_velocity_y() const
166 return physic.get_velocity_y();
170 WalkingBadguy::set_velocity_y(float vy)
172 physic.set_velocity_y(vy);