2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
3 // 2007,2014 Ingo Ruhnke <grumbel@gmail.com>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "control/input_manager.hpp"
22 #include "control/game_controller_manager.hpp"
23 #include "control/joystick_manager.hpp"
24 #include "control/keyboard_manager.hpp"
25 #include "gui/menu_manager.hpp"
26 #include "lisp/list_iterator.hpp"
27 #include "supertux/gameconfig.hpp"
28 #include "util/gettext.hpp"
29 #include "util/log.hpp"
30 #include "util/writer.hpp"
32 InputManager::InputManager(KeyboardConfig& keyboard_config,
33 JoystickConfig& joystick_config) :
34 controller(new Controller),
35 m_use_game_controller(true),
36 keyboard_manager(new KeyboardManager(this, keyboard_config)),
37 joystick_manager(new JoystickManager(this, joystick_config)),
38 game_controller_manager(new GameControllerManager(this))
42 InputManager::~InputManager()
47 InputManager::get_controller()
49 return controller.get();
53 InputManager::use_game_controller(bool v)
55 m_use_game_controller = v;
59 InputManager::update()
71 InputManager::process_event(const SDL_Event& event)
75 keyboard_manager->process_text_input_event(event.text);
80 keyboard_manager->process_key_event(event.key);
83 case SDL_JOYAXISMOTION:
84 if (!m_use_game_controller) joystick_manager->process_axis_event(event.jaxis);
87 case SDL_JOYHATMOTION:
88 if (!m_use_game_controller) joystick_manager->process_hat_event(event.jhat);
91 case SDL_JOYBUTTONDOWN:
93 if (!m_use_game_controller) joystick_manager->process_button_event(event.jbutton);
96 case SDL_JOYDEVICEADDED:
97 joystick_manager->on_joystick_added(event.jdevice.which);
100 case SDL_JOYDEVICEREMOVED:
101 joystick_manager->on_joystick_removed(event.jdevice.which);
104 case SDL_CONTROLLERAXISMOTION:
105 if (m_use_game_controller) game_controller_manager->process_axis_event(event.caxis);
108 case SDL_CONTROLLERBUTTONDOWN:
109 if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
112 case SDL_CONTROLLERBUTTONUP:
113 if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
116 case SDL_CONTROLLERDEVICEADDED:
117 log_debug << "SDL_CONTROLLERDEVICEADDED" << std::endl;
118 game_controller_manager->on_controller_added(event.cdevice.which);
121 case SDL_CONTROLLERDEVICEREMOVED:
122 log_debug << "SDL_CONTROLLERDEVICEREMOVED" << std::endl;
123 game_controller_manager->on_controller_removed(event.cdevice.which);
126 case SDL_CONTROLLERDEVICEREMAPPED:
127 log_debug << "SDL_CONTROLLERDEVICEREMAPPED" << std::endl;