2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_CONTROL_GAME_CONTROLLER_MANAGER_HPP
18 #define HEADER_SUPERTUX_CONTROL_GAME_CONTROLLER_MANAGER_HPP
25 #include "control/controller.hpp"
29 class GameControllerManager
32 InputManager* m_parent;
34 std::vector<SDL_GameController*> m_game_controllers;
35 std::array<bool, Controller::CONTROLCOUNT> m_stick_state;
36 std::array<bool, Controller::CONTROLCOUNT> m_button_state;
39 GameControllerManager(InputManager* parent);
40 ~GameControllerManager();
42 void process_button_event(const SDL_ControllerButtonEvent& ev);
43 void process_axis_event(const SDL_ControllerAxisEvent& ev);
45 void on_controller_added(int joystick_index);
46 void on_controller_removed(int instance_id);
49 GameControllerManager(const GameControllerManager&) = delete;
50 GameControllerManager& operator=(const GameControllerManager&) = delete;