2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/yeti_stalactite.hpp"
19 #include "sprite/sprite.hpp"
20 #include "supertux/object_factory.hpp"
22 static const float YT_SHAKE_TIME = .8f;
24 YetiStalactite::YetiStalactite(const Reader& lisp)
29 YetiStalactite::~YetiStalactite()
34 YetiStalactite::start_shaking()
36 timer.start(YT_SHAKE_TIME);
37 state = STALACTITE_SHAKING;
38 if(((int)get_pos().x / 32) % 2 == 0) {
39 physic.set_velocity_y(100);
44 YetiStalactite::is_hanging()
46 return state == STALACTITE_HANGING;
50 YetiStalactite::active_update(float elapsed_time)
52 if(state == STALACTITE_HANGING)
55 Stalactite::active_update(elapsed_time);
59 YetiStalactite::update(float elapsed_time)
61 // Respawn instead of removing once squished
62 if(get_state() == STATE_SQUISHED && check_state_timer()) {
63 set_state(STATE_ACTIVE);
64 state = STALACTITE_HANGING;
65 // Hopefully we shouldn't come into contact with anything...
66 sprite->set_action("normal");
67 set_pos(start_position);
68 set_colgroup_active(COLGROUP_TOUCHABLE);
71 // Call back to badguy to do normal stuff
72 BadGuy::update(elapsed_time);