1 // SuperTux - "Will-O-Wisp" Badguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP
18 #define HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP
20 #include "badguy/badguy.hpp"
26 #include "scripting/willowisp.hpp"
27 #include "supertux/script_interface.hpp"
29 class WillOWisp : public BadGuy,
30 public scripting::WillOWisp,
31 public ScriptInterface
34 WillOWisp(const Reader& reader);
39 void active_update(float elapsed_time);
40 virtual bool is_flammable() const { return false; }
41 virtual bool is_freezable() const { return false; }
42 virtual void kill_fall() { vanish(); }
45 * make WillOWisp vanish
49 virtual void draw(DrawingContext& context);
51 virtual void goto_node(int node_no);
52 virtual void set_state(const std::string& state);
53 virtual void start_moving();
54 virtual void stop_moving();
56 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
57 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
60 virtual bool collides(GameObject& other, const CollisionHit& hit);
61 HitResponse collision_player(Player& player, const CollisionHit& hit);
65 STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING,
66 STATE_PATHMOVING, STATE_PATHMOVING_TRACK
72 std::string target_sector;
73 std::string target_spawnpoint;
74 std::string hit_script;
76 std::auto_ptr<SoundSource> sound_source;
78 std::auto_ptr<Path> path;
79 std::auto_ptr<PathWalker> walker;
84 SpritePtr lightsprite;