Turned MenuManager into a proper class instead of just a collection of static functio...
[supertux.git] / src / control / game_controller_manager.hpp
1 //  SuperTux
2 //  Copyright (C) 2014 Ingo Ruhnke <grumbel@gmx.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #ifndef HEADER_SUPERTUX_CONTROL_GAME_CONTROLLER_MANAGER_HPP
18 #define HEADER_SUPERTUX_CONTROL_GAME_CONTROLLER_MANAGER_HPP
19
20 #include <vector>
21 #include <array>
22
23 #include "SDL.h"
24
25 #include "control/controller.hpp"
26
27 class InputManager;
28
29 class GameControllerManager
30 {
31 private:
32   InputManager* m_parent;
33   int m_deadzone;
34   std::vector<SDL_GameController*> m_game_controllers;
35   std::array<bool, Controller::CONTROLCOUNT> m_stick_state;
36   std::array<bool, Controller::CONTROLCOUNT> m_button_state;
37
38 public:
39   GameControllerManager(InputManager* parent);
40   ~GameControllerManager();
41
42   void process_button_event(const SDL_ControllerButtonEvent& ev);
43   void process_axis_event(const SDL_ControllerAxisEvent& ev);
44
45   void on_controller_added(int joystick_index);
46   void on_controller_removed(int instance_id);
47
48 private:
49   GameControllerManager(const GameControllerManager&) = delete;
50   GameControllerManager& operator=(const GameControllerManager&) = delete;
51 };
52
53 #endif
54
55 /* EOF */