Separate KeyboardConfig out into a separate class that can be stored in the global...
[supertux.git] / src / control / input_manager.hpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #ifndef HEADER_SUPERTUX_CONTROL_INPUT_MANAGER_HPP
18 #define HEADER_SUPERTUX_CONTROL_INPUT_MANAGER_HPP
19
20 #include "control/controller.hpp"
21
22 #include <SDL.h>
23 #include <map>
24 #include <string>
25 #include <vector>
26 #include <memory>
27
28 #include "util/currenton.hpp"
29 #include "util/reader_fwd.hpp"
30 #include "util/writer_fwd.hpp"
31
32 class Controller;
33 class GameControllerManager;
34 class JoystickManager;
35 class JoystickMenu;
36 class KeyboardManager;
37 class KeyboardMenu;
38 class Menu;
39 class KeyboardConfig;
40
41 class InputManager final : public Currenton<InputManager>
42 {
43 private:
44   friend class KeyboardMenu;
45   friend class JoystickMenu;
46
47   typedef Controller::Control Control;
48
49 public:
50   InputManager(KeyboardConfig& keyboard_config);
51   virtual ~InputManager();
52
53   void process_event(const SDL_Event& event);
54
55   void write(Writer& writer);
56   void read(const Reader& lisp);
57   void update();
58   void reset();
59
60   void use_game_controller(bool v);
61   bool use_game_controller() const { return m_use_game_controller; }
62
63   Controller* get_controller();
64
65 private:
66   std::unique_ptr<Controller> controller;
67
68 public:
69   bool m_use_game_controller;
70   std::unique_ptr<KeyboardManager> keyboard_manager;
71   std::unique_ptr<JoystickManager> joystick_manager;
72   std::unique_ptr<GameControllerManager> game_controller_manager;
73
74 private:
75   InputManager(const InputManager&);
76   InputManager& operator=(const InputManager&);
77 };
78
79 #endif
80
81 /* EOF */